Sacred Citadel achievements

Sacred Citadel

3.1 from 771 votes

There are a maximum of 35 Sacred Citadel achievements (30 without DLC) worth 1,234 (500)

14,918 tracked gamers have this game, 781 have completed it (5.24%)

Achievement Details

Wingmen in Sacred Citadel

Wingmen17 (10)

Juggle an enemy together with another player.

  • Unlocked by 5,086 tracked gamers (34% - TA Ratio = 1.71) 14,918  

Achievement Guide for Wingmen

288,755 (152,880)
Achievement won on 16 Apr 16
TA Score for this game: 1,234
Posted on 16 April 16 at 03:39, Edited on 17 April 16 at 14:18
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
Now, this is simple if you have another person with you, but less so if you're doing it alone like me. This is how to unlock it either way, and it doesn't matter if you do it split screen or over Xbox Live. As long as you have at least two people, you're golden. (See below if you don't have a second person.)

Anyway, if you're getting this achievement with a friend, one of you has to be at least level 4. It doesn't matter which class you pick, because all classes unlock the Uppercut ability at level four. For all classes, this ability is cn_Xcn_LSucn_Y, though you can hit cn_X up to three times before hitting cn_LSucn_Y. After one of you hits the guy into the air, just have the other person hit them with a standard cn_X attack before they hit the ground. The cn_Y attack also works but is harder to time because of the wind-up. Jump into the air if you feel like it. A third or fourth person could also hit the enemy, unlocking the achievement for whoever hit the enemy into/while in the air. You'll all nab the achievement, and then you can high-five each other.

If you're like me and don't have any friends who are willing to come over to help you with achievements, then there's another way. This way obviously works for doing it with two players, but the set-up is more important than above. Plug in two controllers and sign-in. Choose the Mage for one account and whichever second class for the second controller. Level the Mage up to level six. Mage also unlocks Uppercut at level four, but at level six they unlock the Stasis Blast, which is cn_Xcn_LSucn_Ycn_Y. This is similar to the Uppercut ability, so you can hit cn_X up to three times before continuing the combo.

Now, the reason you need to use Stasis Blast is because after knocking them into the air, it will freeze them there for a couple seconds. (Make sure to release cn_LSu before hitting cn_Y the second time.) This gives you enough time to grab the second controller, run over to the enemy, jump up, and then hit them for the achievement. Since it was just you, you'll have to high-five yourself. It lacks the same "oomph" as high-fiving someone else, but do what you gotta do. And if you're with other people and you're having trouble with the timing using the standard Uppercut, then this Stasis Blast method will work too.

Hope that helps, and good hunting.

Edit: You knock smaller enemies higher into the air than larger enemies. Go for a miner (Act 1, Level 2) or one of the forest beasts (Act 1, Level 3) rather than an orc or brute. The orcs stay in the air for such a short period of time you might not even be able to hit cn_Y fast enough the second time to actually freeze them in the air. It goes without saying, but huge enemies like bosses or yetis are too heavy to knock into the air.

It's possible to knock the small flying bugs into the air, though it's difficult to do so because they bob and weave so much. Besides that, they don't start appearing until Act 3, and there's no point waiting that long. Piranha-frogs are also a possibility, but they don't appear until Act 2, and again, there's no point waiting that long. If you find you're killing enemies too quickly, switch to weaker weapons at the blacksmith.
There are 2 comments relating to this Solution | Please log in to comment on this solution.
Do you have a question about this achievement? Please post it in the Sacred Citadel Forum