Alice: Madness Returns achievements

Alice: Madness Returns

3.9 from 3307 votes

There are a maximum of 50 Alice: Madness Returns achievements (44 without DLC) worth 1,841 (1,000)

35,457 tracked gamers have this game, 4,230 have completed it (11.93%)

2.9 from 51 votes

Price: Free - Xbox LIVE Store

14,107 tracked gamers have this dlc pack, 6,400 have completed it (45.37%)

There are a maximum of 6 achievements worth 180 (100)

There is 1 review | Estimated completion: 8-10 hours

Achievement Details

Royal Approach in Alice: Madness Returns

Royal Approach19 (10)

In American McGee’s Alice, Complete Queen of Heartsland

  • Unlocked by 6,119 tracked gamers (43% - TA Ratio = 1.91) 14,107  

Achievement Guide for Royal Approach

113,112 (66,790)
Achievement won on 18 Aug 11
TA Score for this game: 1,841
Posted on 18 August 11 at 21:01
This solution has 16 positive votes and 1 negative vote. Please log in to vote.
Story-Related: Can't be missed. Unlocks in the loading screen for the following stage: Queensland.

Queen-of-Heartsland is the eighth area of the game--and you can be damn-sure that its all ridiculously easy compared to that Jabberwocky battle! This level is fairly long.
Walkthrough Tips: Spoilers ahead

Majestic Maze--the maze itself isn't too difficult to navigate--at the end, you can easily solve the gated portal puzzle by using the ice wand's secondary ability (y) on the pressure-switch to your immediate left.

Airbourne Terror--easy stage--there are a LOT of screamer ghosts, so be ready to dispatch one or two whenever you land--use the ice wand for easy kills.

Mystifying Madness--back to the hedge maze. There will be a LOT of enemies and they will always all come at you at once--from both in front AND from spawning behind you--whenever you enter a new section of the maze. By now you should be transitioning to using mostly your jacks as your combat weapon so the best tip is to throw the jacks at a foe, then retreat around a corner till you can throw them again. At some point you will need to jump into a square hole and go underwater to get to another part of the level--but I never REALLY got lost after I figured this out.

Water-Logged--This level only features those fish-monsters as enemies so you can tell its a swimming level. You will need to raise the water level three times by standing on three different (easily identifiable) platforms (they look like gondolas almost). Each time, the water will raise enough to grant you access to one of three cylinders that had been previously sealed--and each one takes you right up to the next. Use bubbles for breathing and kill those damn fish!

Labyrinthine Revenge--Nothing much to this stage--some platforming and fighting. Do it how you know to do it, I can't help you here--just save often because you may end up jumping back to the start by falling off the platform at some point (like I did).

Machinations--This is probably my favorite stage in the game because of the jumping puzzles. There are three rooms and this is the hardest platforming section in the game but there are no enemies so enjoy the nice relaxing stroll to the Queen's lair--and another 10G!

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