3,004
(1,000)

Ultimate Marvel vs. Capcom 3

4.1 from 592 votes
 

9,164 tracked gamers have this game, 121 have completed it (1.32%) | 57 want to boost

There are a maximum of 47 Ultimate Marvel vs. Capcom 3 achievements worth 3,004 (1,000)

Achievement Details

Master of Tasks Achievement in Ultimate Marvel vs. Capcom 3

Master of Tasks278 (40)

Clear 480 missions in Mission mode.

Achievement Guide for Master of Tasks

AuthorSolution
IHeartParamore
280,052
IHeartParamore
Achievement won on 04 Feb 12
TA Score for this game: 3,004
Posted on 10 February 12 at 08:02, Edited on 10 February 12 at 08:05
This solution has 14 positive votes and 1 negative vote. Please log in to vote.
The purpose behind me writing this guide is to essentially share some little hints and tips I learned along the way to getting the achievement and to also share the sources of information I used to help me get through each mission.

So firstly, here are a couple of links:
VesperArcades UMVC3 videos:

This has a link to a video for each character, showing all 10 missions being completed, and you can also hear and see the timing of his button presses which helps tremendously. I use a controller, not a stick and it still helped me. So it will definitely help you.

Mission mode discussion/help/tips etc http://www.xbox360achievements.org/forum/showthread.php?t=34...
This is a thread full of helpful hints and tips that people have shared whilst going for the achievement etc (even i've contributed a couple of little tips). The OP doesn't seem to have continued to keep the first posts up to date with all the additional info, but if you can't find tips for the missions you're after in his first posts, just use ctrl+f and check all 3 pages with that. There's A LOT of information in that thread, and believe me I wouldn't have gotten this achievement without it.

Ok now i'll just go over a couple of tricks that are essential to completing some missions:

Tiger Knee cancelling
Essentially this is where you cancel a move with a jump, so that you can perform it quicker. So for example, you want to do viewtiful joe's " Air Desperado" hyper, which is "D, D+F, F + ATK ATK" while in the air. But, you want to do it on a grounded opponent. This means you want to do it as close to the ground as possible. The way to do this is by performing the tiger knee technique. All this means is instead of ending the stick motion at F, you follow through to U+F. Basically you're buffering the hadouken motion into a jump, then the split second you see Joe leave the ground you hit 2 attack buttons and the hyper connects. This technique is vital in many missions as a means to OTG with Spencer and Phoenix etc. There are some cases when you want to use the Tiger Knee technique to cancel a launcher into a move, in this case you want to perform the tiger knee motion but at the same time perform the move before the character leaves the floor (examples of this being Strider mission 8 and Magneto Mission 10).

Using X Factor to your advantage.
Some missions are rather difficult, however can be made easier by completing it with X Factor activated as it increases the window you have to perform the combos. Dr Strange #7 has a really tight link towards the end. I was trying it for well over 10 minutes, then suddenly realised I could just use X Factor, did, and completed the mission first try. Strider #9 only took me 5 minutes because I completed it with X Factor active. I feel Deadpool #10 and Iron Fist #10 would have been impossible for me without the use of X Factor also.

Don't mash buttons.
I know this might sound redundant, but it's an easy habit to get into, and I was doing it a lot more than i realised as it kinda gave me a buffer for some of the timings, but it hurts a lot more than it helps on later missions. For example in Iron Man #10 after the air dash -> air M -> air H, you have to land and launch with S. I think I completed the mission 3 times but broke the combo because the animation for an air S started just before I hit the ground. Essentially, I was starting an air S and cancelling it into a standing S without realising because as soon as I landed the air H I started mashing the A button.

Finally, just as a rough guide, here's an image of the missions I completed when I hit 480. This is just a little guideline for missions that might be worth avoiding. However it's worth remembering that different people are good and crap at different things. I for example am crap at jump loops, which is why I haven't done Akuma #10, Wolverine #10 took me over 3 hours, and I only did Felicia #10 with the X Factor trick. Other people might find them easy but suck at combos with random dashes in. My point is, it's advisable to try and play to your strengths. Also, don't be intimidated by a mission objective and give up on it before you've really tried. Ammy #10 for example has the same move I think 6 times in a row, and the combo in general just looks a lot more complex than it is. Infact I think I completed that combo before i'd hit the 400 missions complete mark.
External image


So yeah, please leave comments/feedback. A thumbs up would also be nice, and if you fancy giving me a thumbs down, please explain why so I can improve my guide.
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SOD FeaR ItSelf
94,576
SOD FeaR ItSelf
Achievement won on 21 Dec 11
TA Score for this game: 3,004
Posted on 18 January 12 at 04:35, Edited on 12 May 12 at 17:37
This solution has 2 positive votes and 1 negative vote. Please log in to vote.
*** UPDATE IF ANYONE IS LOOKING AT THIS RIGHT NOW, I AM DOING THEM LIVE AT http://www.twitch.tv/sod_fear_itself

WILL MAKE MISTAKES, MAY GET STUCK HAVENT DONE THEM IN AWHILE BUT BARE WITH ME, COME THRU IF YOUD LIKE TO WATCH****

Rather then sit here and write about some small tricks between doing some of the characters missions. You can definitely send me a message with ones your having trouble with and I can try to give you advice or make you a custom video on how I personally do it. I also use just a 360 controller no fancy arcade stick. Utilizing the pause button in between combos can reduce strain on your fingers from trying to move them to fast and using Xfactor on some of the combos also make them easier. Some characters such as viewtiful joe and amaterasu have hypers than can slow the opponent down makes some of theirs easier as well. Timing is important as well. But like I said rather then go from character to character, send me a message and I'll try and help you out. Here are my picks on easiest #10s and hardest #10s

Top 5 Easiest #10s - 5 lowest 1 easiest
5. Arthur
4. Dr. Strange
3. Ryu
2. Hulk
1. Nemesis

Top 5 Hardest #10 - 5 easier 1 hardest
5. X23
4. Iron Fist
3. Crimson Viper
2. Magneto ***UPDATE, Added a Magneto Youtube Video. With changing the controller settings around made Magneto's #10 much much easier, view below.***
1. Super Skrull

Super Skrull #10 in my opinion is one of the hardest in the game due to it's call for specific timing on each part of the combo. The best advice I can give is practice part of the combo, master them then try to piece them together. Morrigan #10 is much easier with Xfactor as is Deadpool's #10. Like I said if you want specific advice related to one character or a custom video on how I perform it, send me a message and I will respond as soon as I can. One of the videos I made is posted below. It is Firebrand's mission mode. Good Luck.
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TryDodgingThis
71,556
TryDodgingThis
Achievement won offline
TA Score for this game: 3,004
Posted on 12 January 12 at 09:22
This solution has 2 positive votes and 2 negative votes. Please log in to vote.
Some easy tricks for wolverines 10 as this is very tricky as soon as you hit the beserker slash imediatly beserker charge when it hits. From here hit the L;M; and wait 1 frame to hit the S when they relaunch hold up and type in the second input of L:M:M:S after this its really tricky but you need to wait a frame before you jump and type in all the the last juggle of M:M:H:S make sure you hit the air S as this is the hardest to do soon as you hit it press it again to launch them in the air. After they are in the air hit the H and forward drill claw then wait a frame till the oponent is just above you then fatal claw makes sure they are right next to you till you X factor and do the dive kick into weapon x.
This took me a very long time so i hope this guide helps.

Also you dont need to do all the missions just 480 so if you are willing to obtain shuma gorath and jill and do all their trials then you can not do 20 to still get the achievement.
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Chris Plus
139,395
Chris Plus
Achievement won on 12 Jan 12
TA Score for this game: 1,201
Posted on 12 January 12 at 18:12, Edited on 12 January 12 at 18:16
This solution has 2 positive votes and 3 negative votes. Please log in to vote.
This achievement requires you to complete 480 missions. There are 48 characters in the game and each character has 10 missions. If you have purchased Jill and Shuma Gorath, then this achievement becomes much easier. There are only 480 missions without them so you must complete every mission if you don't own them.

Jill and Shuma Gorath increase the total mission count to 500, enabling you to completely skip out on 20 missions. At its easiest, you are forced to complete a minimum of 30 characters, with the other 20 characters each having 9 completed missions. It is unknown if other characters will be released, so this may remain the most difficult achievement to earn on the way to "The Ultimate." You will need a great deal of skill to earn this either way.

Most players say that execution becomes remarkably easier when using an arcade stick. I used a standard XBox 360 controller and can vouch for the feasibility of using one, but If you feel that you're close to being able to complete these missions but need a little extra help, purchasing an arcade stick is a great idea: both for ease in execution and for the authentic fighting game feel.
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NIMBUS KAI
137,486
NIMBUS KAI
Achievement won on 24 Sep 12
TA Score for this game: 3,004
Posted on 17 December 12 at 14:37
This solution has 0 positive votes and 1 negative vote. Please log in to vote.
One thing to keep in mind while doing amaterasu and vewtiful joe trials is that you can x factor to make a couple of them easier but you can also use their slow down time abilitys before you start the combos to help with some of the more difficult ones.
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