Disney Epic Mickey 2: The Power of Two achievements

Disney Epic Mickey 2: The Power of Two

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There are a maximum of 46 Disney Epic Mickey 2: The Power of Two achievements worth 3,569 (1,000)

10,086 tracked gamers have this game, 252 have completed it (2.50%)

Achievement Details

Who Left These Lying Around? in Disney Epic Mickey 2: The Power of Two

Who Left These Lying Around?46 (10)

Rescue all the gremlins

  • Unlocked by 485 tracked gamers (5% - TA Ratio = 4.55) 10,086  

Achievement Guide for Who Left These Lying Around?

25,058 (14,855)
Achievement not yet won
TA Score for this game: 1,457
Posted on 26 November 12 at 18:54
This solution has 3 positive votes and 2 negative votes. Please log in to vote.
There are 11 gremlins to find in total;

1. When you first come to the Underground you'll have to cross a large area using three 'pillars' of wind. As you come to the other side a quest will trigger called 'Operation Gremlin Drop'. Free the purple gremlin by allowing Oswald to shock the cage, you'll then need to use Mickey and spin attack the cage to free the gremlin

2. The second gremlin is in Rainbow Falls behind a wall that you'll need to 'thin'. As you progress through the level you'll come into a tunnel where a huge paint stream shoots up. Jump on this stream and then jump straight to the tunnel on the other side. Between here and the next stream further down the tunnel is a 'thinnable' wall on your left, behind the wall next to the purple gemstones is a blue gremlin

3. The third gremlin is in Disney Gulch. You can find him quite easily as he is on the ledge above the huge floating boulder

4. Next, you'll need to wait until you reach Bog Easy. When you first get to Bog Easy and defeat the first set of Spinners you can go around the back of the shop, up on the roof to rescue the gremlin

5. The next gremlin is found in Blot Alley. Right near the entrance is the gremlin, free him and he'll help you out later down the line

6. Once you're in the Train Tunnels level you can find the next gremlin in a secret room that can be accessed by thinning a small area of toon on the right wall of the Clock Diorama

7. The next gremlin is in Fort Wasteland. At some point you'll come to a large Ox's head, in front of him is a tree chunk that you can paint. Once painted, jump on the tree and then jump onto the last tree and paint the nest. Jump of this nest to reach a higher ledge where the gremlin is trapped

8. In Floatyard you'll find the next gremlin. You will come along a path where a cave is being blocking by two large cuckoo clocks, before you come to the cave's entrance you'll see the gremlin on a nearby ledge

9. Ventureland is where you'll find the next gremlin. You'll find him inside a cave right next to the construction site

10. When you get to Autopia you'll eventually come to a large garage that's locked. Open it by thinning the control box on the right side and having Oswald reprogram the console, this will cause damage depending on whether you restored the race track in the previous visit. Another way to open is to spin the large wheel in front of the door and then to push the slider below into the tumblers to pick the lock. Either way, the gremlin is inside

11. The final gremlin is trapped in Mad Doc's attic. After you reprogram the last Beetleworx Replicator, Jamface's snow globe crashes and breaks him free, he thanks you for freeing him which counts as a freed gremlin.
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