NeverDead achievements


2.8 from 527 votes

There are a maximum of 42 NeverDead achievements worth 2,920 (1,000)

7,619 tracked gamers have this game, 190 have completed it (2.49%)

Achievement Details

Completist in NeverDead

Completist262 (50)

Unlock all Prestige Badges.

  • Unlocked by 276 tracked gamers (4% - TA Ratio = 5.24) 7,619  

Achievement Guide for Completist

Mobius Evalon
407,376 (206,041)
Mobius Evalon
Achievement won on 08 Jan 13
TA Score for this game: 2,920
Posted on 04 January 13 at 20:12, Edited on 17 January 15 at 20:48
This solution has 7 positive votes and 1 negative vote. Please log in to vote.
Before you get started on the game's multiplayer, be aware that single player progression is required to make use of any of the abilities. As you progress through the campaign, you unlock perks that are also available in multiplayer such as extra damage for your sword and guns, faster regeneration, and longer periods of invincibility when rolling, so somebody that has played no single player will be at a huge disadvantage. It makes all the difference between being able to breeze challenges or not, so get some campaign time under your belt before trying out multiplayer. I warn from the get-go that anyone who has not at least attained the Level Up achievement (for purchasing 50% of all abilities) is likely going to be a huge liability instead of an asset in multiplayer.

You will require a minimum of 2 players to complete the NeverDead multiplayer. You can have up to 4, but this number is scaled based on your internet speed. For instance, I have 512 kbit ADSL so I am not allowed to host a lobby size greater than 2. Whether or not enemies scale in number or strength is unknown, since my experience was as a fully upgraded character carrying one friend who had no upgrades, but spxyu02 describes a challenging but doable achievement with 4 people. I can't really make a judgment on scaling yet.

Every challenge has a time limit, and you must complete the stated goal within that limit or you will fail the challenge. For instance, on an egg hunt you cannot simply collect more eggs than your opponent(s) and wait out the timer, nor can you have a single civilian die in search and rescue. There are also two difficulties for every challenge, being normal and hardcore. The only real difference is that you fall to pieces a lot easier on hardcore, which becomes extremely frustrating if you haven't dumped a lot of EXP into perks because you'll spend more time dismembered than killing enemies (and this may just make the challenge impossible to finish).

The retail disc ships with 26 challenges, and this is also the same number of challenges you must complete for this achievement. If you're struggling with a great number of them then I highly recommend you pony up $8 USD for the DLCs which adds 12 more challenges that range from easy to average, and also grants you the sanity-saving ability to ignore 12 challenges of your choosing and still get the achievement.

The challenge modes are as follows:

Arena onslaught
Total challenges: 4
Retail; 2 normal, 2 hardcore
DLC: none
Difficulty: average to absurd

A cooperative mode where you are in one large area with enemies spawning all over, and the final wave is a boss. Kill everything that moves to complete the given number of waves, described as "Wave Goal" on the challenge listing. The amount of difficulty you will have with these is almost directly proportionate to how upgraded your group is as a whole and how many of you there are. I was fully upgraded and carrying a single other person which made a great number of these impossible, but it is entirely doable when you have a large group of coordinated and upgraded players.

Search and rescue
Total challenges: 6
Retail; 3 normal, 3 hardcore
DLC: none
Difficulty: average to absurd

The mode you will inevitably pull your hair out on. This is a cooperative escort mission type, and you will have to rescue the number of civilians listed as "Civilians To Rescue". None of them can die to successfully complete the challenge. The civilians have very little health that does not regenerate, and letting him take damage for longer then 2-3 cumulative seconds guarantees his death and your failure of the challenge.

The amount of difficulty you'll have decreases significantly the more people you have with you. In my case, my un-upgraded buddy was commanding the NPC around and doing a lot of running away while I had to do literally everything else, problems easily alleviated by smartly tasking a full group of 4 players. This mode is still the worst by a mile because of the inevitable trial and error that will ensue since no enemies spawn until the NPC reaches specific points in his path, and just a moment or two of melee enemies dropping on the civilian's head from the ceiling when you're not expecting it will prompt a restart.

Egg hunt
Total challenges: 8
Retail; 2 normal, 2 hardcore
DLC: 2 normal, 2 hardcore
Difficulty: trivial

A competitive game type where you must collect the number of eggs described as "Challenge Goals". This is no trouble at all if everyone collects their maximum 3 eggs each then congregates near the map's drop-off point, since decapitation drops all of their eggs and the designated winner of the round can simply pick those up to meet the goal.

Fragile alliance
Total challenges: 10
Retail; 3 normal, 3 hardcore
DLC: 2 normal, 2 hardcore
Difficulty: easy

A combination of competitive and cooperative, alluded to by the name of the mode. You must stand inside the large circles and defend them for a while, and simply run through the small ones. This is very easy when boosting, since the designated winner can focus on collecting the checkpoints while the others occupy the enemies.

Total challenges: 10
Retail; 3 normal, 3 hardcore
DLC: 2 normal, 2 hardcore
Difficulty: average to absurd

A cooperative series of skirmishes that end in a boss fight. You will fight enemies in one small area, then move onto the next when the wave is complete. Like arena onslaught, the difficulty you'll face is inversely proportionate to how many people you have with you and how far upgraded everyone is.

If you opt for DLC:
I recommend you complete all of the fragile alliance and egg hunt modes for an easy 18 challenges under your belt. 1 search and rescue is required for Savior and you should avoid the other 5, which leaves 7 other challenges of your choosing to ignore. Most of the normal onslaughts and arena onslaughts are doable, and that only leaves 2-3 hardcore onslaughts for your achievement. In some cases, the hardcore mode of one challenge is easier than the normal mode of another, and the general rule of thumb should be that if you can't destroy it the first time, you should consider it skipped and try another.

If you do not opt for DLC:
You need to complete every challenge in the multiplayer mode, and there are only 10 easy ones between fragile alliance and egg hunt. It's not recommended (or even possible, in some cases) to finish most of the challenges without a full group of 4 people who are decked out with upgrades. Just a small amount of coordination can go a long way to destroying most of the coop mode.
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