I have been impatiently waiting for this game ever since it's been announced and checked for the download every other minute on the day it came out. I'm a real Alan Wake nerd, but I'll try to keep this objective.
Story:
The story of this is decent, but it kind of plays a supporting role in this title.
It takes place two years after Wake's trip to Bright Falls and it's set in Arizona. When I heard about this in the trailers and interviews, I thought I was going to miss the beautiful Pacific Northwest landscape that I loved so much in the original, but now, I must say the desert looks really good and it helps convey the Alan Wake atmosphere.
Alan is still trapped in the Dark Place and trying to find a way to his beloved Alice. This time around, his evil alter ego, Mr. Scratch, who was only mentioned explicitly once in the original game and could already be seen in the TV shows, is now shown in a more sinister light and replaces Barbara Jagger as the game's main antagonist. During our hero's quest, he meets three strange women who help him locate his shady twin.
What I missed most compared to the first title were the daylight interludes. They really made you connect to the town and people of Bright Falls.
The biggest downside is the repetitiveness, though. The story is short enough as it is, but it's actually only a third of what it's made out to be. There are only three different locations and you return to each twice. The problem is, you have to do the exact same thing three times over as well.
All in all, if you're a fanboy, you will like it and be eager for anything new, but to be honest, not many of the open questions from the original are answered and there aren't too many new aspects to it either, other than the new gameplay and setting. If you don' t already love Alan Wake, you may feel a little cheated when the credits roll.
Collectibles:
The collectibles are a lot easier to find compared to the original game. The manuscript pages glow brighter than before and they will show as a question mark on your mini-map when you approach them.
Apart from the pages, there's still the TV and radio shows to find. There isn't an achievement for them like before, though. The other collectibles from the previous game (coffe thermoses, sights, can pyramids, supply chests) don't return.
The manuscript pages tell you a lot about the first game and they are very well-written. The radio shows no longer have Pat Maine as their host, but a new guy named Eddie Rodman.
The TV shows are fun to watch and the actor, Ikka Villi, did a really good job on Mr. Scratch's character, just like in the cutscenes.
What I liked the best about the collectibles, is the fact that you need them to unlock advanced weapons, both in the story and Fight till Dawn mode. That way, people who only play the arcade mode will have a huge disadvantage. I never liked how people just play MP right away, like in CoD. I think you have to earn the right to do so, and apparently, Remedy agree with that.
Graphics:
The graphics have improved since the first game, even though this is just an XBLA title. Like the developers said, they have kind of a pulp-style to them and in my opinion, they even contribute to the classic Alan Wake, "run through the dark with a flashlight"-atmosphere.
Gameplay:
The basics are still the same - you run around in the dark with a flashlight and your loadout and fight off the Taken by flashing away the Dark Presence protecting them and then shoot them.
However, there are a couple of tweaks that make it more enjoyable. For instance, Alan doesn't run out of breath as fast as in Bright Falls. You can sprint for about 10 seconds and even then, you'll recover after panting a couple of times.
Another improvement is the battery refill. It refills completely in the blink of an eye after not boosting for a second, which basically makes your 10 backup batteries pointless.
Weapons:
This is one of the game's biggest improvements. Whereas in Bright Falls, you only had access to a revolver, two shotguns, a hunting rifle, the flare gun, hand-held flares and flashbangs, you can now use a 9mm, a nail gun, an SMG, an M16, a Magnum, a sawed-off shotgun, a combat shotgun, a Carbine rifle, a sniper (can't scope, though) and a crossbow (which lets you kill Taken without light). The flares, flare-gun and flashbangs return, although their offensive effectiveness has decreased.
Enemies:
In addition to the usual Taken, there are five new enemies:
The splitter, an enemy that can be killed without light, but splits into two up to three times when shined upon,
the Grenadier, a Taken that actually runs away and lobs grenades at you from a distance,
the Sawyer, a huge tank that is really slow, but both takes and deals a lof of damage,
the Birdman who, similar to the Warper in Bright Falls, will show & go, this time by transforming into ravens and back (the ravens themselves from the first game will not return as such),
and spiders, that will die when you dazzle them with your flashlight for a moment.
and finally the icing on the cake,
Fight till Dawn mode:
This is definitely the game's core and the ace up its sleeve.
It's Remedy's attempt at their very own horde mode and boy, did they pull it off. It's highly addictive and simply a lot of fun.
As the name suggests, you have to fight off the Taken until dawn breaks after 10 minutes of gameplay.
There are 5 different maps - Cemetery, Ghost Town, Oil Field, Caves and Trailer Park. You will be able to get up to 3 stars for each and unlock more maps with those stars. Once you have gotten enough stars on the normal maps, you will unlock each of them in Nightmare mode as well. Similar to the first game, Nightmare increases the Takens' health and light resistence. Additionally, it will also make them spawn constantly. There won't be any waves.
You start off with a pistol and will find more powerful weapons scattered across the map. Just like in the story, you need a certain amount of manuscript pages to get advanced weapons like the Carbine Rifle or the Combat shotgun.
What I liked the most about this mode is pretty much what I like in Alan Wake in general - the spooky atmosphere, the beautiful surroundings and the creep thart it all gives you. This time around, add all of that to one of the best gameplays I have ever seen.
This mode clearly is the game's focus.
Achievements:
The achievements are awarded for completing certain objectives during the story, collecting all manuscript pages, earning stars and highscores in the arcade mode and killing 2,000 Taken.
The story can be completed in about 2 hours or longer, if you go for the pages.
There are two Fight till Dawn achievements that seem tough at first, but once you're familiar with the maps, they're very doable.
I particularly liked that there are two gamer pics and three avatar awards that come with the game. You get a pic of Alan and Mr. Scratch (the one I'm using atm). The avatar items are a black hoodie with the AW's AM logo for meeting Emma, a Old Gods of Asgard shirt for completing the story and a Night Springs shirt for unlocking one nightmare map.
Conclusion:
While the story might disappoint you a little, the new arcade mode more than makes up for it and sets a milestone for XBLA titles.
5.0