Dungeons & Dragons: Daggerdale achievements

Dungeons & Dragons: Daggerdale

2.9 from 1226 votes

There are a maximum of 12 Dungeons & Dragons: Daggerdale achievements worth 452 (200)

15,300 tracked gamers have this game, 1,087 have completed it (7.10%)

Achievement Details

Four of a Kind in Dungeons & Dragons: Daggerdale

Four of a Kind89 (25)

Reach level 10 with all character classes

  • Unlocked by 1,197 tracked gamers (8% - TA Ratio = 3.57) 15,300  

Achievement Guide for Four of a Kind

Ellusion no
286,555 (167,980)
Ellusion no
Achievement won on 01 Jun 11
TA Score for this game: 452
Posted on 01 June 11 at 19:26, Edited on 06 September 11 at 13:42
This solution has 23 positive votes and 0 negative votes. Please log in to vote.
NOTE: This achievement can be glitched and won't unlock. There is currently no feasible work-around yet, and I don't think anyone would be mad enough to try the 'delete everything and clear cache'. There is however an announced patch coming *soon* that will hopefully remedy this.

This is going to be a drag however you view it, and take you roughly 25-30 hours. All four character classes - Mage, Fighter, Rogue, Cleric - has to reach level 10 and the achievement will pop the second the last one levels up.

Preferences aside, I found the Fighter to be the quickest and easiest to get experience with. You simply can't beat a good stable dishing out of melee damage.

Second and runner up was the Rogue with ranged weapons only. A nice bow or crossbow as primary weapon coupled with as many damage bonuses of varying types you can fit will leave no enemy able to get close to you.

The Cleric is a bit slower again, but can still be made a decent fighter with 1 or 2h axes or hammers.

Last I played through with the Mage and it was slow and painful all the way. The spells at your disposal never really does as much damage without concentrating all modifiers (gear) towards that particular type of magic, and with the longer cool-down on the spells, you have to rely on your weapons anyway. There's not much you can do, and weapon choices are limited, but I found having played through the other characters, I had a lot of purple 1h swords lying around and dumped everything on the Mage. It helped a bit, but I was practically playing a melee Mage.

Some tips:
- If you can get higher level friends to bring you along, you'll get more experience. They will get less though, so in the end this is not a good option. It's a bit strange that playing coop doesn't give you any bonuses to xp, and if you break it down, 4 roughly equal level players have to kill things 4 times faster to have any gain.

- Make a mule character on a guest account if you have two controllers. Hand-me-down gear from your previous characters will help speed things up a lot for the following characters.

- You can replay certain sequences in quests where there are many enemies gathered together (waves). Just save before you end the waves and finish the quest, then either load the same chapter or the game to start over.

- The end sequence is mighty good for xp grinding. Hit up the boss a couple times until he starts spawning the green oozing skeletons and concentrate on those. They give 2k xp a pop. Just be careful and save often during this, or the end-fight will restart and you will loose everything. For the last 3 characters I came into the end-fight at level 7-8 and leveled up to 10 on those green skeletons every time.
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