Moon Diver achievements

Moon Diver

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There are a maximum of 12 Moon Diver achievements worth 474 (200)

1,094 tracked gamers have this game, 106 have completed it (9.69%)

Achievement Details

Moon Traveller in Moon Diver

Moon Traveller73 (25)

Visit all areas in all stages.

  • Unlocked by 129 tracked gamers (12% - TA Ratio = 2.91) 1,094  

Achievement Guide for Moon Traveller

509,101 (255,310)
Achievement won on 06 Feb 14
TA Score for this game: 474
Posted on 07 February 14 at 01:27, Edited on 10 February 14 at 19:45
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
I tried to make this as simple as possible, here is a guide that will tell you ALL the possible way around, with all MC combination locations, you need to be the host for it to count if you play online(i know cause i had to do some again cause some i wasnt host and the achievement pops as soon as your in the last room you need so if you do 2nd,3rd or 4th runs, you can die on next room to be on safe side, thats what i did).
I even made a map for the stages that are in straight line,no detour.
For the collectible, they will be shown this way, top to bottom/left to right, for exemple, 9/1 means from top to bottom is the ninth, from left to right its the 1st and you dont need to be the host for those to count.
i will state the fastest route for the stage you need multiple runs so you dont end up doing it too many times

And just one thing to mention, this WILL be time consuming.

u = up
d = down
uu = up up
dd = down down
SR = secret room
yellow square = room with MC combination
white square = room with nothing to find
debris = stuff in your way you need to clear(with 10 pts in your POW plus the MC for attack up you should be fine, i was using hitori and it was fine that way)

stage 1: Counterattack
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1-1 - Ninja Assault
Secret Room - Heresy, right on top of the hill at the start of the level(you will need to destroy debris in your way, crouch, hold attack and release)
1-2 - Monstrous Army
1-3 - Fallen City
1-4 - I thought I told you not to come here!!
1-5 - Outpost Dome
1-6 - Asterios Ruins

MC combination collectible:
1-1, 9/1 - halfway up the giant ramp, stand on a platform and double jump to another small platform on the left
1-1, 8/1 - hovering over the highest platform above the giant ramp
Secret Room, 15/2 - complete the sub-stage to acquire this
1-2, 4/2 - above the highest platform after the first locked encounter
1-3, 10/1 - once at the top of the ramp, slide underneath the wall and jump to the right, over a pillar of fire
1-4, 15/3 - instead of jumping up the platforms right away, jump down to the right side of the pits of miasma; destroy the second tier debris, slide under the wall and cross the room
1-4, 7/2 - don't destroy the crates after the second locked encounter; jump to the first one (on the platform) and jump up
1-6, 9/3 - after breaking the wall, slide down the left side of the first pit you see

stage 2:day of destruction
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2-1 - SZk Air Torpedo!
2-2 - Run! Ha ha ha!
2-3 - Mosquito Museum

MC combination collectibles:
2-1, 14/2 - jump up the tower of platforms above the third pit and it's above the tower
2-1, 12/1 - after climbing the ventilation shaft out of the warehouse, break the wall on the left
2-2, 11/2 - jump off the end of the giant downwards slope to snag this MC; if you miss it, you can jump to the platform beside it, jump to it and air-dash right back to the platform to avoid falling into the miasma
2-2, 6/2 - after exiting the valley that began with the giant slope, double jump up to the first of three ice platforms and the MC's above the last one; alternatively, once you're told to climb upwards, double-jump to the platforms on the left, above the locked encounter

stage 3:abandoned guardians
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3-1 - Sheer Wall
3-2 - Rain
Secret Room - Destruction, destroy the wall on the right side of the second pit of miasma
3-3 - We Have Descended
3-4 - Temple of the Wicked

MC combination collectible:
Secret Room, 13/2 - complete the sub-stage to acquire this

stage 4:closed paradise
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requires 3 runs
1st : 4-1, 4-2, 4-3u, 4-4u, 4-5u, 4-6u, 4-7u, 4-8, 4-9, 4-10
2nd: 4-1, 4-2, 4-3d, 4-4d, 4-5du, 4-6u, 4-7u, 4-8, 4-9, 4-10
3rd: 4-1, 4-2, 4-3d, 4-4d, 4-5dd, 4-6dd, 4-7dd, 4-8, 4-9, 4-10

4-1 - Madness
4-2 - The End of Fiction
4-3u - Lost
4-4u - Broken Dreams
4-5u - Broken Future
4-3d - Evolutionary Purpose
4-4d - Humanity's Future
4-5du - Killing Machine
4-6u - Anarchy
4-7u - Yell! Scream!
4-5dd - Fruit of Paradise
4-6dd - Prison of Delusion
4-7dd - Escape to Reality
4-8 - Existence
4-9 - Prototype Model
4-10 - Planet Blaster Cannon

MC combination collectibles:
4-5du, 4/1 - climb to the top of the third dome, where you fight the laser array mini-boss
4-7u, 2/1 - in the second block of cars, destroy the second car in the second-highest row
4-6dd, 1/2 - head down the staircases to the bottom right of the sub-stage

stage 5:dead sea
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5-1 - North Atlantic
5-2 - Buoyant Travel Bags and Shipwrecks
5-3 - Battleship "Great Union"
5-4 - Ghost Fleet
5-5 - Rudderless Voyage

MC combination collectibles:
5-4, 5/2 - complete the sub-stage to acquire this
5-5, 7/1 - as soon as you can jump onto the platform above you, keep climbing upwards and to the left, and the MC is atop the ship's mast
5-5, 3/2 - if you're still on the ship's mast, double jump and airdash to the right and you'll fall right through it; otherwise, double jump to the right from that first platform I mentioned

stage 6:Hades opens
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6-1 - Cruiser "Revolutia"
6-2 - Great Ocean Waterfall
6-3 - Underwater Space Base

MC combination collectibles:
6-1, 10/2 - while jumping down the side of the whirlpool, the MC will be above the hull of a red ship, sinking in the background
6-1, 9/2 - same as Motaht's Attachment but halfway down the ship's body
6-1, 14/1 - slightly below and to the right of Ceno's Therapy
6-2, 2/2 - halfway down the first waterfall (its beginning is marked by a blue crane in the background)
6-2, 4/3 - just after the plateau halfway through the sub-stage, to the right of the second crane
6-2, 8/2 - halfway down the body of the blue sinking ship

stage 7:Enormous route
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requires 2 run
1st:7-1, 7-2, 7-2u, SR2, 7-3, 7-4u, 7-5u, SR3, 7-6, 7-7, 7-8
2nd:7-1, 7-2, SR1, 7-4, 7-5, 7-5d, 7-6d, SR4, 7-7d, 7-7, 7-8

7-1 - Infiltration
7-2 - Escape Velocity
Secret Room 1 - Unhinged; instead of ascending the vertical shaft, break through the walls below it
7-2u - Reconnaissance
Secret Room 2 - Complications; after climbing the shaft, destroy the walls to the left of it
7-3 - To Space
7-4u - Hijacked Battleship
7-4 - Flash From Space
7-5u - No Survivors
Secret Room 3 - Oblivion, instead of descending the shaft, destroy the 2nd-tier walls to the right
7-5 - Lunar Orbit
7-6 - Autopilot
7-5d - Blaster Cannon
7-6d - The Target Is Always Straight Ahead
Secret Room 4 - Rigid, instead of ascending the second shaft, break the 2nd-tier walls to the right
7-7d - Bullet Nest
7-7 - Freight
7-8 - To The Moon

MC combination collectible:
Secret Room 1, 1/4 - complete the sub-stage to acquire this
Secret Room 2, 7/4 - complete the sub-stage to acquire this
7-4, 12/2 - break the pair of walls to the left after descending the shaft, then work your way through the tunnel and walls; crouch or wall-climb on the opposing wall to hit the last pair
Secret Room 3, 13/3 - complete the sub-stage to acquire this
7-5d, 3/3 - break the wall to the left after descending the shaft, cross the room and break another
Secret Room 4, 8/4 - complete the sub-stage to acquire this
7-7d, 11/3 - instead of ascending the vertical shaft, break through all the walls and swing down below the floor when you're standing above the MC
7-8, 15/1 - immediately to the left of the first laser cannon you see, you can jump above the ceiling to grab this MC

stage 8:Battle planet
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requires 4 run(need SR1 in only 1 run but will include in all)
1st:8-1, 8-2, SR1, 8-3, 8-4, 8-5, 8-5u, 8-6u, 8-6, 8-6d, 8-7
2nd:8-1, 8-2, SR1, 8-3, 8-4, 8-5, SR2, 8-6, 8-6d, 8-7
3rd:8-1, 8-2, SR1, 8-3, 8-3d, 8-4d, 8-5d, SR3, 8-6d, 8-7
4th:8-1, 8-2, SR1, 8-3, 8-3d 8-4d, 8-5d, 8-5dd, 8-6dd, 8-6d, 8-7

8-1 - Planet Blaster Satellite "Luna"
8-2 - Look Down on Treacherous Countries
Secret Room 1 - Suspicion, instead of ascending the second shaft, break through the wall at the bottom
8-3 - Earth Watcher
8-4 - Cannon Control Room
8-5 - Heavenly Sniper
Secret Room 2 - Hollow, instead of ascending the shaft, slide underneath the root-covered wall
8-5u - Ruler of the Earth
8-6u - Moonlight Destructor
8-6 - Burning Light
8-3d - Humanity's Weapon
8-4d - Lunar Gaze
8-5d - Domination
Secret Room 3 - Shiver, instead of descending the shaft, break through the walls and walk through the roots at the far right of the following room
8-5dd - Endless Battle
8-6dd - Moon of Extinction
8-6d - The Door Has Been Closed
8-7 - Firebird In The Void

MC combination collectibles:
8-2, 5/3 - after ascending the second shaft, destroy the wall to the left
Secret Room 1, 6/4 - complete the sub-stage to acquire this
8-5, 8/3 - instead of ascending the shaft, slide underneath the root-covered wall and it's at the far right end of the following room
Secret Room 2, 15/4 - don't destroy the crates! After the locked encounter, jump on one and double jump to this MC at the apex of the mountain of items (As long as you stand on the crates, you shouldn't destroy them, even with Nive's MC on)
8-6u, 7/3 - instead of descending the shaft, climb up and head to the right
8-6, 1/3 - halfway down the shaft, break the wall on the right and cross the room; it's behind the roots covering another breakable wall
8-3d, 10/3 - walk through the roots to the left after descending the shaft; head to the alcove at the far left, across the ice platforms
8-4d, 1/1 - in the open ceiling of the third dome, with the laser cannons clinging to floating pillars
8-5d, 5/1 - break through the wall to the right, above the shaft, and it's at the far right end of the following room
Secret Room 3, 14/4 - complete the sub-stage to acquire this
8-5dd, 11/1 - after descending the shaft, slide underneath the root-covered wall to the left and cross the room
8-6dd, 3/1 - instead of ascending the second shaft, run to the end of the room to the right
8-6d, 12/3 - between the two shafts, destroy the walls on the left to get to the MC

Act 3
stage 9:Ruin wanderer
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9-1 - The New World
9-2 - Treacherous Moonlight
9-3 - Moon Drivers
Secret Room - Despair, on top of what looks like a ventilation shaft, destroy the second-tier debris and flip beneath the floor
9-4 - Ragnarok

MC combination collectibles:
9-2, 6/1 - immediately after the locked encounter with the laser array, double jump to the small platform above the floating ones
9-3, 2/3 - below the laser array in this sub-stage; beat it, head right and destroy the debris, then destroy the second tier wall to its left
Secret Room, 13/4 - complete the sub-stage to acquire this

stage 10:Birth
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requires 2 run
1st:10-1, 10-2, 10-3u
2nd:10-1, 10-2, 10-3d

10-1 - Skyscraper Barrage
10-2 - Beneath the Full Moon
10-3u - Wrecked Labyrinth
10-3d - Lonely Orchard

MC combination collectibles:
10-3u, 14/3 - destroy the second tier wall at the bottom right of the first pit of miasma

stage 11:A new world created
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requires 2 run
1st:11-1, 11-2d, 11-3d, 11-4
2nd:11-1, 11-2u, 11-3u, 11-4

11-1 - Lunar Eclipse
11-2d - Breath, not a Secret Room but obscure enough to be one, destroy the second tier debris on top of the first hill (the house, not the staircase before it)
11-3d - Early Summer Garden
11-2u - Humanity's Descendants
11-3u - Ask Their Name Again
11-4 - The Black Horse of War

MC combination collectibles:
11-2d, 10/4 - at the end of the second floor, run off the lowest platform and double jump back up after grabbing it
11-2d, 13/1 - when Faust's magic first appears on the (usual) top floor, double jump off of the vents to the ones above, and climb to the actual top of the sub-stage
11-2d, 6/3 - at the end of this sub-stage, don't jump over it
11-2u, 9/4 - break open the ceiling of either of the first three domes, jump up and slide your way to the end; double jump to the platform attached to this new room's ceiling
11-2u, 2/4 - in the same room as Ceno's Revival; jump down the third gap (from the left) between the pillars
11-3u, 4/4 - near the beginning of the winding passageway; on the first floor, destroy the second tier wall on the right and jump up (you can also drop down from the third floor)
11-3u, 5/4 - in the same passageway, there's another second tier wall at the left side of the highest passage; break through it and flip down where the blue jail bars are

stage 12:The halls of Hades
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requires 2 run but wont state it all, the only reason you need 2 runs are the rooms SR and 12-6dd cause once you killed the boss in 12-7dd you cant go back down there cause a wall will block you in 12-5d

12-1 - De Ludel Tactique!
12-2 - Premonition
12-3 - Divine Door
12-4 - Duty
12-5 - Ancient Covenant
12-5u - Humans
12-6u - And Spirits
12-6uu - Fighting Together
12-7uu - Alliance
12-8uu - Promise
12-9 - Changing Species
12-10 - Static Species(brings you back to 12-2 premonition)
12-5d - Memory Without Record
12-6d - Verge of Extinction
12-6 - Assembly
12-7 - Guardian
12-5dd - What is the enemy's name?
Secret Room - From Bad to Worse, instead of jumping up the moving platforms, run into the shipping container at the bottom of the exit wall
12-6dd - What are your names?
12-7dd - Ancestors and Descendants
12-8dd - With Evolution and Pride

12-11 - room unlocks when you have beaten all 3 boss(i dont remember the name of it, sorry, but it brings you to final boss, no alternate way)

MC combination collectibles:
Verge of Extinction, 12/4 - climb up the walls in the ceiling of the second dome, then jump above the ceiling of the left-most dome on the second floor
Verge of Extinction, 11/4 - same as Thor's Arc Army+, but above the ceiling of the right-most dome on the second floor
Secret Room, 3/4 - complete the sub-stage to acquire this.

thx for using my guide, i hope it helped you guys, i doubt i forgot anything but, if i did, plz state in the comments or send me private msg, thx again and happy hunting to all you guys/girls :-)
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