Two Worlds II achievements

Two Worlds II

3.3 from 1409 votes

There are a maximum of 56 Two Worlds II achievements (46 without DLC) worth 2,780 (1,250)

19,268 tracked gamers have this game, 640 have completed it (3.32%)

2.6 from 5 votes

Buy now from the Xbox LIVE Store

670 tracked gamers have this dlc pack, 670 have completed it (100.00%)

There are a maximum of 1 achievement worth 83 (35)

There are no reviews | Estimated completion: 5-6 hours

Achievement Details

Return of the Fellowship in Two Worlds II

Return of the Fellowship83 (35)

Complete 4 new multiplayer adventure maps

  • Unlocked by 609 tracked gamers (100% - TA Ratio = 2.37) 609  

Achievement Guide for Return of the Fellowship

733,766 (406,068)
Achievement won on 15 Apr 12
TA Score for this game: 2,780
Posted on 15 April 12 at 23:35, Edited on 17 March 13 at 02:55
This solution has 8 positive votes and 1 negative vote. Please log in to vote.
I was able to complete the 4 maps solo and I didn't need a million gold to do it and was able to clear the encounters. I started at about lvl 30 with 60K gold and finished at lvl 39. Here's the build I used:

2 Handed polearm warrior - I used wieldy naganita for most encounters but any long polearm should work. You also want a 2 handed blunt weapon for dealing with slash resistant monsters (stone sentinels, necris, tailer, golems, etc)

Skills - Most important to max out are radial barage, retribution, defensive stance, elemental resistance, resilience, poison resistance and physical resistance.

Attributes - Strength is most important followed by endurance. I had about a 2 - 1 ratio between the two. I didn't put any points in accuracy or willpower

Tactics - run up to a group of enemies and do a radial barrage. Go into defensive stance and do a normal swing until RB recharges then spam it again. While in a defensive stance you will also get occasional barrage swipes from the retribution skill. If there are mages or archers on the field always go for them first to interrupt their spells/ranged attacks. If you get hurt either use a healing potion or run away and recharge naturally. You can also use the endurance/strength/willpower/accuracy altars and they will heal you fully. So if you see one while you are exploring it's usually better to pass it by and wait until you are hurt to use it rather than take a boost in a stat that won't help any i.e. willpower/accuracy. There are several encounters with multiple mage/archer types that you have to employ a hit and run technique, i.e. run up to one of the mages, unleash a barrage then run away until it recharges. If you stand in one place you will get hit by multiple spells/arrows and die quickly

Note that this build also got me through the main game adventure mode solo without much difficulty. All and all I was a bit disappointed in the DLC maps probably not worth the points but you can also get the maps with the GOTY and Velvet editions of the game. I was hoping for some good loot and some good maps to level on but didn't come away with much, I was still swinging the same weapon that I started with at the end of the 4 maps, I didn't find anything better. There also doesn't seem to be anyone online playing with these maps while it's pretty easy to find a party to run with on the main game adventure maps.
There are 2 comments relating to this Solution | Please log in to comment on this solution.
There is 1 other Solution for this achievement
Do you have a question about this achievement? Please post it in the Two Worlds II Forum