Operation Flashpoint: Red River achievements

Operation Flashpoint: Red River

3.4 from 1267 votes

There are a maximum of 55 Operation Flashpoint: Red River achievements (50 without DLC) worth 2,119 (1,125)

17,193 tracked gamers have this game, 836 have completed it (4.86%)

1.8 from 6 votes

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1,107 tracked gamers have this dlc pack, 363 have completed it (32.79%)

There are a maximum of 5 achievements worth 382 (125)

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Achievement Details

VOD Master in Operation Flashpoint: Red River

VOD Master177 (50)

Obtain a Gold rating on all VOD FTE maps

  • Unlocked by 349 tracked gamers (32% - TA Ratio = 3.53) 1,107  

Achievement Guide for VOD Master

343,123 (182,160)
Achievement won on 04 Aug 11
TA Score for this game: 2,119
Posted on 04 August 11 at 14:51
This solution has 3 positive votes and 4 negative votes. Please log in to vote.
This is an addendum to Cuppachoc's great solution with our method for getting gold in Last Stand - Hold the Line.

We were all level 20 Grenadiers, equipped with Demolition perk (the one that gives bigger bang duh) and the HEDP slung grenades upgrade. These n00b tubes will yield less of an arch when firing (so you can almost point it straight at the enemy on the reticule and expect a direct hit instead of needing to adjust for the arch) and can take out an APC with one or two direct hits. Note that you know the APC is down when it stops moving and firing and it gives 10-15s before it blows up, so at that point you can leave it alone and concentrate on other stuff or re-up, as the next APC replacement won't spawn until the disabled APC blows up. The spec-ops chopper usually do a slow landing near us, and we can take it out with one shot from the tube.

- Two person designated for primarily n00b tube duty, standing around the grenade ammo area taking out all the HMVs, APCs, tanks, and spec ops choppers that comes from the horizon with the tube. We may even pick up the guns from our corpses as secondary so that we have backups when the fighting gets thick and don't have time to re-up. We typically have one standing up the hill near the Javelin ammo looking towards both area 2 and the horizon. He's also the spotter for the attack choppers. More on that later. The other tuber stands on the other side by the building underneath the turret launcher. Since he is the closest in terms of proximity to the vehicle spawns from the horizon he will almost always the first one to get shot at.

- Third person has n00b tube and Javelin, standing by the designated tube guy closest to where the Javelin ammo is located. He's responsible for taking out any vehicles The n00b tubers missed or for the tanks (which may take several shots but its certainly destroyable with the tube). The problem with using the Javelin is that it creates too much smoke and blurs the vision of any incoming vehicles so usually save this for when you start getting overwhelmed.

- Last person is on the top of the hill near area 1 equipped with the Javelin, though initially mostly for APCs and Tanks coming down the road that the AT mines don't hit but also for the attack choppers for later stages. The other three members will call out when the choppers arrive (they come from area 2) and the guy has a great vantage point to hit it with Javelin.

Same with Cuppachoc's solution we have AT mines all on the road though we don't use C4s much.
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