Warhammer 40,000: Space Marine achievements

Warhammer 40,000: Space Marine

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There are a maximum of 59 Warhammer 40,000: Space Marine achievements (50 without DLC) worth 3,334 (1,235)

27,992 tracked gamers have this game, 424 have completed it (1.51%)

Achievement Details

The Emperor Protects in Warhammer 40,000: Space Marine

The Emperor Protects89 (25)

Complete Part 1 of the game on Hard difficulty in a single session without dying or restarting.

  • Unlocked by 2,227 tracked gamers (8% - TA Ratio = 3.54) 27,992  

Achievement Guide for The Emperor Protects

216,033 (140,352)
Achievement won on 08 Sep 11
TA Score for this game: 3,334
Posted on 08 September 11 at 14:28, Edited on 13 September 11 at 18:24
This solution has 62 positive votes and 2 negative votes. Please log in to vote.
Note: Part 1 includes Chapters 1 - 4. It is not, as some have mistakenly believed, only Chapter 1. The achievement will pop as shortly after you destroy the drop ship at the end of Chapter 4.

Easier than you'd think. I would suggest NOT doing this your first time through the game. Instead, first play through the entire game on Hard difficulty. Make sure you've completed the game before using the "select mission" option or starting a new campaign, or you won't get the achievement for beating the entire game on Hard. After you've beaten the entire game on hard, come back and go for this achievement. You'll find it much easier as you've gotten used to the controls and strategies for when you're swarmed.

Once you've played through Part 1 on hard to get a feel for the way the monsters spawn, you can sprint through the entire thing in about an hour and a half. Make sure not to get too reckless, though, as you will die :P I got this on my first try after completing the game on Hard.

General strategy: Kill Shoota Boyz (the dudes with the guns) first, because as long as you aren't attacking them, the Slugga Boyz (the Orks with the axes) will usually focus on your companions. Always save your Fury for when you're low on health, as using it to recharge is much safer than trying to execute when there's a ton of other guys around. Don't save it too long though. Remember, it's not instant heal, so if you're too low and still taking damage it won't save you.

There are really only three trouble spots.

Although I did not find this part to be hard, I added this for those who may. Thus, I will not consider it one of my "trouble spots" - and you will see why in a moment. At the end of Chapter 1 (the tutorial) you will find yourself mobbed by Orks if you go towards where the turret is. Instead, don't rush out and fight them. Stay behind cover, and don't proceed into the final area. Once you blow open the pipes blocking your path, use them as your cover and stay just behind them. You should be able to kill any of the Sluggas before they get to you with your bolter pistol, and the Shootas won't be able to hit you since you are behind the pipes. Once all the Sluggas are dead, you can pick off the Shootas one at a time from the safety of the pipes, making sure only the one you are killing has a line of sight on your position.

Chapter 2:
Towards the middle of Chapter 2, right before you enter the bunker to meet Lt. Mira will be a HUGE swarm of Orks with no real cover areas. Hang back behind the defensive area the NPCs are all guarding, and let most of them do the work. Shoot with your bolter at the Shoota Boyz as they will cause you the most trouble. After about 3 waves of bad guys, a drop ship will fly in an Ork Nob. The easiest way to defeat him (since AirNath pointed out you don't have fury yet) is to use your bolter and roll. I remember my first time through this part (before the achievement), I was very low on health and actually just kept rolling away from him and let my companions do the killing. That is always an option if you are in danger.

Also in Chapter 2, when you have your Jump Pack don't go over-board. I almost died cause I was having too much fun ground pounding everything, and was getting owned by the rocket launchers. If your shields drop, remember to wait somewhere safe where the rockets can't hit you.

Chapter 3:
At the very end when Leandros is pushing in the shell. This area can be hard if you don't know where to hide out. As soon as you enter the room, there will be a group of Slugga Boyz trying to dismantle your bomb. As soon as you've killed them, run straight across to the other side of the room. Here there is an alcove where the Shoota Boyz can't hit you. Hide here, and kill everything that comes your way. Don't worry about the guys that come to attack you, instead make sure to kill the little Squigs (the little pink things with bombs strapped to them) first, since they are the most dangerous and will also blow up most of the Sluggas.

Chapter 4:
Make good use of your ranged weapons and you won't have too much trouble here. Once you've gotten onto the battering ram, be sure to move slowly and keep your eyes open as you will find lots of squigs trying to sneak up and blow you to pieces. When you get to the part with the Drop Ship, make sure to rip the turret off as soon as you get to it. Move around a lot, and use the walls for cover. In the middle area is a spot with a metal plate on the side and barrels in front, forming a little corner for you to hide and recover your shields when necessary. Every once in awhile, the drop ship will drop off a couple of the Slugga Boy Pros and a Nob, so watch out for them.

There you go!
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