He is Blessed by the Gods!
Just finished the grind to rank 100 in Ryse, and snagged
The achievement unlocked for me after gaining some XP after hitting rank 99, which was nice; I did not need to fight yet another match. Due to my asocial ways, and an aversion to the tedium of waiting around during matchmaking, I have been doing Solo maps pretty much exclusively after unlocking the other multiplayer achievements.
Ryse's combat is so frustrating. It feels sloppy, to me. Like it was rushed before Crytek could properly polish it. For a game which is pretty much nothing but combat, this is a rather significant quibble. While I do not dislike Ryse -- indeed, it has its moments, and is very pretty -- for a Hack'n'slash brawler, it is rather weak sauce.
For example: Marius, and the multiplayer arena combatant, are capable of performing gratuitously over the top executions against sufficiently battered foes. They are even capable of dispatching, with ridiculous elegance, two enemies at a time with double executions. Yet, they are absolutely incapable of blocking more than a single enemy at a time? Really?
This is especially annoying when surrounded by a group of barbarian bastards, performing a block-chain against a dual-wielder, and some asshole decides that the best time to attack is right in the middle of he other guy's combo. Logistically? Yeah, the way that Assassin's Creed or the Arkham games have handled this is not strategically sound, but Ryse's solution is just petty.
And then there are the archers. Oh, how I hate the archers. Especially when the game spawns archer platforms right next to each other. Across the map, out of the effective range of the other platform? No problem. But right within 10 feet of each other? Disastrous.
At least now, barring some heretofore unknown DLC, I'll not have to play this game anymore.
Posted by Topherion
on 04 February 14 at 00:33
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