Hitman HD Pack achievements

Hitman HD Pack

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There are a maximum of 50 Hitman HD Pack achievements worth 2,611 (1,000)

9,992 tracked gamers have this game, 858 have completed it (8.59%)

Achievement Details

All sniper rifles collected in Hitman HD Pack

All sniper rifles collected31 (10)

Contracts: Collect all sniper rifles and display them in the Hideout

  • Unlocked by 1,018 tracked gamers (10% - TA Ratio = 3.12) 9,992  

Achievement Guide for All sniper rifles collected

67,605 67,605 GamerScore
Achievement won on 04 Feb 13
TA Score for this game: 2,611
Posted on 04 February 13 at 06:19, Edited on 04 February 13 at 06:22
This solution has 11 positive votes and 0 negative votes. Please log in to vote.
After completing the mission with the firearm you have save and start he next level. You can quit to the title screen and select Continue on the menu to receive a full list of selectable missions. Just remember to complete it on your most current save as not to get shorted any firearms. Also DO NOT take weapons into levels and leave them, otherwise they are GONE. Then you'll have to recover them or be rewarded them again.

For the most part once your gain and finish the mission with the missing weapon, the achievement will pop right as your saving and changing to the next level. This saves you from having to go into the training room just to verify. Here is my list currently of sniper rifles and I'm also providing levels where certain firearms can be found:

1 - Enforcer Sniper
*Asylum Aftermath (gun cabinet upstairs by the circular staircase)
*Beldingford Manor
*Lee Hong Assassination

2 - Dragunov Sniper
*Asylum Aftermath (carried by police standing by their cars at the gates)
*The Meat King's Party
*The Bjarkhov Bomb
*Rendevouz in Rotterdam
*Slaying a Dragon

3 - R93 Sniper
*Deadly Cargo (very far corner warehouse roof, accessed via a inside ladder)
*The Seafood Massacre

4 - W2000 Sniper
*Traditions of the Trade
*Slaying a Dragon (standard equipment in suitcase, just take it with you)
*The Wang Fou Incident
*The Seafood Massacre
*Lee Hong Assassination
*Hunter and Hunted

5 - PGM Sniper
*Hunter and Hunted (rooftop sniper can drop it upon death to the street)

As for the PGM Sniper, this is by far the most difficult weapon to gain. On the last level, Hunter and Hunted, outside the buildings across the street, highlighted by blue neon lights, there is a lone SWAT sniper across on the rooftop. I tried my best to develop a surefire way to get the rifle and came up with a combination of scenarios that work, but are not 100% and are very treacherous. The main flaws in each way is that you can't predict enemy movement, and if you are working a weapon completion on Professional difficulty like I did, it is just damn hard. What I ended up doing was selecting silenced weapons and guns from the first level I could easily go back and get. I tried several times (hours) and decided this was the fastest way for me to just get business done.

On each instance, from the point you start the level the police are outside at the second floor landing coming up to the third. I took an AUG rifle and exited the room via the white doors on the right and quickly took aim at the sniper. He is just to the right and across the street. Once you fire on him, he'll take aim, and drop the rifle upon dieing. I would always make sure I could see the rifle drop to the street below. (Even turning up the brightness on my TV because there isn't time to waste in this level). As soon as that is done you can VERY FAST run out of the room, and straight ahead taking the first room on the right. If you're spotted, that is ok, because the only glitch to this level is that 80% of the time as soon as you cross the balcony or enter into the animation, the police won't shoot you. This helps two ways. In one way you can just leave, re-enter the hotel, hit the lights and slip downstairs. In another way, you can kill the police, cross over, take a uniform, then cross back the same way to turn the lights off and escape.

The only downside to all of this is that I found on the streets the guards might randomly blow your disguise, or when you pick-up the rifle, you blow your disguise. I have no idea why sometimes it does and sometimes it doesn't. You could try to pick them off one by one from a distance, just make sure you equip every concealable silenced weapon you can. On my final run, I took the mini gun and just mowed everyone down. I did my little aim out the window and took the sniper out with my pistols, picked up the mini gun, taunted the guards down the hall, and then just held back and gunned everyone coming through the door down. At one point, I took a disguise, this might give a split second life saver when they come in the door. The mini-gun causes more smoke and flashes so it gets a little tense. After everyone is gone, there will be just a few officers roaming the lower halls, in the alley, and on the street corners. Take them from a distance, grab the rifle, take out the target, and run like hell.
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