The Pinball Arcade (Xbox 360) achievements

The Pinball Arcade (Xbox 360)

4.0 from 260 votes

There are a maximum of 18 The Pinball Arcade (Xbox 360) achievements (12 without DLC) worth 658 (290)

2,985 tracked gamers have this game, 98 have completed it (3.28%)

Achievement Details

Theatre Wizard in The Pinball Arcade (Xbox 360)

Theatre Wizard88 (25)

Complete the Wizard Goals on Theatre of Magic®.

  • Unlocked by 240 tracked gamers (8% - TA Ratio = 3.52) 2,985  

Achievement Guide for Theatre Wizard

124,165 (81,274)
Achievement won on 29 Apr 12
TA Score for this game: 332
Posted on 20 April 12 at 05:37, Edited on 29 April 12 at 17:50
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
To get this achievement, you'll first have to complete the Standard goals for this table and finish the game once you have this achievement. Otherwise, the Wizard Goals won't be enabled. Furthermore, if you complete a Wizard Goal while the Standard Goals still aren't completed (and even during the game when the Standard Goals become completed), you won't get credit for the goal and will have to complete it again once the Wizard Goals have been activated.

These are the five Wizard Goals:

* Advance the clock to Midnight: Since the clock starts at Noon, you'll have to advance the clock twelve hours to accomplish this goal. Here's how you can advance the clock:
- Shoot the right orbit to advance the clock one hour.
- Select "Advance Clock" as your skill shot when plunging the ball and then shoot the trunk quickly to advance the clock two hours.
- When given another ball after locking one, plunge the ball and then shoot the captive ball quickly to advance the clock one hour.
- The Haunted Basement may randomly award "Advance Clock", which advances the clock three hours, or "Midnight", which puts the clock at Midnight instantly.

* Score the 100 million Jackpot in Magic Multiball: Immediately after multiball starts and the balls start being ejected from the Haunted Basement, a six-second timer will start (and the last three seconds are spoken aloud.) While this timer is running, you'll have to shoot the hole in the trunk, and *only* the hole in the trunk, to get the 100 million jackpot. (Shooting any other shot will instantly cancel the timer and reset the jackpot value to 50 million.) Consider trapping the ejected ball on the right flipper to set up a shot to the trunk. (This may be tricky as a second ball will be incoming as soon as the first one is under control.)

Another method to collect the jackpot is to 'pass' the first ball ejected to the left flipper by letting it bounce off the right flipper (leave both flippers down while passing the ball between flippers.) Secure the ball on the left flipper and then shoot it into the trunk hole before the countdown ends.

Note that even though you can increase the jackpot to and even over 100 million during Magic Multiball, the only jackpot that will accomplish this goal is the one with the six second timer. (You'll know you got it if the display shows a special checkerboard animation when you collect the jackpot.)

* Play all eight illusions: One of the more grueling goals. This is made much easier by selecting "Start Illusion" whenever possible when picking a skill shot. That way, you'll only have to hit the trunk once to start an illusion. Otherwise, you'll need to shoot the trunk three times to light Start Illusion, then shoot the ball into the hole in the trunk. Note that it doesn't matter if you drain the ball during an illusion or let it time out - as long as all eight illusions are started in one game, you'll get this goal. (As well, the Haunted Basement may award "Start Illusion" randomly if there's not one already running.)

* Win a game of Digital Pinball: To get Digital Pinball, you need to collect it from the Haunted Basement. While Digital Pinball is normally awarded randomly, if you hold the left flipper while starting the game, you will definitely play Digital Pinball the first time you enter the Haunted Basement (though you'll be awarded points instead of an Extra Ball if you clear it.) It's also rather odd playing a simulation of pinball within another simulation of pinball...

* Complete the Grand Finale: The hardest goal, one worthy of any Pinball Wizard. To start the grand finale, you need to complete all four magicianship challenges in a single game:
- Spelling "Theatre" (see Theatre Skilled)
- Starting "Magic" Multiball (not "Vanish" multiball - see Theatre Skilled)
- Reaching Midnight on the clock (See above)
- Performing all eight Illusions (See above)
Once you do all that, a red light at the left part of the center loop will flash to start this mode. Shoot the center loop to start the Grand Finale.
Once you start the Grand Finale, you'll have 90 seconds and one ball to spell "Magic Theater." Every major shot will give you one letter of the twelve needed to complete the Grand Finale - these shots are the Left Orbit, the Center loop (either end), the Trunk, the Center Staircase, the Right Staircase, and the Right Orbit.
Note that the timer does not pause while the ball is in the jets or working its way down a ramp. You must also not drain the ball nor run out of time before completing "Magic Theatre", or else you won't get credit for completing the Grand Finale. What's more, you won't be able to restart Grand Finale until you complete all four magicianship challenges a second time.

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