Shrek the Third achievements

Shrek the Third

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There are a maximum of 22 Shrek the Third achievements worth 1,294 (1,000)

11,395 tracked gamers have this game, 3,782 have completed it (33.19%)

Achievement Details

Upstart Artist in Shrek the Third

Upstart Artist49 (40)

Collect 66% of Coloring Book Pages in the game. (Any Difficulty)

  • Unlocked by 7,589 tracked gamers (67% - TA Ratio = 1.22) 11,395  

Achievement Guide for Upstart Artist

57,946 (41,856)
Achievement won on 18 Feb 08
TA Score for this game: 1,294
Posted on 25 March 09 at 01:04, Edited on 16 April 11 at 09:25
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
Taken from x360a. List written by The Pants Party.

There is one drawing per level, except the tutorial and the catapult mini-game levels. here are all the locations:

Level 2 (The Docks): After you exit the building with the statue of Hook, jump up to the left on a small ledge.

Level 3 (The Pirate Ship): This is in the first room, but you can't get it right away. Once you switch to Puss, backtrack and use his double-jump off the boxes and toward the camera.

Level 4 (Ye Olde Ruins): Just before entering the castle, break the lamp post on the right of the door.

Level 5 (Ye Olde Road): On the left side just before you encounter the wagon, there is a small offshoot with two boxes.

Level 6 (Academy Grounds): Punch all of the hedge statues and it will appear in the middle by the large dragon.

Level 7 (Prison Cell Block): When you float down toward the end of the level to activate a switch, it's toward the back of the pipe as you're floating.

Level 8 (High High Peak): After the first bridge, move toward the camera a bit and you can go down a slope to the left.

Level 9 (Ice Lake): As Arthur, when you come outside to activate the switch, move toward the camera on a narrow ledge.

Level 10 (Ice Cave): Inside the second snowman, on the right side of the passage.

Level 11 (Prison Detention Center): As soon as you start the level, move toward the camera and break the box.

Level 12 (Forest Ambush): You'll find it while breaking open all the cannons.

Level 13 (Merlin's Hills): After killing the guys who were throwing balls at you from the ledge, break the cannon to their left.

Level 14 (Evil Queen's Castle): In the left wing of the castle, get to the top where the level is and jump across to the bookcase.

Level 15 (Stromboli's Workshop): In the room with the teeth, you need to climb to the top and to the left there is a present. Push that off and to the other side of the room to get on the slope the balls are sliding down, it is at the top.

Level 16 (Catacombs): In the room after you kick the stone block three times, take the small pulley up and break the box.

Level 17 (Rundown Streets): At the part with the cannon, make sure it doesn't knock over the double-stacked pedestal, then jump up onto it and jump once more to get the page.

Level 18 (The Grand Finale): In the barrel at the back of the stage.
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