Monster Madness: Battle for Suburbia
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Monster Madness: Battle for Suburbia

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There are a maximum of 50 Monster Madness: Battle for Suburbia achievements worth 5,974 (1,000)

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Achievement Details

Fashion Show in Monster Madness: Battle for Suburbia

Fashion Show1,773 (70)

Offline Game Mode - These achievements require play in game modes that do not require a connection to any live services, such as Xbox Live.Single Player - These achievements can be obtained by a single player.Cooperative + - These achievements can be obtained by two or more players and everyone who has met the requirements will earn the achievement.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Time Consuming - These achievements require at least 20 hours of play time to obtain. Unlock every character costume.

Achievement Guide for Fashion Show

AuthorSolution
Mr Midnight 1
108,982 (55,555)
Mr Midnight 1
Achievement won on 05 Jun 10
TA Score for this game: 5,944
Posted on 31 July 10 at 10:33
This solution has 8 positive votes and 0 negative votes. Please log in to vote.
The Fashion Show achievement on Monster Madness requires that a player “unlock all character costumes.” When considered as a standalone achievement, Fashion show is long-winded, boring, difficult, glitchy and fairly daunting. You need not worry however, as the achievement is broken down below and is presented with several tips, tricks and exploits that should make this achievement just difficult and glitchy… And that’s not all bad.

I’ve broken this guide down into sections as it is unlikely that ALL of it will be relevant to you, this should make the bits that are useful a bit easier to find.


HOW DO YOU UNLOCK EACH COSTUME?
Each character has 4 costumes

(1) Zack: default costume already unlocked
(2) Zack: level up all guns to LV3 (for Zack)
(3) Zack: complete the game on childsplay *
(4) Zack: S rank every level on childsplay *

(1) Carrie: default costume already unlocked
(2) Carrie: level up all guns to LV3 (for Carrie)
(3) Carrie: complete the game on thriller *
(4) Carrie: S rank every level on thriller *

(1) Andy: default costume already unlocked
(2) Andy: level up all guns to LV3 (for Andy)
(3) Andy: complete the game on horror *
(4) Andy: S rank every level on horror *

(1) Jennifer: default costume already unlocked
(2) Jennifer: level up all guns to LV3 (for Jennifer)
(3) Jennifer: complete the game on madness *
(4) Jennifer: S rank every level on madness *

* This is a stackable unlock. If you complete the game on “Horror” you will not only unlock Andy’s third costume but also Carrie’s and Zack’s as well, but not Jennifer’s as hers is unlocked on the difficulty above Horror.

Armed with this knowledge most of you have probably seen that the main crux of this achievement is S ranking every level on madness (thus completing it). With that in mind, almost everything that follows in this guide will relate to that facet of the achievement.


ONE SIDE NOTE ABOUT WEAPON PARTS
Getting them to LV3

The harder the difficulty you play on the rarer and more exotic the weapon parts you find will be. To quickly advance each weapon to level three, repeatedly play Zack’s House, School Rooftops and Road to the Castle. These three levels are either easy, quick or both to complete, even on madness difficulty. My personal favourite is School Rooftops because it is a healthy mix of short and easy, with a great many checkpoints and few enemies. However a lot of people dislike the escape sequence at the end, so my advice is, find a stage that works for you.


TIPS, TRICKS AND EXPLOITS
How can I make my life easier?

Most of what follows here may have already been mentioned in my guide to completing the game on the madness, however a notable amount of time has elapsed since then, so I’ve got a little extra.

Tip: Use the minigun, radioactive flashlight, nail guns and one other weapon of choice (mine being the cd launcher). Hotkey all of these weapons to your D-pad and as long as they’re all LV3, you have everything you need to get this achievement.

Tip: The minigun is your bread and butter, a boss weapon, a crowd clearer and an accurate gun with a long enough range to cannon-snipe most things before they can even get close. The minigun is useless when you require a weapon that needs to fire immediately OR you need to be quick moving. In both of these instances the radioactive flashlight is your friend. THAT is all there is to using weapons.

Tip: Complete the game as Carrie or Andy (preferably Carrie) as you need to collect the (MADNESS) melee weapon on the last stage. Jennifer’s is glitched and can’t be picked up, Zack’s is hidden in a column during a boss fight making it a pain to get a hold of, Andy’s is in clear site but I hear it is buggy and has frozen many peoples Xboxes. Carrie’s is at the very beginning, easy to find and works perfectly.

Tip: I use EVERY item nearly all the time, except the monkey bombs as they’re slow and weak. You should at all times ensure you are fully stocked on every one of them. They all have a very specific use and are normally the key to survival in some of the games trickiest segments.

Trick: If you face away from a wall, aim downwards, jump and shoot with the minigun, your character will scale the wall and achieve several times their own height per jump. This is a great trick for missing out tricky parts of levels. One usage is the junkyard level in which it is possible to walk nearly all the way to the boss without navigating those tricky booby-traps, another is the monster mash on the penultimate level, wherein it is possible to scale the columns in the middle of the stage and be impervious to 90% of the monsters attacking you.

Trick: You need to find a melee weapon on a stage belonging to that character to get an S rank. If you already know which melee weapon it is, you can choose to start with it (assuming you have found it on an easier difficulty) and begin the game with a D-rank. Unfortunately finding the weapon again WON’T give you a C rank, but every little helps.

Trick: Run away!!! …………………….. and then come back, 99.9% of enemies disappear on this game if you run away from them. Assuming you don’t need the points or the tokens it’s normally the best way.

Exploit: It is possible to collect all the monster parts necessary on a level (and die as many times as you need) and then - with a second controller - spawn another character. Doing this will allow that character to start with all the weapon parts already collected. That character is free to go about his/her business completing the level and getting an S rank (as long as he/she doesn’t die). Make sure you leave enough monster alive to get points and tokens for the new character’s S-rank stats. Consider combing this exploit with the trick above to make VERY light work of some levels.

Exploit: The game asks that you complete a level without dying to get an S-Rank, as well as finding enough tokens/weapon parts/melee weapon and collecting enough points. All of these on their own are not difficult, but together they’re a pain. Well here’s a handy little exploit for you. loading a checkpoint counts as a death, but restarting a level does not. This is really useful… Consider charging through a level, collecting ALL the weapon parts and dying a bazillion times. Then simply press restart level. After you do that ALL the deaths are erased BUT you still have all the weapon parts. This can make the achievement so much easier, especially on levels where finding weapon parts is very long or tricky. If you die again… Don’t panic, simply restart the level and try again… The weapon parts only need to be collected once and you have infinite retries.


18 LEVELS LATER
Which are fairly hard levels, why, how can I beat them?


(1) City: (difficulty high) remember my hints section for this level as the there are millions of weapon parts to collect. Some people have trouble with the basket ball section. Simply use the hologram, and turrets here. The end chase sequence in the buggy is quite hard. My suggestion is learning the layout of the track on childsplay first.


(2) Junkyard: (difficulty low) Use the minigun exploit to glitch out of the map. Try and make as much progress towards the boss as possible and upon reaching the end attack relentlessly with the minigun. If you get hit with a red barrel it’s an instant kill so be careful. The other option is setting him on fire and running behind the buildings. This works well but is slow.


(3) Mall Entrance: (difficulty moderate) Finding those gold zombies is tedious but not difficult. The boss here is annoying, as he has some devastating attacks and your weapons are useless. Remember to use grav mine to get rid of the dolls and keep a steady rhythm going on your throw attacks.


(4) Mall: (difficulty high) When charging the carts use the turret item and the vacuum, this can be used as a shield against most attacks, but you should let go of the trigger frequently to hurl all the items at the enemies, especially those chubacabras (I hate them so much). Shopping cart Billy is tricky in his second form as one crash will result in your death. Drive in quite small concentric circles. Billy’s juggernaut has a large turning circle and this will prevent him from boosting into you.

(5) Graveyard: (difficulty high) The difficulty of this level stems entirely from its length. I would argue that the hardest part is riding the large elevator down to collect the bone. You can actually jump off the elevator here and stand near the column that the lift descends on. This is great as the enemies charge you and fall to their deaths. Obviously don’t forget you have a monster talisman here. I think the Vampire talisman is potentially the most useful and powerful on the game. Using your beam attack will recharge your healthy PLUS you can hover.

(6) Catacombs (difficulty V. high) A difficult fight, followed by a huge monster fest with a wrecking ball, followed by a vehicle section, followed by a boss fight in which you must throw destructible scenery. I think I’m right in saying that this is the second hardest level and by a very large margin. Use my technique of racing through the level and pressing restart (if you die) when you find all the weapon parts. This level is arduous mainly because there are millions of weapon parts to get a hold of. You are safe from the wrecking ball IF you stand at the exit point near the fence (where you would leave this area) what’s quite nice about this is that most of the monster won’t attack you or even be aware of you if you are this far away… Thus if you wait long enough, the wrecking ball will do the work for you. Use turrets, mines and HI-FI’s on the vehicle section. Use holograms on the grim reaper, as these will distract the harpies that attack you.

(7) Castle (difficulty low) If you work your way through this level up to the point where you have finished the monsterfest with the bouncy floor. You can spawn in another character. There are more than enough enemies to achieve the necessary points and monster tokens before the end of the level. Especially if you kill people with mines for extra points. Simply use the minigun on Dracula, he’s down in about 5 seconds straight.

(8) Finale (difficulty V. high) Start with Carrie, collect all the weapon parts from around the outside of the stage using the trampolines. Collect her ultimate weapon from one of these platforms. The devil can be killed with nothing more than minigun fire, but if you want to force the issue you can use the conscience power. After defeating him walk back through the portal. Larry tools is weak and slow… So you must use this time effectively, move around the stage collecting all the weapon parts, including those well hidden ones behind monster stasis tanks and in columns. Use the monsters in these tanks to free, kill and earn points (and tokens)… Right, that should be A weapon, Tokens, weapon parts, score… Now you’ve just got to survive… The vehicle section is a pain… But unfortunately I can offer little in the way of guidance… Just keep trying and dying until you know it like the back of your hand. In the case of the hover-boat at the end of this section, slow down, take your time and constantly jump…





KILLING LARRY TOOLS

RUN!!! At first, you should be able to get to Larry in one go and only be attacked once… Collect the donuts from the Janitor and board the platform. And throw them down his throat when he starts to laugh… He will laugh after every fifth attack. I personally stand to the right of the platform about three quarters of the way back from Larry… The only really worrying attack is his purple lightning… You must be ready at a moments notice to leap out of the way when this is coming… Try to learn the variations of this attack as some of them are not harmful where you are standing on the platform. After you have fed him 5 donuts, he will fall down… Equip your radioactive flash light stand between his legs… (yes really, I’m not making a lewd joke here) and fire… It will do precisely a quarter of his life in damage… SO now all you have to do is that whole thing three times more and you’re done.

If you’re injured by more than 50% when you’re trying to approach Larry the next time, use your Frankenstein power. You can charge through his power chords with little damage and arrive at his feet. Consider this a freebie when reaching him…

If you’re injured the third time, hide behind the rubble and buildings on this stage when he is playing his power chord attacks. There are three boxes behind these structures… If you need health, they will contain it…

If you’re injured the fourth and final time you have to charge him use your foam dome item, wait until you are replenished and make your way towards him again… Keep an eye on your ammo supply here as well… There will hopefully be a crate or two left if you’re in dire need.



He will die, and the achievement (assuming this is the last level you need to S rank) will pop up… My advice is go for it… The main thing that makes this achievement hard is that YOU DON’T LIKE THE GAME. If you can overcome that hurdle then you can get this achievement…
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