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Gadellaa
258,478
Achievement won on 25 Jun 09TA Score for this game: 1,790
Posted on 05 June 09 at 13:37
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The secondary objectives are all vehicle (fleeing vehicle) related. If you want to play it safe, destroy all enemy vehicles. Worried about ammo? Don't forget that you can pick up and use enemy weapons for the job. Also, use your team as often as possible. The best way to stop the trucks is to get a good angle on the driver, and take them out. Then you can destroy the vehicle whenever you get a chance. Just remember, if it must be destroyed, you have to do it before the next major mission objective, or it won't count. If you are just doing this for the achievement and you miss it, but don't want to play through the whole thing again, then you can frag yourself. It will reload you at the last checkpoint.
Mission 1 - Cajones Take a grenadier and if you want, overkill with Kamikaze (rocket guy). However, if you start with the LMG or an EGLM rifle, you should be able to take out the trucks with help of the grenadier.
The secondary objectives are the trucks that appear on the bridge after the two artillery guns are down. If enough explosives or gunfire is employed, the trucks sometimes stop. Set the team to aggressive and charge onto the roadbed and empty everything on the truck or anything else that doesn't look as American as the AVN awards. The resulting explosion should erase any rogue elements of this insurgency and clear the objective.
Mission 2 - Knock 'Em Dead This one is moderately hard since the objective shows up before the team arrives at the rally point. You definitely need the 'Quick Mission' version of the MULE, which gives you the ability to change your weapons kit any time. Clear the area to the enemy camp (a.k.a., the construction pit). Without alerting anyone in the pit, take out the ZEUS from the MULE and use the UAV to scan for trucks. Prioritize the trucks in the pit and you will meet this objective.
Mission 3 - Unpleasant Surprise The gunrides you can do on almost any difficulty but easy makes the targets more vulnerable. Not sure where this objective is, but when your UH60 orbits the enemy camp, make sure nothing leaves (except the objective convoy, which you need to blast anyway) and you'll cover this objective. Anything marked red, dies.
Mission 4 - Inferno The objective seems to be in the last firefight (at the marketplace). Since there are three tanks you have to deal with, you might need to take an anti- armor soldier and let the air support deal with the tanks. The truck (just one) will come into the marketplace plaza from the direction of the tanks. Simalcrum discovered this by sheer accident when readying for the tanks and experimenting with the anti-armor soldier. If you and the team are in the wide plaza taking on the tanks, etc., the truck's presence will be quit visible (to the left in the 'shooting gallery').
Mission 5 - Inserted Solo There are three vehicles to destroy for the objective. The first two are the trucks that come down the hill after getting off the rooftops. Use the destructive pack satchel to destroy one truck (several retries at the checkpoint will show you where to place one) and hose the second truck down with automatic fire -- the MRC-LW-SD can do that only on the easiest difficulty.
The final truck you need to destroy is in the area with the snipers (right after getting the MULE). Before you approach the final zone where the extraction is, you have to pass by a street with some soldiers. A truck will come out from a side street and dump enemies off before driving away. Use the 'Quick Mission' MULE to get a ZEUS. Fire a round of your secondary to alert the enemies and the truck will appear. Zoom in and dust the truck before it drives off and you get the objective.
Mission 6 - Price of Peace This is a tough one. After holding off the tanks at the stadium, go to the Oshkosh and grab the anti-armor soldier and equip your own character with a ZEUS. You need to have several rocket launchers since there are three choppers dumping soldiers and there's a lot of automatic gun fire. This makes your own progression from the stadium to the extraction point hard since you need to rely on a secondary (no scope) PDW and SMG to drop enemies. Take the gunner with you so your team can hose enemies.
As you near the extraction point, take out your ZEUS (so you can checkpoint it), and send the team to follow you. Set them down away from the merry-go- round and kinda covering one side of the park. You must take on the other chopper. Who ever has more life (kamikaze or you) will need to take down the final chopper (not the gunship that blows the merry-go-round) and you should be successful. Ditch the ZEUS, take a G-36 or what's available, meet the kill quota and extract by jeep.
Mission 7 - On Your Own On 'Quick Mission' this is easy. Select an EGLM rifle and blast the mo'fo truck from the insertion point. Afterwards, be sure to follow up with multiple ZEUS missiles on the choppers until they drop.
Mission 8 - Failure Is Not An Option This is a gunride, and the secondary is probably making sure all three APCs in the salvage convoy survive the ride back to the exit. An easy task regardless of difficulty. Just blast all the enemy vehicles and there'll be no 'fleeing' anything.
Mission 9 - Get Rosen There's a truck at the northern camp (after blasting the wreckage) that doesn't move, and it may not count, but destroy it anyway since you ain't usin' it. Rally at the Oshkosh and choose a guy who can take out trucks (grenadier or anti-armor) and take the destructive pack. At the hacienda, the hostage is in the southwest structure, so clear it (but do not approach the hostage). Instead, locate the big fat main entrance (Spanish curve style) and place a satchel on the side of the entrance you can't cover from the roof on Rosen's building. If you have access to an LMG and brought that along, you can skip the formalities and hose the trucks down. Blow the satchels on the trucks and it'll be over fast.
Mission 10 - Who The Hell A tricky one. You'd miss it if it weren't for the incredible detail of the tac- map. First off, destroy all the trucks at the hotel. If you happen to have Kamikaze or simply an MG21 from one of the AA areas, you're set (on easy). Expect to spend more ammo on medium. Now the cruicial part -- since you need to destroy all 'fleeing vehicles', you need to know there're two trucks hidden in a part of the map you need to backtrack to after the Oshkosh rally.
After defending the front of the hotel, you meet a tank and chopper near the Oshkosh. Use this chance to take on a ZEUS (your A.I. team is too unreliable for this and you also have a chopper). Once you loadout, look for some stairs to the right and behind the tank. It'll be next a building and appear to lead nowhere (or back to the secured blue zone). Quickly go up onto the roof and get the chopper to you. ZEUS the first truck and that will create a traffic jam and allow an easy kill on the second truck. If you want, you can use the chopper to take out the first truck and use whatever weapons you have to take out the second truck, giving the luxury of using another weapon kit.
Big fat thanks to elio_q on IGN's Ghost Recon board for telling everyone about this one.
Mission 11 - Codename Farallon Although you want to take a marksman here, the anti-tank soldier Kamikaze is best for the boss and secondary objective. After clearing out the city, head to the water treatment plants. Take out one of the plants and choppers will appear in the middle area (near the three treatment silos at the parking lot) and drop off people. Use soldiers to team-blast for the objective.
Mission 12 - Shaddap and Do The Job This is a hard one since you have to skip out on the marksman and medic. Select the anti-armor soldier and slowly get up and over the hill. If you are sure of yourself, you can take a ZEUS and use a PDW and the allied marksman instead. As you descend the hill to the toll booth, an enemy APC will appear past the gate and give you about 5 seconds to drop it. If you leave it be -- or aren't fast enough -- the APC roars off and you screwed yourself. Good luck. The Oshkosh after the bridge fight will let you replenish supplies. There're still trucks and all that while having a tank and chopper around, but take out the two anti-armor enemies and your vehicles rule the roost. |