Iron Brigade (PC) achievements

Iron Brigade (PC)

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There are a maximum of 23 Iron Brigade (PC) achievements worth 563 (250)

970 tracked gamers have this game, 84 have completed it (8.66%)

Achievement Details

Settlement Savior in Iron Brigade (PC)

Settlement Savior48 (15)

Complete wave 30 on Survival: Settlement.

  • Unlocked by 95 tracked gamers (10% - TA Ratio = 3.19) 970  

Achievement Guide for Settlement Savior

1,411,855 (837,673)
Achievement won on 30 Aug 13
TA Score for this game: 563
Posted on 31 August 13 at 04:32
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
Ok, first and foremost, this achievement is a great deal harder than the XBLA one. If you rely on turrets only and never kill any enemies, then your fine, but there is so much lag its very hard to hit the enemies straight on. On top of that, be ready to be disconnected when your playing online co-op quite frequently. On to the solution though...

My idea from the XBLA version carries over to this. Basically you start with 2-4 people in a match, then slowly have each one drop out after they place specific turrets to help out the last player standing. Here is the best way I can layout our method though:

I ran a full out assault class:
Core: Karlsson MkV
Legs: Sprint +
Weapon (RT): Albert Sniper
Weapon (RT): The Perforator Machine Gun
Weapon (LT): Albert Sniper
Weapon (LT): HA-S "Razor of the Gods"
Turret #1: Dampening Generator Mk III
Turret #2: Camo Shotgun Turret

NOTE: The problem with this set-up is that not very many people have the camo shotgun turret. It is obtained from beating level 30 of the swamp survival. It is a beast and never dies. Burst transmittors and nobs just roll right over them.

Friend #1 and #2 were both rolling an Engineer class with Piercing Sniper Turrets and Super Shredder Turrets. Thats all they need to make this work.

Friend #1 Strategy
Step 1: Place a sniper turret up by the decoy on the left side (green base). Make sure it is over-looking the center of the level where all the water is.
Step 2: Place a 2nd sniper up along that cliff, on the same side, over-looking the center.
Step 3: QUIT OUT OF THE GAME lol, before wave 6 ends, make sure you out of there

Friend #2 Strategy
Step 1: Place a sniper turret on the right of the two peninsulas nearest to the orange base at the very tip
Step 2: If your on the peninsula looking at your previous sniper, place a 2nd one to the right of it nearest to it possible, overlooking the orange base
Step 3: Make sure to get these 2 down before wave 7 when the Volt Dropper comes out.
Step 4: Make sure to put down 2 super shredder turrets at the start of this peninsula so that nobs cannot make it to the snipers. If they do, your done.
Step 5: On wave 9, quit out of the match. Make sure to be out before wave 10 and the 2nd Volt Dropper of the level comes out.

Now its all on you, but the best part is, the difficulty should be tuned back down because your by yourself, and you should have 4 sniper turrets on the field to help you mow down those Volt Droppers. Now this is going to be hard, but I'm going to try and list the steps I took to get this. Going off of memory though.

Me w/ my assault class
Step 1: Help out your 2 friends as much as possible b/c they're running the Engineer class and dont have very good weapons
Step 2: Place a Camo Shotgun as close to the green base to help protect it.
Step 3: On wave 3, when the breakers get close to the base, activate the green decoy. The beginning is the hardest and you don't want anybody destroying your bases early
Step 4: Place a shotgun turret at blue base
Step 5: During wave 6, about halfway through, activate the orange bases decoy. This will help out this wave but make sure it stay alive for the start of 7. This tricks the Arty into going right and helping all the snipers focus their fire on the Volt Dropper
Step 6: Be ready for the Volt Dropper on wave 7. Be near the orange base in the water and shoot him with both your sniper guns along with machine guns. Try and know where his path is so you can hit him the most. Then make sure to be moving towards the center enemy spawn so when he circles around the green decoy, make sure to be ready for him on the left side of it. These 2 spots were the easiest to hit him. Your first friend should be backed out by now so the turrets should do considerable amount of damage
Step 7: Try and get a couple snipers upgraded to level 2 if at all possible. I can't remember if I had level 2 snipers before the wave 10 Volt Dropper.
Step 8: You'll be by yourself by wave 10 so be ready for it. Take the Volt Dropper out the same way you did before
Step 9: Your Camo Shotgun becomes your best friend as it wont be destroyed. Make sure each base has 2 of these as close as possible
Step 10: I always loved the dampening generators so place these accordingly however you like. I made sure to place a couple maxed out by the super shredders to help them out
Step 11: Start lining up shotgun turrets along the blue and orange base. On the orange side, you can place one near the mushrooms behind the base, but the best spot is to go a little ways up the path where the Jacobs normally stop, and i would place 5-6 along the path right here. On the blue side, same thing. Place 5-6 Shotgun Turrets on the right side of the path. You can place dampening generators along here too if you'd like, but they'll likely die
Step 12: Make sure to have snipers upgraded to level 3 before wave 23 (the next Volt Dropper)
Step 13: Start upgrading shotgun turrets to level 2
Step 14: I kept just running around placing Dampening Generators everywhere to help the shotguns and snipers do the most damage. I remember I placed a few more shotgun turrets in the water in front of orange along with damps cuz the Orange Base always took the most damage.

This is all just what I did to accomplish this achievement. I'm sure there's hundreds of other ways, but I did it this way. I'm copying my wave by wave guide from the XBLA version to help out. These are not 100% the way its going to happen, but it gives you a pretty good idea of whats coming on the next wave.

NOTE: Volt Droppers come on Waves 7, 10, 23, 26 (x2), 29, and 30

Wave 1:
a. Tommy’s center
b. Resistor’s left
c. Tommy’s center

Wave 2:
a. Blitzers center + Burst Transmiters left

Wave 3:
a. Aerials right + Breakers left
b. Noids center

Wave 4:
a. Blitzers left + Arty center
b. Burst Transmiters left + Kathy’s middle

Wave 5:
a. Cathy’s center + Blitzers right + Cathy’s right
b. Cathy’s center + Aerials right

Wave 6:
a. Tommy center (JACOB) + Tommy right
b. Aerials go left

Wave 7:
b. Arty center
c. Nobs center
d. Resisters right

Wave 8:
a. blitzers everywhere

Wave 9:
a. Big willie center
b. Resisters center
c. aerials

Wave 10:
b. big willie left
c. aerials center

Wave 11:
a. breakers left + breakers center
b. noids
c. breakers center
d. bertha right

Wave 12:
a. aerials center/right
b. resisters

Wave 13:
a. aerials center/left
b. blitzers right

Wave 14:
a. resisters center
b. resisters right (JACOB)

Wave 15:
a. amplifier center + Arty center

Wave 16:
a. Burst Transmitter left

Wave 17:
a. amplifier left (JACOB)
b. Resisters left (JACOB)

Wave 18:
a. Big Willie right
b. aerials center

Wave 19:
a. JACOBS! followed by a ton of...
b. blitzers center

Wave 20:
a. Nobs/Kathy's everywhere

Wave 21:
a. Resisters right (JACOBS)
b. Resisters center
c. Nobs right
d. Amplifier (JACOBS)

Wave 22:
a. Big Willie (JACOBS) x3
b. Amplifier
c. Resisters

Wave 23:

Wave 24:
a. Bertha center
b. Bertha center

Wave 25:
a. Burst Transmitters
b. Nobs right

Wave 26: (sand storm)

Wave 27:
a. Big Willie center (JACOBS)
b. Resisters left
c. Wave of jacobs in center behind Willie
d. Resisters center
e. Aerials

Wave 28:
a. Kathys center (JACOBS)
b. Arty center
c. Burst Transmittors left (JACOBS)
d. Bertha right
e. Nobs everywhere
f. Burst Transmittors left (JACOBS)

Wave 29:
a. Arty center (JACOBS)
b. Bertha right (JACOBS)
d. Aerials right

Wave 30: (tip, make sure to have extra turrets in from of the amplifier to keep him a little busy while you take out volt dropper)
b. Amplifier left (JACOBS)
c. Bertha right
d. Arty center
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