Pinball FX2 (Xbox 360) achievements

Pinball FX2 (Xbox 360)

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There are a maximum of 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,702 (2,200)

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Achievement Details

You are all-Mighty! in Pinball FX2 (Xbox 360)

You are all-Mighty!89 (30)

Defeat the Mighty Eternal on the Ms. Splosion Man table! (Single player only)

  • Unlocked by 1,411 tracked gamers (31% - TA Ratio = 2.96) 4,590  

Achievement Guide for You are all-Mighty!

29,195 (14,896)
Achievement won on 31 Aug 11
TA Score for this game: 6,845
Posted on 31 August 11 at 15:42, Edited on 01 September 11 at 20:29
This solution has 25 positive votes and 2 negative votes. Please log in to vote.
This achievement requires you to complete all the Mighty Modes (missions) on the the Ms. Splosion Man table. The missions are "Unbreakable Walls", "Electric Beam Hazard", "Rollerbolt Patrol", "Barrel Blast" and "Mighty Eternal".

Press X when playing to view and analyze the table in much detail, so you have an idea what ramps to hit.

To start one of these missions you are required to hit "The Mighty Ramp". The mighty ramp is the second far left ramp. The ramp that contains "Splodejective", "Splosion Jackpot", "Canon Award", Super Skillshot" and "Bumper Splodes" as it's rewards. Once this is complete, Mighthy Eternal will fall from the area where he observes. His head will appear in the ZIP Hole. You need to hit it inside of his head twice to start a Mighty Mode. After completing "Barrel Blast", the "Mighty Eternal" mode will start automatically.

Unbreakable Walls
The first mode is Unbreakable Walls, this requires you to hit glass like walls in 27 seconds. Everytime you hit a wall you obtain 3-5 seconds. You are only able to hit the walls that have "Splodejective" lit next to them. When hitting a ramp you may find some ramps that where lit with "Splodejective" are not longer lit. The glass walls will be unbreakable untill you complete the ramp shot(s) that is lit with "Splodejective". A ball may get trapped behind a wall, this will give a 500,000 bonus and the ball will be reset back on to the playfield. *Note you don't have to hit the a full ramp, as long as you hit the glass, it doesn't matter whether the ball makes the full distance of the ramp.
Difficulty: Easy

Electric Beam Hazard
This mode will start with 30 seconds, no bonus time will be added for hitting ramps. The mode starts with all splodejective ramps lit, when one ramp is hit, the time from the 30 seconds will stop. You will be required to hit a splodejective ramp that the computer has marked for you. You are limited to a short amount of time to hit this ramp, no time is displayed. You have to complete 3 Electric Beam shots. *It would help if you have all Splosion letters lit, this will enable a ball to be locked. Lock a ball in the lock area, but don't release the ball from the lock untill you start the mode.
Difficulty: Medium

Rollerbolt Patrol
This mode requires you to hit the Rollerbots (robots) that move up and down on the playfield. This mode requires you to hit the Rollerbots when their back is turned to you. There is no time limit.
Difficulty: Easy

Barrel Blast
This mode will start with mulitball, in wihch you have to hit the brown barrels on the playfield. You have to hit 30 overall, everytime one of the barrels are hit, the barrel will be reset back on to the playfield.
Difficulty: Easy

Mighty Eternal
Once "Barrel Blast" is complete this will start automatically. The table will freeze and all balls from the previous mode will be lost. Multiball will re-start with just two balls. This mode requires you to hit the splodejective ramps within 60 seconds. You have to hit a total of 12 ramps in order to complete this mode. Once completed the achievement will unlock.
Difficulty: Easy

Everything has been pretty much explained for futher details check the "Rule Sheet" by pressing start, "Help & Options" and selecting "Rule Sheet".

Good Luck!
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