Street Fighter X Tekken achievements

Street Fighter X Tekken

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There are a maximum of 50 Street Fighter X Tekken achievements worth 3,342 (1,000)

19,313 tracked gamers have this game, 324 have completed it (1.68%)

Achievement Details

Two Minds, Fighting As One in Street Fighter X Tekken

Two Minds, Fighting As One62 (10)

Connect with 500 Cross Arts.

  • Unlocked by 507 tracked gamers (3% - TA Ratio = 6.16) 19,313  

Achievement Guide for Two Minds, Fighting As One

629,751 (325,487)
Achievement won on 27 May 14
TA Score for this game: 3,342
Posted on 19 July 14 at 03:22
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
In order to make the rounds as efficient as possible, we will be customising our gems for certain characters; in previous versions of the game it was very possible to grind these Achievements without the use of any gems, but as of the most recent update, this is no longer the case. The main things we want to focus on here is increasing Player 1's Cross Gauge, and Player 2's defence stats; for the majority of these Achievements we will be using Yoshimitsu vs Hugo.

Head into the Gem Unit Customisation and pick Yoshimitsu; each character has three different sets that they can customize with gems to give them three different options while in battle, for convenience sake we are going to edit the first set. Remove any gems that are already equipped and use RB/ LB to navigate to the 'Boost Gem' category; from here scroll down until you find the following gem:

Onslaught Lv. 1
1 Slot
Gauge Acquisition +20%
Connect with 3 Special Moves

This is all you will need with this character so we will now back out to the character select and this time pick Hugo. We want Hugo so that we can leave him with as little health as possible, so remove every Gem already equipped and find the following:

Iron Wall Lv. 2
1 Slot
Defence +20%
Attack -10%
Get hit by 3 Special Moves

That's it for Gem Customisation, so we can now back out to the main menu and go into Versus. Set the Rounds to Best of 7 and the Time to Infinite. Move your first controller to the left side and your second controller to the right and pick Yoshimitsu + Ryu and Hugo + Poison respectively.

Cross Arts are similar to Cross Assaults in the way that they require a full Cross Gauge and use both Characters in your team. Instead of having your partner come onto the screen and fight alongside you, you'll both perform your respective Super Arts together dealing a fair amount of damage. Pick Yoshimitsu and Ryu as your team; against Hugo and Poison with your handicap as 75% and your Opponents at 100%. The reason why we are picking Ryu as our partner is because he has a very quick Cross Art animation that deals damage with every hit, whilst Yoshimitsu's Super Art has one hit that deals damage then proceeds to act like a grab (Where damage is only dealt once the move is complete, although in this case the damage will only register once the first hit of the second Super Art hits) meaning that if the first hit does not defeat the Opponent you will have to wait for the Ryu's side of the Cross Art to play, causing a lot of time to be wasted.

You'll need a full Cross Gauge, so start using your Sword Poke Windmill's (Half Circle Back + Light Punch (X)) until it is full. At this point Hugo's health will be extremely low and you can proceed to Tag out Yoshimitsu and switch with Ryu to use your Cross Art (Quarter Circle Forward + Medium Kick (Y+B)). After a very brief animation Ryu will do his Super Art and the first hit should connect and defeat the Opponent. Assuming you have already completed the 300 Cross Art Finishes, another 200 should unlock you this Achievement.

If you are in need of perfects, you can have your Handicap at 100%, but otherwise keep it at 75% as Perfects will override any other type of Victory.
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