Call of Duty: Black Ops II
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Call of Duty: Black Ops II

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There are a maximum of 90 Call of Duty: Black Ops II achievements (50 without DLC) worth 4,532 (2,000)

123,795 tracked gamers have this game, 1,877 have completed it (1.52%) | 529 want to boost

Achievement Details

Tower of Babble in Call of Duty: Black Ops II

Tower of Babble277 (75)

4 gamers need helpOnline/Offline - These achievements can be obtained in either an online or offline mode.Cooperative + - These achievements can be obtained by two or more players and everyone who has met the requirements will earn the achievement.Difficulty Specific - These achievements require that the game be played on a certain difficulty level. In TranZit, obey the voices.

Achievement Guide for Tower of Babble

AuthorSolution
EvilMoomin
184,940 (124,572)
EvilMoomin
Achievement won on 18 Nov 12
TA Score for this game: 1,813
Posted on 18 November 12 at 19:26, Edited on 07 December 12 at 10:58
This solution has 89 positive votes and 13 negative votes. Please log in to vote.
I want to make a guide that is less ambiguous than many others I've read, so here is my attempt. You need to be on Original difficulty level. This is all we did to get this achievement, we didn't assemble any obelisks or super weapons. This guide does assume you have some knowledge of how to play Zombies.

Step 1:
You need four players. In the bus station EVERYONE needs a windmill turbine. One player needs to have an EMP grenade. So keep using the box as soon as you start. Let one player kill all the zombies for the first 2 rounds and you should have enough money for three turns on the box at the Diner. If you don't get EMPs then restart the game.

Step 2:
Then at the end of the second round leave a couple of zombies alive and have one player look after them at the Diner so the rest of the players can go off to the power room (including the player with the EMP grenades), which is two bus stops after the Diner. Turn on the power by assembling the switch, then turn it off again after the voice tells you to (this step has created the electrical man that you need to kill with an EMP in step 4). Use a turbine to leave the power room and get back to the bus, but don't forget to pick it up again. Two players then walk back the way the bus came to get back to the cornfield and the overhead power line pylon that is there. One player needs to get back on the bus and ride it to the town where the bank is.

Step 3:
Once you have found your way to the pylon through the corn field, knifing the little goblins on the way when they jump on you (Don't hate them, they just want a little love), you need to put 2 turbines down inside the base of the pylon, you will be safe from the goblins here too. When the electrical storm is overhead at the cornfield, kill the remaining zombies to start a new round. (Some guides say that doing this when the storm is overhead guarantees that the electrical man will appear in the cornfield, though in my experience this hasn't been the case, but it doesn't hurt to wait until the storm is overhead, just incase).

Step 4:
You may need to fight a few waves of zombies until the electrical man appears, but when he does, wait for him to get into the centre of the pylon base, then EMP him to kill him. Loads of weird stuf will start happening then at the pylon. The player at the Diner should then put down his turbine under the street light outside the shed with the white doors at one end of the area, this will turn the light on. The player at the town should run back down the road the way they came on the bus (knifing goblins that jump on you) until they get to a street light and put the turbine down under it. Achievement Unlocked.


This address is to an article that I used to get this achievement:
http://www.gamefront.com/black-ops-2-tranzit-tower-of-babble...


EDIT: You don't necessarily need four players, or four turbines, but my guide just explains how I managed to do the achievement. Also why do some people call this an Easter Egg? If there is an achievement for it it's not an Easter Egg.
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