Operation Flashpoint: Red River achievements

Operation Flashpoint: Red River

3.4 from 1267 votes

There are a maximum of 55 Operation Flashpoint: Red River achievements (50 without DLC) worth 2,119 (1,125)

17,180 tracked gamers have this game, 834 have completed it (4.85%)

Achievement Details

Outlaw 2's Hero in Operation Flashpoint: Red River

Outlaw 2's Hero165 (50)

Obtain the highest level for all character classes

  • Unlocked by 1,569 tracked gamers (9% - TA Ratio = 3.30) 17,180  

Achievement Guide for Outlaw 2's Hero

Epsilon Theta
575,825 (262,408)
Epsilon Theta
Achievement won on 15 May 11
TA Score for this game: 2,119
Posted on 29 April 11 at 14:09, Edited on 25 September 14 at 07:48
This solution has 21 positive votes and 2 negative votes. Please log in to vote.
The maximum level for all classes is 20. Each class has B-Mods that increase experience. The first B-Mod gives you an additional 10% experience and the second, unlocked once you reach rank 13, nets you an extra 20%. I suggest equipping those as it will make you rank up faster.

By playing the campaign once you should have reached level 20 if you stuck to the same class. You get experience for pretty much everything, from killing to healing. objectives seem to give you the largest amount of experience so I suggest doing all optional objectives and healing your teammates yourself rather then ordering them to do it.

If you want to get this done quickly you can play Fireteam Engagement missions from the main menu. Combat sweeps are quite fast and easy. CSAR missions are also not that hard if you know what path to follow and have someone to blow up the chopper for extra experience. One Combat sweep or CSAR mission can be done in 8 to 10 minutes.

Many thanks to Defrosted Jay for pointing out that you can check your experience while in game. In order to do so, pause the game and press cn_RB. You will then see your Combat Experience tab. Here are the categories with experience gains I have observed so far;

Current Kills XP
How much XP you get depends on the type of kill. You can get a normal kill, headshot kill, vehicle kill, and explosive kill.

Current Objectives XP
Main objectives and optional objectives give you experience points. How much will, at least for Fireteam Engagement missions, only show as a sum at the end of the mission. During campaign you will receive stepwise XP every time you complete a major objective.

Current Teamwork XP
- Stopped bleeding on teammate 22XP
- Heal teammate (orange) 22XP
- Heal teammate (yellow) 22XP

Current XP Penalties
- Squad death (varying) Note: Reviving a team member while he is dying nullifies the penalty.
- Friendly Fire (-50XP)

Survival Bonus
As suggested by tweekfu in the comments, you receive a 10% bonus up to 30% for each mission you survived beforehand.

Actions with no observable XP
- Healing self
- Ordering teammate to stop your bleeding
- Repairing vehicle, self and teammates
- Orders of any kind

Many thanks to XboxFreak36 who confirmed that the experience needed to gain levels does indeed increase. At level one you require 4000 XP to reach level two. From level nineteen to twenty you would need 39000 XP. This might seem to be a lot but keeping in mind that you can earn about 30000 XP, depending on your skill of course, roughly every 10 minutes, you can get one class to its maximum level in a few hours.

Review 25 September 2014: Added button icons.
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