I like discussion. What dropK1CK ninJA says is open to interpretation.
Keep in mind we're not limited to just what is on TA. There are other guides out there on the internet...
starting point 1I have been told that the TA-policy is aimed at making the site
THE one-stop site for xbox-gamers. In other words we're trying to be so good/ complete/ all-round as possible. When people come to TA there should not be a need for them to look (for a guide) on any other website.
With this one-stop policy in mind the quote from ninja has to be seen as a warning. A warning that if the guide is not all it can be then people might start looking elsewhere. This is what TA does not want to happen and we have to try and prevent this.
I want to be supportive of TA because some basics are well done on the site. However regarding the guides there is still a lot of unlocked potential. In my opinion the WT-side of things can be improved. (taken to the next level is a popular expression)
starting point 2For this post I want to limit the scope to "having the best guide". Well, it is an illusion to think this is possible. This thread is proof of that because several people point out that
a guide to quickly / efficiently get all the achievements might not be the best option. Yet, this is the norm for all guides.
In my opinion it would be better to allow for more than one guide. It should be possible for a game to have multiple guides on TA. An example of this is the gamefaqs website. Almost every game on that site has multiple guides.
Not everyone looks for the same thing when looking for a guide.
- Some people want to explore/collect everything.
- Some people want to optimize their save/character.
- Some people want to get the achievements and move on. (current target group?)
- Some games are very complex and people look for a guide on one aspect of the game.
By giving the people a choice of guides they don't have to look for guides elsewhere. Which brings us closer to the goal of being a one-stop website for xbox-gamers.
Of course there are many options for the implementation and presentation of multiple guides. Discussing these isn't very useful as long as we only have one guide per game. So I just wanted to give some options without going into detail.
- A collection of guides with a very open structure is one possibility.
- Instead of an open structure one could work with guide-categories.
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All of the above is just my view. In the current situation I think it would be best to have the same starting point for all guides.
I don't think it is a good situation if we allow some guide to deviate from the starting point.
Having said that the starting point isn't strictly enforced. Room is given for deviation from "the norm". This is also the reason why we first ask the owner for permission to make some edits.