Just Cause 3 review (Xbox One)– destroying stuff has never felt so satisfyingIn the newest instalment of the Just Cause (JC) saga, Rico Rodriguez returns with more explosions and death defying stunts than ever. Just Cause 3 is exciting, fast paced, improves on the gameplay mechanics from JC2 and gives the player increased mobility across the enormous map. But what else has changed despite the new (and awesome) wingsuit? In truth not a whole lot and some players will find much of the gameplay repetitive when they are not getting frustrated over the game’s various bugs and annoyances such as; excruciatingly long loading screens, unacceptable frame rate drops and the odd crash to dashboard. The story is fairly basic, something which has sadly become a staple of JC games. Missions usually revolve around scenarios like defend this or capture this vehicle and bring it back or rescue this person etc. Most NPCs and allies, save a couple, go without any character development whatsoever resulting in almost no connection with them as you progress through each mission. The game certainly looks fantastic when flying about hundreds of metres in the air although the micro details, such as face details on civilians, leave a lot to be desired. Overall however, the beautiful land of Medici is a compelling and interesting world in which a brutal dictator, General Di Ravello, has total control and you will find it very satisfying freeing the various towns, outposts and military bases spread across the country’s three regions. The combat it satisfying and should leave you entertained for hours, if you can stomach the bugs and framerate issues.
The storyAs a quick synopsis, you are Rico Rodriguez a “dictator removal specialist” who has returned to his home country of Medici to help fight the good fight against the despot General Di Ravello. Alongside him is his childhood friend Mario, a comic character you reunite with in the first mission who has longed to get off the back foot and take the fight to the enemy. Rico must rally the rebels and take advantage of new technology, provided by the eccentric scientific expert Dimah, to retake the islands from the autocratic government forces. Along the way you learn more about Rico’s past and origin story all whilst discovering the potential dangers of the islands most important natural resource, Bavarium. Long standing agency member Sheldon also returns to provide Rico with information and assistance whilst also being an associate of Di Ravello! The story is a pretty standard scenario for the Just Cause franchise and as a result there are many similarities with the previous game.
GraphicsI am definitely not one of those people who solely judge a game on its graphics, however I nonetheless understand that they are important in this day and age, particularly for AAA titles. Just Cause 3’s graphics are good, very good even. The macro details of the map are fantastic and the beauty of Medici is immediately apparent from the start of the game. When you’re flying a helicopter at sunset and the light becomes an orange hue reflecting off the ocean’s surface it is quite a sight to behold. Not only that but the explosions, of which there are bloody loads, look sublime and I particularly enjoyed blowing up the enormous sphere tanks which produce the largest fireballs out of any chaos object. Where the game falls short, with regards to graphics, is in the micro details. Although major NPCs such as Rico, Mario, Dimah and Di Ravello look very well sculpted, minor NPCs like random civilians and soldiers look awful with very basic, almost polygon textures to their faces. Okay these are small gripes but in the age of more powerful consoles it almost seems lazy to just not bother creating detailed faces for normal people in the world. In all, Just Cause 3 has an impressive look but I can’t overlook the fact that the beauty of the explosions was rather ruined by the stuttering frame rate it often caused, especially when there was a lot happening on screen. At times this made the game unplayable and the same problem occurred in JC2 as well. This issue MUST be addressed in upcoming patches and the same goes for the extremely long loading times which occurred, presumably because of the extensive graphical rendering for the huge map. Get it sorted Square Enix!
GameplayJC3’s gameplay is excellent, pure and simple. In my experience I found the combat to be basic, but satisfying, point and shoot stuff and I found myself using military vehicles extensively to get an edge over the enemy. It was extremely rewarding to blow an entire convoy of military trucks into oblivion with a badass attack helicopter. The tether system, which allows you to connect objects together and then reel them in gave you an interesting alternative method to combat and destruction, enabling you to take down enemies and chaos objects without the need for firearms or explosives. Mobility has been even more refined and improved since JC2 and with the addition of the wingsuit you are able to slingshot your way around the map very quickly, often much faster than if you had used a vehicle.
The main story missions are pretty standard stuff for JC games and are frankly very similar to both its predecessors in that you help the rebels, rescue VIPs, destroy government assets and steal technology – not boring but not very interesting either. Liberating towns and military bases from Di Ravello’s men is fun to begin with but quickly becomes very repetitive and a bit boring. Although military bases usually always differ in design, size and have varying combinations of chaos objects to destroy it still boils down to the same old process of destroying every red thing in sight. It is fortunate therefore that destroying tonnes of items is extremely damn satisfying.
There are also a plethora of collectibles, vehicles and weapons to collect and/or unlock by completing missions, liberating bases or simply finding them on the roads of Medici. Collecting these never felt like a hardship as the game shows you where each collectible can be found once you have completely liberated a region. There are also a large number of challenges to complete which vary from your standard air, land and sea races to destruction frenzies and Bavarium collecting time challenges. By far the most fun to complete however, were the wingsuit courses in which you have to navigate breath-taking vistas at breakneck speeds earning points as you pass through each ‘gate’. Although repetitive it didn’t matter since each course was drastically different to the previous and I thoroughly enjoyed plummeting down the huge mountain regions of Medici with my face only 5 metres from certain death!
Random encounters that occurred across the world were perhaps the most pointless addition to the gameplay. There are about 5 different types of encounter and they provide you with basically no reward. The only reason I did any of them was to gain an achievement and the same can be said of the in-game challenges known as feats. These allow you to compete against other players in activities such as; longest time driving at over 180km/h and the most time spent at Heat Level 5. Completing all of the feats nets you an achievement, appropriately named Feat Fetish, but asides from that the only reward you gain is the pride of beating other players. If you’re into that then great, if not you’ll most likely end up ignoring them once you have the achievement.
Speaking as an achievement hunter, the list in this game is relatively straight forward to complete but will require between 50-60 hours of your time as there are two pesky achievements; 1) get 5 gears on every challenge and 2) 100% the game.
CharactersSadly most of the characters in the game receive little to no development whatsoever and the most interesting character by far, Di Ravello, gets very little screen time. You can learn about his rise to power by collecting all of his audio diaries and I actually found it extremely fascinating to learn about his origins as a private in the army and how he worked and schemed his way up to being dictator of Medici. It made hunting the audio diaries far more enjoyable for sure. The same cannot be said for any of the other characters of which there are few anyway. You learn a very small part of Rico’s background which is linked with Sheldon’s but as for Mario, Dimah, Anika, Teo and Rosa Manuela you can expect small snippets of character development at best. This all results in a pretty underwhelming cast who you will not really have any connection to, with the possible exception of Mario and Sheldon. At least the voice acting has been improved since the previous games and even features well known Dr. Who actor David Tennant as an imprisoned government news reader! Quite hilarious!
The final verdict3.5/5Just Cause 3 is an exciting and well-paced adventure in a beautiful country beset by rebellion. When the bugs and framerate aren’t hampering your experience the game looks gorgeous and plays excellently. Combat is satisfying and movement across the map is faster than ever before. Where the game falls short is in its disappointing and annoying bugs and frustrating framerate drops, poor graphical micro details, repetitive gameplay and uninteresting characters who you never feel any real connection to.
That being said, the game offers more explosions than you can possibly need and an enormous, immersive map that should keep you busy for many days, just don’t expect a deep and rigorously thought out story as this game does not offer that. It simply serves its purpose in allowing you to blow even more stuff up! Have fun!
PROS - Beautiful setting and landscape
- Refined gameplay and excellent mobility
- Explosions have never looked so good
- Di Ravello’s backstory makes for an awesome villain
CONS- Severe frame rate issues, bugs and crashes
- Missions quickly become repetitive
- Micro graphics are poor
- Generally weak story and characters
3.5