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Last Man Standing achievement in Kinect Fun Labs: Battle Stuff

Last Man Standing

Defeat an opponent using a super move

Last Man Standing0
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How to unlock the Last Man Standing achievement

  • YazFromAlcatrazYazFromAlcatraz
    29 Nov 2011 30 Nov 2011
    I was having some trouble getting this one set up correctly also but here is how I finally got it to work. It will ask you to scan fighter 1 into the picture front and back, then a fighter 2 front and back. On Fighter 1 scan a large object into the highlighted area on your screen, I chose a shoebox, let it scan front and back, etc. Next on Fighter 2 you want to scan a small object, for example I scanned a water bottle. The reason I scanned a smaller object this time because at the end of the scan for attributes, the damage, health and attack meters seem to be very low compared to when you create a larger object I noticed.

    Now onto the fight, do regular punches or body slams with Fighter 1 until Fighter 2's health is close to the end. If this is done correctly and you being (Fighter 1)'s health is close to 100% let the CPU (Fighter 2) hit you a few times so your diamond bar which is on top of the health meter is filled to the max where you see all 4 lines highlighted. When this is done and your meter is filled, your next attack will result with a super move and your achievement should unlock.

    Sorry if I had really bad wording in this ach guide but this was the best way I could explain it. If their are any suggestions or comments to make what I wrote above sound a little more easy in any way leave them in the comments below. And definitely please comment if you decide to give this solution a negative vote if at all possible, thanks.

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    YazFromAlcatrazThat is interesting because the size of objects that I scanned into the Kinect had an affect on the attributes it gave my fighters, well that's interesting, maybe it might be different for some people. I'm hoping to hear more feedback on how size of objects affect attributes for other gamers reading this also. Well thanks for commenting Zordnil, appreciate your input.
    Posted by YazFromAlcatraz on 30 Nov 11 at 10:45
    UrbanAdvantageI can confirm that different sized objects will effect the attributes. I tested two objects twice to make sure and my results are as follows. A 360 controller representing the larger object gave me 50% tie breaking and comeback, 100% damage and health both times. The second object I used was a wireless home phone about the size of a remote which represents the smaller obeject. The first scan of the phone gave me 100% tie breaking and comeback, 50% damage and health. The second scan of the phone gave me 75% tie breaking and comeback, 75% damage and health. I think the difference between the two scans of the phone was my hand played a roll in the attributes as I was holding it up. Large objects=more health and damage and smaller objects=less health and damage. Great solution, +1 from me.
    Posted by UrbanAdvantage on 01 Dec 11 at 09:00
    Weasel PizzaI actually had a really hard time getting it the Larger object to stay alive long enough to pull off the super move. Some of the Smaller object's didn't even have an impact. I switched it up and went me little and computer big. Got the computer to low health. He super moved me. Got a bar. Hit 3 more times and filled up with a little health left and then beat him the next round with a Super Move.
    Posted by Weasel Pizza on 02 Jan 12 at 07:16
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  • CornerscoutCornerscout
    29 Nov 2011 29 Nov 2011
    This was a difficult one to set up. Basically, you get a super move when the meter next to your health bar is full. Once you perform and move and it lands, a super move is executed.

    I was having a lot of trouble killing my opponent before I could get a super move built up. If you're having trouble, keep in mind you can just NOT perform an action and take a hit, building up the super move. Once your enemy gets to low enough health, perform a move with the super meter filled and you'll defeat them. You get the achievement the moment you use the super move and their health is low enough that it will kill them.
    Showing both comments.
    stickinkygood guide ..... i had a hell of a time gettin this one... what a pain in the ass!!!
    Posted by stickinky on 30 Nov 11 at 05:20
    CornerscoutThanks! Yeah, it took me forever to get this done. My Kinect didn't read my action at all, and that's how I realized you can skip moves to build up the meter.
    Posted by Cornerscout on 01 Dec 11 at 00:05
  • Dragon ShifuDragon Shifu
    11 Mar 2012 12 Mar 2012
    The setup in the previous solution is difficult if the opponent has a higher tie-break which gives a 2/3 advantage. You are better off creating a fighter that has a higher tie-break and then attempting to setup with the finishing move.

    An easier way is to have a friend come over and play as the second opponent. Then you can ask them to set you up for the finishing move.
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