4,877
(1,000)

Persona 4: Arena

4.1 from 145 votes
 

3,078 tracked gamers have this game, 7 have completed it (0.23%) | 17 want to boost

There are a maximum of 50 Persona 4: Arena achievements worth 4,877 (1,000)

Achievement Details

C'est Magnifique! Achievement in Persona 4: Arena

C'est Magnifique!1,477 (80)

Complete Score Attack Mode with all characters.

Achievement Guide for C'est Magnifique!

AuthorSolution
FeLizP
226,065
FeLizP
Achievement won on 07 Sep 12
TA Score for this game: 4,877
Posted on 07 December 12 at 01:11, Edited on Yesterday at 07:05
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
Persona 4: Arena C'est Magnifique! The C'est Magnifique! achievement in Persona 4: Arena worth 1477 pointsComplete Score Attack Mode with all characters.

For this achievement you must clear Score Attack Mode with all 13 characters in the game. Score Attack Mode is a much harder version of Arcade Mode where you must defeat every "Unlimited" character in the game which have a much harder and smarter grade of CPU. All 13 of these "Unlimited" opponents have special enhacements such as character mechanics tweeked in their favor, increased vitality, boosted damage output, and other ridiculous buffs. If you played BlazBlue CS Extend it's very similar to its Unlimited Mars mode, however in Persona 4 Arena you are forced to complete it. You cannot tone the difficulty down for this mode as it is automatically pre-set to Hell, and you cannot use a 2nd controller to save you as it is a Single Player only mode. The 13 opponents come in the following order:

1. Yosuke
2. Naoto
3. Yukiko
4. Teddie
5. Kanji
6. Chie
7. Mitsuru
8. Akihiko
9. Aigis
10. Yu Narukami
11. Shadow Labrys
12. Labrys
13. Elizabeth
General Strategy
As with any CPU in a fighting game, in Score Attack there are certain ways to go about defeating specific opponents strategically. Score Attack may seem pretty overwhelming at first but there are exploits such as Furious Actions, Instant Kills, and Bursts that you will be making use of. With enough experience put into this mode with learning the 13 opponents, it will become much easier. Here are some of the more obvious tactics you may want to make use of:

1. Utilize your Bursts wisely. If the CPU suffocates you with a combo don't hesitate to Blue Burst on them to save yourself from losing a round.

2. Save this achievement for later once you have all or most of the other achievements unlocked to gain experience.

3. Keep a look out for your opponents meter. If it's at 50 or higher beware of their powerful SP Skills!

4. Instant Kills are a real X-Factor in Score Attack. Use them in your winning round whenever you can.

5. It's ideal that you try to save your Burst for your winning round. That way at the start you can simply Gold Burst on your opponent to set up for an Instant Kill.

6. Pausing can also be used to help anticipate your opponents attacks. Use this to your advantage.
Score Attack Guides & Walkthroughs
Various Score Attack walkthroughs can be found on Youtube uploaded from different users that can teach you tricks on how to exploit the CPU. Crisiki Misu has exceptional playthroughs with annotations that can be very helpful for players looking to start somewhere with Score Attack mode. His playlist can be found in the link below:

http://www.youtube.com/playlist?list=UUn_EUe6YhNW8sbvd9DfY7Y...

SolitaryGenesis of ps3trophies has his own complete Super-Guide for all 13 characters and the best strategies to use with them versus all other characters in Score Attack Mode and it can be found in the link below. Once there, simply click on the said character's banner and it will lead you to their respective guide.

http://www.ps3trophies.org/forum/2951495-post2.html


360achievements also has its own guide by author, ChaosChao. For a full guide on Score Attack see ChaosChao's Score Attack Discussion thread on 360a for help found below.

http://www.xbox360achievements.org/forum/showthread.php?t=38...

NYOHIRO also has full video playthroughs of Score Attack with all 13 characters and the playlist can be found below

http://www.youtube.com/user/NY0H1R0/videos

Practice Method
Experience is your friend against the CPU in Score Attack and where else to start than Training Mode? There is in fact a way to practice against the Hell difficulty CPU where they will fight in the same patterns as in Score Attack.

1. Go to Training Mode, pick the character you need to train with versus whatever other character you feel you need the most practice against.

2. At the start of training press . There will be an option to set the CPU difficulty to 100. Do so and make sure you set the dummy to CPU.

3. Your training opponent will fight extremely similar to the way the do in Score Attack only minus the buffs.
Use this method to assess the CPU better for when you face them in Score Attack mode. Pressing Back Button to reset the match also helps show you what moves that character likes to do at the start of the match. An example would be Chie going for her Rampage kicks 90% of the time. This helps when finding ways to get the upper hand in fights. You can also play Arcade mode under Hell difficulty as practice if you prefer it that way.

At first this mode will just feel impossible to beat however with enough playtime put into and simple strategies, it will become easier. Although difficult, the CPU can be exploited as they have attack patterns and reactions which make them predictable at times. An easy character to try to beat it with is Kanji if you spam his "Bet Ya Can't Take this" command grab on wake up.



Score Attack Opponent Breakdown
All 13 opponents that you face in Score Attack mode have their own patterns of attacks and ridiculous buffs. It is vital that through experience and failures, you learn their pattern of offense and what to expect from them. Below, I will give general tips on the 13 CPU opponents in Score Attack and the best way to approach them strategically. You don't need to be an intermediate Persona 4 Arena player to best Score Attack mode with all characters. Anticipating the CPU attacks and punishing them with a simple auto-combo or Furious Action will get you through it and of course, the occasional Instant Kill is all you really need.

Yosuke
The 1st opponent in Score Attack and quite frankly one of the more annoying ones. Yosuke is all about Speed Speed Speed and after facing him multiple times you'll start to get his pattern of attacks. Overall pokes work well against him since he spends a lot of time dashing toward you so he'll probably walk into your Auto Combo quite often. Furious Moves work well against a guy like this, especially on wake up. Yosuke loves flying in the air too so watch out for his air shurikens. And once he hits 50+ meter. Watch out for him because half the time he'll go for his Green Tornado move if you let him hit confirm into it.

Naoto
The 2nd opponent in Score Attack. Personally she's the easiest to beat for me at least for most characters. But for others she can actually give trouble in a distance battle. Naoto likes to snipe away at you with her pistol so I like a good close up game with her but you can also turtle and wait for an opening while she's shooting. Most characters though, I recommend a close up game. Her Gun Supers are very punishable too.

Yukiko
The 3rd opponent in Score Attack. Her unblockable flame moves are ridiculous but she's very easy to combo and attack on wake up. Your main worry with her will be once she hits Awakening because has will spam Supers like no tomorrow. Stay close and give her nothing but pressure. Unlike vs Aigis distance is NOT your friend in this fight. Also, during some of the start up animations for her Supers, you can sweep/attack her without really taking any damage if timed properly.

Teddie
The 4th opponent in Score Attack. Overall an easy fight so long as you can avoid Circus Bear. Don't underestimate Teddie. It's total chaos when facing him with the sheer amount of moves he'll throw at you. You'll mainly want to just Punish his Drill Move here. He'll go for it very often either on the ground or the air. His Rocket Super can be easily blocked and if he goes for Circus Bear then you need to Double Jump over it 3 times. Super Jumps also work, but the thing with S.Jumps is that if you time then too soon or too late you're dead. With double jumps you can jump once, pause the game, wait until you see Teddie riding on the ball onscreen, un-pause, then quickly hit up again, repeat 2 more times on the other 2 times he passes. Works every time if you're having problems dodging it. The last thing you need is getting hit by that move.

Kanji
The 5th opponent in Score Attack. Use the turtle tactic against him. Back off and crouch block. He'll spam Lightning strikes and jump but every once in a while he'll yell out "This'll Hurt!" and pounce at you. Just stay crouched moving back and once he lands, Auto Combo him. Repeat until he is dead. Distance is your friend against this guy because one grab could mean the end as his command grab can dish out around 80% health easy. Just keep your distance and you'll be fine. If he corners you, a simple air dash (RB) will get you passed him.

Chie
The 6th opponent in Score Attack. Not so much as difficult but extremely annoying just like Yosuke. You should know by now that she can literally combo ANYTHING into her God Hand which is something you do NOT want. God Hand does 90% damage to you. So once she gets 50+ meter, BACK OFF. And wait for an opening. Chie will give you countless openings, you'll mainly be punishing her Rising Kicks. If not that move, her Cycle Kick(Rampage) seems to be her favorite move. I suggest you use a simple air dash(RB) to bypass it if you have no moves to punish it. Start the fight off with a Furious Action(LB) then back off and wait for a chance to punish her. No shame in Pausing against her as she is extremely dangerous especially up close. Use a Furious Move if you're ever in such a predicament, then wait for another opportunity to punish her Rising Kick with an auto-combo.

Mitsuru
The 7th opponent in Score Attack. This chick is my personal pet-peeve. I 100% recommend guarding at the start of the round because theres a fair chance she'll combo you at the start. She'll freeze you and that's all it takes for her to end you. If you are ever frozen in this fight mash(and wiggle the left stick) like Hell and try to break free. You do not want her to have her way with you, trust me. Mitsuru is no stranger to jumping and guarding so try waiting until she runs at you to attack her or use a sweep move or combo. The best times to punish her are when she calls out her Persona, when she whiffs an SP Skill, or as she's landing. Pausing then hit confirming is my general strategy with her. If she happens to block try to immediately block until you find another opening. She likes to use her Furious Move also so Pause Abuse is recommended here strongly. Only attack when she's open basically because random attacking will only make matters worse.

Akihiko
The 8th opponent in Score Attack. Strategies vary against him so a good overall one is to start with a Furious Attack. Back off and Pause. Wait for him to rush you down(usually he'll yell out "Attack" then use a nice Punish Move of your choice until he's dead. Sweep moves work wonders against this guy as he almost never guards low. If you have BGM and SFX turned to 0 in Sound options you can hear all his cues making this fight easier as well as others. Just watch for his rush down game and his full screen shock super.

Aigis
The 9th opponent in Score Attack. The game becomes a bullet hell against Aigis but there are some clear openings she gives you. At the start of the fight I suggest pausing because Aigis can't usually make up her mind as to whether she'll attack you or zone you. So start out guarding and hold away from her. If you see an opening make sure you use a sweep move or a Furious Attack to knock her down then quickly back away from her. Distance is actually your friend in this fight with the projectile strategy. Once you're full screen away from Aigis she will spam spam spam missiles, bullets and everything else in her Arsenal with an occasional Goddess Shield Super. Wait for a safe moment to shoot a projectile move at her without getting hit yourself, and fire a projectile of your own and if lucky, you'll catch her and she'll pop up only to resume her shooting. Continue to shoot her with a projectile on wake up until she's dead. Just be wary of her Goddess Shield move. Block it, then punish her. If she gets close, Pause and look for an opening to push her back again. For characters with no projectiles like Akihiko you may need to use up-close punishing as your main basis for winning.

Yu Narukami
The 10th opponent in Score Attack. Yu is a combo fiend but attacks like a broken record, very predictable. Like most other strategies just learn to block all his high low repeating combos. Learn to guard against him and punish. He has an endless combo where he cancels special moves into other special moves but if you wait for one of his Raging Lion or swift strikes to whiff that's the best time to punish. Like Youske, he likes to dash toward you if you're fairly close so you may be able to bait him into an Auto-Combo on occasion. He doesnt guard much so you can sweep him if you need to and hit some low punches into your Auto Combo. Pause against him too. He attacks high and low so watch out. His Ziodyne move can even be punished.

Shadow Labrys
The 11th opponent in Score Attack. Shadow Labrys will more than likely start off dashing toward you for an All Out Attack so do the same and grab her using the throw tactic. I re-mapped L-Trigger as Throw to make it easier. Upon throwing her Run up to her and crouch block. Pause and wait for her next attack animation, as you see her rise her Axe, throw again. If she bursts, find your way to grab her again and repeat. If she goes for an attack other than her rising axe attack, be sure to block then punish accordingly. Go for a knock down move then quickly approach her to attempt the throw tactic on wakeup.

Labrys
The 12th opponent in Score Attack.
I found that the throw tactic works fairly well against her. Not sure if thats in all cases but the same tactic for Shadow Labrys should apply here as well. She likes to go for a shorter Axe attack which hits faster than the one Shadow Lab does so the throw tactic can be used at your own risk here. Her Persona attacks come out fairly slow so those can be punished as well.

Elizabeth
Your 13th and Final opponent. She's probably an overrated number 1 difficulty opponent but only because without Pause Abuse she's the biggest threat of them all. And you can make fewest mistakes against her next to Mitsuru. Best overall plan? Memorize her moves, know what spells she's about to do just by looking at the start up animation, guard, then punish accordingly. Her favorite thing to do is summon Thanatos from the start so you'll need to block this then jump over the next action she has him do and go in for the punish. It's good to stay close and anticipate what move she'll do next so that you can Persona break her and hit her with a nice BnB combo. The real X-Factor in this fight is Elizabeth's BURST meter and when she'll decide to use it. It's ideal for her to BURST earlier in the fight so that she doesnt do so while you're smothering her giving her time to heal. Personally, I like to get her in the corner if I can because you do NOT want her Healing and up close you can help prevent that. It happens fast and if she does you'll pretty much lose the match because she gets two full health bars. Since you've made it this far, take this fight more seriously than all previous 12 combined. Pause as much as possible and take it slow. Also don't forget to jump and go into a quick combo whenever she goes for Ghastly Wail in the corner.
Please log in to comment on this solution.