I rather have my Life Force harvested then play this again.My reviews are based on the achievement hunting itself, you the beautiful soul reading this are achievement hunting as well and likely don’t care about the graphics and sound of a 15-year-old game anymore. So, I won’t mention them unless they are a hinderance.
Childhood is full of great memories and of discovery.
As a demented youth I rented this game from blockbuster a couple of times before buying it. I had rather fond memories of it. I never could beat it though when I was still innocent of the horror this game contains.
Fast forward to 2022 and for some godforsaken reason I’m achievement hunting games.
Overlord is one the rare few of my childhood (outside of the Abomination that is Thrillville) that has an extremely small completion rate of 509 poor souls out of 56,000. I found this rather odd. Considering the game isn’t too difficult from what I recalled. Only two playthroughs of the game are required what’s the issue I thought to myself?
Four achievements in question separate the true Overlords from the minions.
1.Tower Master and 2. Full Corruption can both only be acquired on the same playthrough. They require a guide and to completely metagame, which means having TA open on your phone throughout your playthrough because the Developers implanted obscure karma points to this game. Some options are easy to see to the naked eye, such as returning or keeping Sprees food for yourself. Others such as having to kill 1000 humans in a game that renders a grand total of 50 of them in two areas of the game is something you wouldn’t have a clue about.
Shame on developers for placing such challenges like that in this game. The fact you literally have to farm killing the only living beings friendly to you for hours upon hours, without any indication you are supposed to do so is recklessly irremediable and a complete disregard for the player’s time.
So there goes 20 hours of your life committing “evil deed” to make your tower literally darker.
3. Legendary Overlord on the other hand is downright one of the worst difficult spikes I’ve ever seen implemented in a game. Dark Souls eat your heart out you have nothing on this
Bosses have 10 times the health, and enemies do 3 times the damage as they do on normal.
For the first half the of the game you literally can only get struck four times before you die. You are the lord of wimps.
A beetle has more health than you and will kill you in a 1vs1 fight.
The fight with Melvin takes 45 minutes due to how huge is health bar is. During this fight he can kill you with four hits. So, you have to constantly dodge him. You die it’s all the way back to the start of his little area where you have to kill his chiefs again which takes 15 minutes.
You can’t harvest life force easily due to the fact that beetles are stronger than you.
The only way to harvest life force at this point is to kill hundreds of villagers in order to be able to go between areas.
The only other notable cancerous boss fight /Goldo in Rollo/ which usually takes around 5-7 minutes will now take you over an hour because you have to survive the absolutely sleep-inducing job of placing 120 bombs at his feet in order to kill him. (Yes, I counted due to how boring it is.)
Also, the water hydras are 30 minutes a piece because of how slow it takes to kill them. This mode is extremely difficult requiring save scumming. And lots of farming.
4. Then there’s the DLC “Raising Hell “which should have been renamed to “I'm going to Hell” after the multitudes of curses/ hexes and swear words I directed at whoever created this farce of a DLC. I recorded for instance a 17-minute video of the AI failing to run into Khan, in a section that open's a path he’s blocking. Because I wasn't in the exactly right frame of angle.
I rate this experience, two Minions getting stuck in a wall preventing you from killing Knight William which forces you to restart/ out of hearing Melvin’s boss theme loop for the 300th time.
.5