Magic: The Gathering - Duels of the Planeswalkers 2013 achievements

Magic: The Gathering - Duels of the Planeswalkers 2013

3.5 from 3034 votes

There are a maximum of 25 Magic: The Gathering - Duels of the Planeswalkers 2013 achievements (20 without DLC) worth 434 (250)

49,840 tracked gamers have this game, 5,338 have completed it (10.71%)

Achievement Details

Maelstrom Wanderer in Magic: The Gathering - Duels of the Planeswalkers 2013

Maelstrom Wanderer20 (10)

Win a Planechase campaign duel

  • Unlocked by 12,780 tracked gamers (26% - TA Ratio = 1.97) 49,840  

Achievement Guide for Maelstrom Wanderer

508,004 (250,224)
Achievement won on 25 Jun 12
TA Score for this game: 434
Posted on 25 June 12 at 03:02, Edited on 25 June 12 at 06:00
This solution has 29 positive votes and 4 negative votes. Please log in to vote.
There are a number of ways to complete this achievement but I had relatively quick success using the Blue Deck "Dream Puppets" on the first Planechase duel on Planeswalker difficulty.

My goal was not to damage the opponents but have them run out of cards. With the right cards you will be dealing with all three at once. To do this I built up my creatures and held them as a deterent to attacks but generally did not attack myself.

Key cards
You can quickly get some good defense up by using Jace's Phantasm which gives it +4/+4 when there are ten or more cards in an opponents graveyard

Howling Mine and Font of Mythos has players draw more cards at the start of each turn.

Jace's Erasure has opponent player put top card into library when you draw a card

Mind sculpt has the opponent drop 7 cards into graveyard. This is great at the beginning and helps get Jace's Phantasm buffed.

Cephalid Broker will have an opponent using up cards with its special ability

My key card was Dreamborn Muse (creature card) which becomes especially potent once you have some Howling mines(HM) and Font of Mythos(FoM) in play. The player has to put the X number of cards from their library to the graveyard during their upkeep where X is the number of cards in their hands.

Once I had Dreamborn Muse in play they were dumping 10-12 cards per turn. With enough HM and FoM they would start each round by dumping 7 cards, drawing 5 or 6 to have 12 or 13 in their hand, casting a few and then having to discard some to get them back to the 7 card limit.

Generally I ignored the Planes card unless it was determental to my strategy and just focused on stripping the opposition of cards

Later, when the opponents had some powerful creatures appearing I was able to use cards to clone them, return them to their owners hand or take control of them to buy some time.

If I got the opportunity to safely damage an opponent I picked on green and with the other two players finished him off by depleting his health. Blue and White were defeated by depleting their library.

All these cards are available with the standard deck. You would benefit from having some extra cards unlock to swell the number of cards in your library but I got this done with 2 cards unlocked.
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