BattleBlock Theater achievements

BattleBlock Theater

3.8 from 3412 votes

There are a maximum of 30 BattleBlock Theater achievements worth 1,393 (400)

76,751 tracked gamers have this game, 834 have completed it (1.09%)

Achievement Details

Armed and Dangerous in BattleBlock Theater

Armed and Dangerous18 (10)

Collect all the weapons in the Gift Shop by unlocking or trading.

  • Unlocked by 22,923 tracked gamers (30% - TA Ratio = 1.82) 76,751  

Achievement Guide for Armed and Dangerous

130,874 (72,600)
Achievement won on 13 Apr 13
TA Score for this game: 1,146
Posted on 13 April 13 at 21:41, Edited on 16 April 13 at 20:33
This solution has 19 positive votes and 0 negative votes. Please log in to vote.
This achievement is for purchasing all the weapons from the gift shop. The weapons are bought from the cats on the upper floor of the gift shop for a price of 5 yarn each. When you purchase a weapon you receive a random one from among those you do not yet have (no repeats). In total there are 13 weapons (exploding Frisbee, grenade, boomerang, yarn ball, fireball, ice block, fan, vacuum, top hat, plasma ball, paper airplane, frog bomb, acid ball), but you always start out with the Frisbee weapon, so in order to get this achievement you need to purchase 12 weapons total (assuming you dont trade any weapons away). This will cost 60 yarn balls.

One yarn is hidden on each story level, if you collect it over the course of the level and then finish the level you will earn it. Each yarn can be earned only once, if you repeat the level you won’t gain an additional yarn, though I believe that normal and insane mode count as separate levels for this purpose, and I know that solo and coop count as separate levels.

Alternately there is a way to gain infinite yarn by exploiting a glitch in the trading interface, though it is somewhat tedious. If you have no yarn, and you open up the trade interface, and then select the spot where 1 yarn would normally be (directly above the 0 gems slot) then it will in fact let you choose 1 yarn to offer up to trade (even though 1 yarn did not actually show up as something you could offer). When you execute such a trade, your yarn will remain at zero, but your trading partner’s yarn will increase by one yarn, thus 'creating' a yarn. No other spots on the trading interface seem to follow this behavior (ie if you select something you don’t have on any other spot you end up not changing your offer at all). If you use a disposable profile with no yarn in local mode, you can continuously trade yarn to yourself until you have 60 yarn, and then purchase all weapons.

I am not sure when or if this glitch (which I would surmise is unintentional on part of the developers) will be patched but I will try and update this solution if changes are made that break this method.
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