| Author | Solution |
TheOceanic815
242,925
Achievement won on 25 Aug 11TA Score for this game: 3,053
Posted on 26 August 11 at 02:04, Edited on 06 September 11 at 23:11
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This solution has 31 positive votes and 2 negative votes. Please log in to vote. |
Play solo and use the strategy below, but instead of going to Area 51 with 2 weapons, wait until you have Mule Kick and a third weapon. Once you get there, do as he does in the video, but with all three weapons instead of two. Make sure your AK74u has full ammo when you leave, you'll need it. Credit for the video goes to GAM3VIDZ
If you are going to vote negative, please leave a comment why so that I may improve my solution for the future.
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vikingbloodlust
145,326
Achievement won on 24 Aug 11TA Score for this game: 3,053
Posted on 27 August 11 at 01:03, Edited on 27 August 11 at 04:33
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This solution has 23 positive votes and 3 negative votes. Please log in to vote. |
This solution is the strategy i used. I can easily PaP all 3 weapons by wave 10 doing this. This method is best done solo. Also, ALWAYS BE AWARE OF WHERE THE ASTRO-TROLL is, this is vital. He can seriously ruin your day if you're not careful.
1.At the very start, try to make sure the perk available at hangar 18 is Juggernog. If it isn't, restart (you don't have to, it just makes life a lot easier). If it is Juggernog, you're ready to start.
2. Once the zombies start spawning, don't waste any ammo, run around knifing them as quickly as possible (on a good run you can get 1500 pts, on a bad run about 1000). Once you hear the alarm for the teleporter gate lifting, go to the corner behind the PaP machine and wait for the nuke alarm. Once the nuke alarm sounds, carefully begin running a big circle around the map, getting the zombies in a straight line.
3. Once you have no more spawning and they are all chasing you, cook a grenade and wait for the crosshairs to pulse 3 times. turn and throw it at your feet, this should net you about 500-600 points. do the same with your second grenade. After you run out of grenades, continue running circles, turning to pop shot the train of zombies when you feel it's safe. continue this until you run out of ammo. you should have enough for the Juggernog. Once you can afford it, run up and buy it and head straight for the teleporter.
4. On wave one one the moon, let the zombies in and begin knifing them as you did to start at hangar 18. If you're lucky you'll get a good power-up like double points. (if you have Juggernaut, be careful of the astronaut as if he grabs you he will take it away). Once the round ends, repair the windows.
5. on wave 2, do the same, let them in and stab them all to death. Once all the zombies are dead, board up all the windows again. (if you don't feel confident, or you just wanna be safe, you can buy quick revive now as well)
6. On wave 3, open the doors and buy the m 14 off the wall. you'll now be holding the catwalk area. try to stay towards the middle of the cat walk. shoot each zombie twice in the chest and then knife them once to maximize your points.Leave one alive at the end of the round (note:you can't make crawlers yet, so don't try to). Begin opening all the doors leading from tunnel 11. make your way to the conference (or pyramid room) and turn on the power. you should have enough points to make it to at least the laboratories at this point.
7. once in the labs, look for the hacker on the desks. there are 2 possible spawns on each level of the labs. if you're lucky, it will be on one of the first 2 floors and you'll be able to hack the door to the to the top floor of the labs. if you don't have access to the hacker yet, go back and kill the last zombie of round 3 and head back to the catwalk area outside the spawn area.
8. repeat the method you used for round three. this time put 3 shots into the zombie's chest and knife them to maxmize your points. If you feel like you're getting over run, you can also just go for headshots. Once you start getting to the end of the round, make a crawler using grenades.
9. If you haven't already, open the door to the top floor of the labs and pick up the hacker device. Hack the door to your left and go outside. this is where you'll really start racking up points.
10. If you can afford it, buy the AK74 U off the wall outside. This is a great weapon to have because if you begin running low on ammo you don't have to waste 950 to get a gun from the mystery box, you can just grab ammo for 600.
11. From round 5 on, this is what you are going to do. At the start of each round, run circles around the rock outside. continue doing this until you have a train of zombies following you and you see no more zombies spawning (only sprint if you have to avoid zombies coming at you from the front, this will help line them up for you). Once you get a good train going, turn around and unload on them with the AK74.continue doing this until you notice their numbers dwindling. Once there are 4-5 left, cook a grenade (3 pulses of the cross-hairs) and make some crawlers. kill all but one. if you are confident about running circles, jump to the teleporter and do the same thing at hangar 18. continue killing until you run out of AK74 U ammo. Go back to the moon and buy more ammo for your AK. Continue doing this until you can afford the Mule Kick perk, which is outside where you have been running circles. For your guns, you should currently have the m14 and the AK74 U.
12. once you have enough points from rinsing and repeating step 11, go buy the olympia from the catwalk area, by tunnel 6 (it is the cheapest weapon). head to hangar 18 and PaP either the olympia or the m14. At this point you can grab your weapon and leave immediately and go back at the end of each of the next 2 rounds and do the same for the other 2 weapons, or, IF YOU FEEL CONFIDENT ABOUT RUNNING CIRCLES, you can actually PaP all three weapons in one go (if you can afford it of course). In order to do all three weapons in one visit to Hangar 18, put the olympia in the Pap machine, begin running a circle. once you pass the machine, hold x and grab it . Run another lap and put the m14 in the machine, take another lap and grab that on your way by the machine the next time. finally do the same for the AK74u and the achievement will pop, once you pull it out of the machine.
sorry this is such a long solution, but i wanted to be very detailed. if you are confused about any part, pm me and i will answer any questions you may have. i can also take time to show you exactly what to do if you really want me to and i can find the time.
please, if you negative vote, put the reason in the comments, so i can better make this guide and future guides.
i have also attached a video from Achievement Hunter on how to run circles at hangar 18 if you need to see what to do (don't be confused as it's for the perks in spaaaace guide). once you get the hang of it, it's not too tough to do and you will get TONS of points doing it.
[edit] the earliest i've gotten all 3 PaP'd doing this method was round 7
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iNTiMiDaTe xX
139,266
Achievement won on 23 Aug 11TA Score for this game: 2,492
Posted on 23 August 11 at 13:12, Edited on 24 August 11 at 08:28
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This solution has 19 positive votes and 3 negative votes. Please log in to vote. |
Buy the mule kick perk which costs 4,000 points which allows you to have three weapons, ( the location of mule kick is in the video)
Use the teleport to travel back to no mans land and pack a punch one of your guns at a time throughout three seperate journeys as too many zombies arrive at once. Leaving a crawler doesn't affect the amount of zombies in no mans land.
After you have all three weapons pack a punched at the same time your achievement will unlock for 25g
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FuzzyRabbidDogg
108,145
Achievement won on 23 Aug 11TA Score for this game: 3,053
Posted on 23 August 11 at 21:46
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This solution has 14 positive votes and 3 negative votes. Please log in to vote. |
Here is my solution for getting 19,000 points. Once you get the "big dome" area open you need to just run around until you get enough to go poll and get a decent weapon. I would also suggest saving enough for Jugger-nog (2500). spend some money on the poll box and once you get a decent weapon, I had the Galli, go back to your original spawn point where the pack-a-punch is.
Now here comes the fun part. Start kiting zombies until no more are spawning. Toss some grenades and turn around and shoot people every now and then while at the same time keep running in a circle. I upgraded both the weapons that I had and then left the area to go buy mule-kick. Make sure you have enough, (4,000) to get mule-kick before you leave the spawn area.
It's unlimited spawn for the zombies so you have plenty of them to kill. Make sure that you kill some zombies before upgrading your weapon so you get an ammo reload.
Hope this helps! |
JuicyRumpSteak
107,409
Achievement won on 23 Aug 11TA Score for this game: 3,010
Posted on 23 August 11 at 22:40, Edited on 24 August 11 at 01:06
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This solution has 11 positive votes and 1 negative vote. Please log in to vote. |
| Essentially this solution requires at least 19,000 points, but I would recommend buying these four perks, Jugger-Nog, Speed Cola, Stamin Up and the only one which is required for the achievement, Mule Kick. Depending on skill, you can go in 2-3 trips. I would not recommend trying to pack a punch all at once, as enticing as it may be, if you get down whilst cocking back the third gun, you WILL NOT get the achievement. Just a few tips and essentially echoing the other solutions. |
ElusiveRobDenby
37,736
Achievement won on 24 Aug 11TA Score for this game: 3,053
Posted on 24 August 11 at 05:04
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This solution has 11 positive votes and 1 negative vote. Please log in to vote. |
| All the above methods obviously work but I wanted to add something else. If you have the QED (the new bomb thingy) there is a chance that it'll spawn not only a gun but a PaP'ed gun. This is what happened to me. While going for a different achievement i tossed a QED and it dropped the Predator (PaP'ed Commando). I grabbed it, got Mule Kick, got the Wave Gun, PaP'ed the Wave Gun then the Ray Gun and pop. |
Rasterloda
131,559
Achievement won on 02 Sep 12TA Score for this game: 3,053
Posted on 29 August 11 at 13:37
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This solution has 12 positive votes and 2 negative votes. Please log in to vote. |
Holy shit 8 Guides and here is the 9.!
BUT my Guide is fully SOLO and i have 3 PaP Weapons in Round 5!
The Key is easy and simple, in Area 51 the Zombies unlimited....
Show the Video and you understand why i have this Achievement in Round 5, not 10, not 12, not 15.. 5!
Have Fun, if you have a Question, ask me in the Comments.
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godsandm0nsters
145,791
Achievement won on 24 Aug 11TA Score for this game: 3,023
Posted on 24 August 11 at 22:56
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This solution has 10 positive votes and 2 negative votes. Please log in to vote. |
| If you have the QED, you can throw it and have a chance at getting a weapon, which may or may not be pack-a-punched. I received a PaP Raygun and regular Raygun in three grenade throws, and then bought the AK-74u after I bought Mule Kick. The first trip I made to no-mans-land I PaP the raygun, so I essentially had two PaP rayguns, which was awesome. On the third trip, as soon as I took the AK out of the PaP machine the achievement popped :) Good luck. |
AnIcyWhiteWolf
30,892
Achievement won on 28 Aug 11TA Score for this game: 2,899
Posted on 29 August 11 at 01:22
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This solution has 8 positive votes and 1 negative vote. Please log in to vote. |
What I did to get this achievement was first start up a train and buy Juggernog (if its not Juggernog restart). Buy Revive Knife until round 3 when you have 3750 go on the side of tunnel 6. Buy the door with the M16, then buy it. Use it until you reach the power room and turn it on. If the radnom box is there use it once, if you get lucky like me and get the Galil your almost guarnetted to get the achievement. Go to the MP5 room and hack the door to Mule Kick( crwaler). Reach 5200 points by running a train with the M16 and the gun you got out of the box. Make a crwaler and buy Mule Kick and the 74u. Eventually you'll reach 10000 pts and youll be able to upgrade twice. Upgrade youre weakest weapon. Finally keep running laps till you upgrade aagain |
II Bardock II
Achievement not yet won Posted on 25 August 11 at 05:54
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This solution has 9 positive votes and 3 negative votes. Please log in to vote. |
The best way to do it in my opinion.
1) You need 15000 Points to pack a punch three weapons obv
2) You need 'Mule Kick' which is 4,000 points to buy and allows you to carry a 'third' weapon
3) The 'Gersch Device' is needed, the more players that have these the better.
4) Once you are all ready and you have a crawler on the moon head to the teleporter to take you back to Earth / Area 51
5) Whoever is going for the pack a punch sprints over to the pack a punch as soon as he/she spawns and puts one gun in.
6) The remaining players wait up on the front of the platfrom at the teleporter.
7) The players 'waiting' then take turns to throw Gersch devices, starting once they see the first zombie rise.
8) whilst the first Gersch device has been thrown out you should be on your second upgrade (pack a punch)
9) Whilst you are pack a punching, the other players will also be providing covering fire for you to protect you from getting hit.
10) the second Gersch device will be finished as you get your third gun pack a punched, the Acheivement will pop, but now you need to get back to safety sooo...
11) have the THIRD Gersch device thrown out and that will give you the time you need to get back to the teleporter safely.
Other Suggestions - Having Juggernog helps but isn't essential in this solution. We managed to get three guns upgraded for me and the acheivement popped and one gun for my brother all in three Gersch devices..
Anyways hope i helped.
(Hacking other players GIVES them 500 points per hack, it does not take any money from them, only the hacker loses money) |
F12ED HAMILT0N
82,534
Achievement won on 24 Aug 11TA Score for this game: 3,053
Posted on 04 September 11 at 22:24
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This solution has 6 positive votes and 2 negative votes. Please log in to vote. |
| just to add to what everyone else has said u can hack the pack-a-punch machine and this will bring a cage around it and then this gives u time to upgraded all 3 guns in the same trip to area 51 |
Lifeless Reaper
289,187
Achievement won on 15 Aug 12TA Score for this game: 3,053
Posted on 27 August 12 at 17:57
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This solution has 3 positive votes and 0 negative votes. Please log in to vote. |
| Heres my guide for this achievement it took me a while to get around to this dlc but i did it. if you dislike it leave a comment as to why so i can try to make my guides the best they can be.
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