Tom Clancy's Splinter Cell Double Agent achievements

Tom Clancy's Splinter Cell Double Agent

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There are a maximum of 38 Tom Clancy's Splinter Cell Double Agent achievements worth 2,572 (1,000)

67,565 tracked gamers have this game, 1,616 have completed it (2.39%)

Achievement Details

Gold Trophy in Tom Clancy's Splinter Cell Double Agent

Gold Trophy248 (50)

Complete all the challenges by obtaining at least the gold medal

  • Unlocked by 2,747 tracked gamers (4% - TA Ratio = 4.95) 67,565  

Achievement Guide for Gold Trophy

611,110 (317,300)
Achievement won on 26 Feb 08
TA Score for this game: 2,572
Posted on 14 September 09 at 11:48, Edited on 02 August 14 at 03:37
This solution has 52 positive votes and 4 negative votes. Please log in to vote.
Edit: Corrected some horrible spelling and other mistakes

You can do this with random players or friends. As long as they don't mess around, you should have no problem. Though it's best to play with players who have a headset so you can communicate easier. At the time, I didn't have a headset but still managed to do this. Also it helps if you can find out players skills before you start so you know how good they are. Obviously a player on 67% as a Spy is better than a player on 11%.

For the normal missions, find the easiest terminal to hack, for example, one with an open space and few doors to get to it. So, one Spy stands right next to the terminal to hack it faster while the other two stand near each door, whilst hacking too, so if any Upsilon Force guards come in, they can grab them and kill them.

Listen for the loud beeping sound the guards sensors make when they get near you. As soon as you hear this, the Spies guarding the doors should stop hacking and be prepared to grab them once they come charging in. Sometimes they like to open the door and fire a grenade inside. If this happens, warn the Spy closest to the terminal to take cover or if you have no headset then the Spy closest to the terminal should stop hacking once they hear the sensor noise, hide and wait until the other two spies take out the guards.

If you run low on health, don't take any chances, get back to base and fill up your health. The best gadgets to take with you are the Flash Grenades since they really help to blind guards who are firing at you. If you mess up and fail to grab a guard and he starts firing at you, throw a Flash Grenade and then try grabbing him again.

Note: Bots on the harder levels will spin around more often which will knock you out if you're standing near them. If you perform the same method with the Flash Grenades on the harder bots, if your first two attempts to grab him fail, back away and try again or you will most likely get knocked out. If you do and a teammate is nearby, then they should get to you in time and grab the guard since the bots usually like to pick up a Spy and headbutt them which is a instant kill. This takes a few seconds to do, as long as a teammate grabs the guard before he kills you, you should just get up fine. Make sure to fill your health up though, usually a knock down can waste a lot of health or even kill you if you're running low.

On Double Agent missions, only one Spy can win. Before the match starts, talk about who is going to win first. This is best doing with friends not random people. Random people could mess up the match and they could win instead. Although some will help.

Anyway once you've begun, all the players should go to a terminal that is the easiest one to hack without guards popping in every like two seconds. Like on Blackwing, Green is the best since there is only one way inside and the Spy who wants to win should stand in between the terminal and soda machine. Grenades fired in shouldn't hurt anyone. The other two Spies should stand right next to the door to grab guards. Don't charge out to them, wait for them to come inside. Once again, take Flash Grenades, even the Spy who is only hacking should take them. This is because if the other Spies both got killed and the leader Spy needs to get away quickly, Flash Grenades are your best friend. If the leader Spy runs low on health, one of the other Spies should bring some health to them. It's best if the leader Spy does not risk going back to base until the match has ended.

Another example is Boss House. The best terminal to hack here would be yellow. One or two Spies should stand right next to it to hack it faster. If you get in a position where you can hack and see the corridor inside the mansion at the same time, this will help. To do this, turn the right analog stick as you're hacking to look around, so if the corridor is to your right, turn right so you can see if a guard is coming down. This will come in handy on other missions too! If this happens, warn the Spy next to you and run away, back up to the attic until the guard goes. The last Spy should hack the terminal from above yellow, right near the attic entrance so he/she can see the yard below to the left of yellow. Sometimes a guard will come here and start firing grenades up at yellow. As soon as you spot him, warn the other Spies to take cover. Usually the grenades miss but there is a chance it will hit the target.

Missions and tips:

Best terminal to hack: Green
Use the method explained above.

Boss House:
Best terminal to hack: Yellow
Use the other method explained above.

Dawn Waves:
Best terminal to hack: Red
Red is closest to your base and easy to access. Try and get in a position so you can watch for grenades firing through the windows whilst hacking. If you want to be extra careful, one Spy should stand on the roof of Red to watch below for incoming guards.

Motorway 90:
Best terminal to hack: Green
This terminal is far away from your base but can be reached quickly via the zip line. This is great to hack cause there is only one entry but for Spies, you can slide under the garage door. Don't stand too close to the terminal though, grenades are popular flying through the open windows.

Best terminal to hack: Any
This is a tough map for hacking. Each terminal is in a small space with a lot of objects and the guards grenades can get you real easy. If you concentrate on hacking the Main Generator first to cut the power to all the doors and lights, then that would distract one of the guards for a while. Next, you could go for Red which is near your base but when a guard enters, instead of coming straight in, they usually stand in the hallway and fire grenades killing the Spy hacking. This can happen with Green too but Yellow isn't too bad although it is hard to grab a guard in this area. Blue is probably the hardest so I wouldn't recommend trying that. Whatever one you find that suits you and your team, go for. I think I ended up with Red but it was tough.

Red Diamond:
Best terminal to hack: Any
Unlike Terminus, Red Diamond's terminals are quite easy as long as your teammates can cover the entry points whilst hacking. Yellow is really easy if one Spy stands directly above it. Another Spy should hack it from the balcony, the large room opposite yellow so they can see guards come in below. The last Spy should hack near the terminal but so they can see the other entry point which in rare cases, guards will enter this way. When any Spy sees a guard, warn the others fast or a grenade can easily change the match around. Red is okay, just watch those entry points. This time, hack near it, not above. Blue is good, keep an eye on the doors and watch for grenades. Green is perfect for all Spies hacking but once guards enter, charge upstairs or stick together and hide near the doorway and take them out. My favourite: Yellow.

Slaughter House:
Best terminal to hack: Yellow
Yellow is in a nice place which takes a while to get to but it is easy to escape and enter via the vents. You can stand on one of the objects inside this room to jump on guards that enter but watch out for grenades. All Spies can hack this in a few seconds as long as one warns the others if the door opens. In this case, all stick together, take out the guard(s) and then proceed with hacking. Practice getting to yellow with you and your teammates on a Private match with no bots so you can memorize the way.

USS Wisdom:
Best terminal to hack: Any
This is one of the hardest to do, especially on Double Agent. You will need to find a terminal that suits your teammates. When I did this I chose the furthest one away which is Yellow. It's a big open space, plenty of grenade action so be on the look out also it's right next to the enemy's spawn base. The best thing about Yellow is, one Spy can stand right next to it hacking while to other two can guard the entry points so the guards won't fire grenades at Yellow. Take it in turns but on Double Agent, the player who is playing to win needs the other Spies to ALWAYS be on guard. One mistake and all Spies can easily be killed. Like I said, very hard since the guards have good movement, maybe too good, but they easily make mistakes like the rest.

Again, listen very carefully for the beeping sensor that is on all of the guards suits. That will signal they are near. Once they are, the Spies who are near the entry points should continue hacking until they hear one of the doors open.

The key to this achievement is teamwork, without it, it would be very hard. Hopefully, you'll get through it in no time :)

Any questions? Please leave a comment below.
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