Ascend: Hand of Kul
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Ascend: Hand of Kul

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There are a maximum of 30 Ascend: Hand of Kul achievements worth 1,002 (400)

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Achievement Details

Achievement Guide for Transcend

AuthorSolution
ZelinkTheOne
172,321 (103,020)
ZelinkTheOne
Achievement won on 04 Oct 13
TA Score for this game: 1,002
Posted on 28 September 13 at 08:28, Edited on 03 December 13 at 00:57
This solution has 65 positive votes and 17 negative votes. Please log in to vote.
Not working on this guide anymore. Information might be outdated due to updates to the game. If there is something that seems wrong, I have no idea why since I haven't touched this game since I finished working on this guide on the month of this game's release.

This guide is brought to you by myself and Pulssse.


The transcend achievement is a grind-y achievement that requires to reach level 56-60 and have at least 8 ascensions. It is best to ascend as soon as possible in order to both get this achievement and to earn more emblems if you continue to ascend after the first 8 ascensions. Once you hit the 8th ascend, if you want this achievement faster, stop ascending and grind to level 60. Otherwise, you can ascend every moment possible and earn more emblems!

Transending will wipe out everything you have except emblems (reason why you should ascend more) and souls. All weapons, armor, spells, runes, etc. will be removed even if they are legacy items. You will also unlock a pillar in the Gods presence so that you have 2 free pillars to make legacy items with. The story is reset so you do have to go through the entire game again to make everything available again. You do keep your previously ascended champions and your transcending champion becomes one of these champions as well.

It can take 40-60 hours to obtain this achievement when on fast track. If you take your time and collect souls, take back altars/shrines, explore, work on other achievements, etc., it's likely to take longer.


~~~~~~~~~~~~~~~~~~~~XP (Experience)~~~~~~~~~~~~~~~~~~~~

1. XP Boost Blessings
- These cost 8,000 Souls to buy and last the normal 30 minutes. But why buy the boosts? If you can get a friend to meet up with you in the game, you can both use them on each other. The best way to meet up with a friend is to just go to the exact same spot as each other and hope you see each other, if not, try a different area.

- These are only obtainable by people in the Void faction unless you make it a Legacy item and carry it over with you to another faction. Even at that point, once they are used up, you will no longer find them in random chests.

- These can be stacked to increase time. Two blessings will lead to a 60min boost. The buff will in fact carry over when you ascend, so don't feel like it's a waste when you really want to ascend.

2. Double XP Boost
- This is less recommended because it costs nearly double the XP Boost Blessings at a cost of 15,000 souls. However, these apply directly to yourself so you don't have to worry about hassling a friend to help you out or a random player giving you a XP Boost Blessing.

3. Executions
- Executions occur on enemies when you have them at low health and the A button pops over their head. Anytime you see that A, instantly hit A, even if the enemy is across the room. The enemy will teleport to you and the execution will occur. You will get the regular experience and then double that on top of that (In the end, you get 3X the experience).
- You want to execute as much as possible for faster and more early experience.

4. Farming ~ Chain Lightning/Black Hole/Meteor Storm
- For this farm, you need to go to Ruined Cliffs, Ring Of Bones. Once you spawn at the warp zone, take a left and head towards the lore area. Get the enemies to spawn and then use either Chain Lightning (maxed upgrades might be best) to take out 'all' of the enemies or utilize Black Hole to make all these enemies go towards one spot for easy killing or even raining down Meteor Storm why you finish up the scraps. I'd actually suggest not going to the Witch Doctors and Ogre afterwards as you can just go to the map and re-warp to the same spot and take the enemies out normally until you spell(s) is ready. At that point, re-warp to the same spot and go at it.




- This video displays the farming method with little to no upgrades on each the Chain Lightning, Black Hole, and Meteor Storms spell. It gets easier and faster with more upgrades.


~~~~~~~~~~~~~~~~~~~~Souls~~~~~~~~~~~~~~~~~~~~

1. Buying Souls
- Highly unrecommended, unless you honestly have money to blow. It's nice to support the the game, but I'd suggest directly supporting them if possible. Just spend your souls wisely.

2. Store Items
- Also not recommended. All items we have used have been from chests and have done very well. Sure you will see tempting items in the store, but it's pretty much a waste of souls. Now, if you want some of the funnier-looking items or you want to complete the 'style' or 'look' of your character, sure go ahead, but if you are trying to save souls for bigger, more expensive items, don't waste too many in the store.

3. Combos
- Simple, higher combos get you more souls for the kills. However, once you hit the 100 hit combo, you are stuck at 11x souls until you hit the 200 combo mark which brings you up to the 12x souls. So don't worry too much about combos, just try not to get hit.

4. Naked Method
- Repairing items costs a shit ton of souls over time (A level 4 weapon of mine cost 11,000 souls to repair at one point). This method, the Naked Method, requires you to never use your good or main armor unless you are in dire need of it to win a fight against an ascended player. Since you can't just un-equip your armor, you need to put a crappy armor set on and once that armor set is broken, don't change your armor. This way, you never have to pay souls for repairing your armor. You will have to pay souls for repairing/upgrading your weapon, but that's nothing compared to all armor as well.

- You might die a little more without armor, but if you play smart and utilize spells a lot (less weapon usage), you will play the game with ease while naked. I've been using the naked method for a while and been able to buy whatever I want for the most part (Transmutation, Confuse, etc.) without worry.

5. Chests ~ Hand Of Kul Chest
- You can always just not fight enemies, go throughout the map (dungeons especially), and just get the items from chests and sell them for a lot of souls.

- The chest that gives you the Gold item after you beat Kul actually refreshes just like every regular chest, so make sure to grab this every day you play!!!!!!!

- The location of the chest is in the Mount Crimhorn zone under the Hand Of Kul level at the top of the steps.


6. Selling Items
- Make sure to sell all Weapons, Armor, Boosts, Runes, & Curses that you don't have as a Legacy item or don't plan on making a Legacy item. When you are ready to ascend, go through your inventory and sell these items as they will just disappear otherwise.




~~~~~~~~~~~~~~~~~~~~Spells~~~~~~~~~~~~~~~~~~~~

Void Faction Spells:


~~Will add videos displaying spells against different enemies.




~~~~~~~~~~~~~~~~~~~~Dungeons~~~~~~~~~~~~~~~~~~~~

* Blue Chests will give Runes/Blessings/Curses/Souls

$ Gold Chests will give decently better items

# Black Chests will give the best chance at good gear

+ Special type of dungeon that is only accessible by being part of the faction. Void dungeons by people in the Void faction, Light dungeons by people in the Light faction, & Dark dungeons by people in the Dark faction. These dungeons can be bypassed by anyone in any faction if they buy the corresponding Mask in the store(30 minute time limit).


Faction Dungeons:
-Void
1. Ruined Cliffs, The Battlements, Puzzling Path
2. Ghostfang Widlands, Shadow Glen, Time's Doom
3. Arkan Moors, Well Of Gloom, Cave Of Betrayal
4. Valley Of The Dead, Tempe Gates, Eternity Vault

~ Void creatures can use basic void spells.

-Dark
1. Ruined Cliffs, The Battlements, Darkstone Mausoleum
2. Ghostfang Wildlands, Heart of Kul, Well of Cinders
3. Arkan Moors, Gor Loch, Shadowrock Tomb
4. Valley of the Dead, Skull Pit, Pain's Embrace

~ Dark creatures can use basic dark spells.

-Light
1. Ruined Cliffs, The Battlements, Whiterock Chamber
2. Ghostfang Wildlands, Wisp Grove, Whitestone Gardens
3. Arkan Moors, Lost Marsh, Illuminated Path
4. Valley of the Dead, Skull Pit, Crucible Law

~ Light creatures can use basic light spells.



Region: Highlands
~~~~~~~~~~~~~~~

Zone: Mount Crimhorn
1. Crimhorn Summit - Hell's Heart
Basic Enemies: Bats/Wolves
Chests: 4 (1 Gold$)

2. Crimhorn Summit - Mist Hollow
Basic Enemies: Broodlings/Wolves/Witch Doctors
Chests: 5 (1 Gold$)



Zone: Ruined Cliffs
1. The Battlements - Puzzling Path ~~Void+
Basic Enemies: Void Broodlings, Void Wolves, Void Shielded Trolls
Advanced Enemies: 1 Ascended Champion, 2 Ogres
Chests: 16 (3 Blue*, 4 Gold$, 1 Black#)

2. The Battlements - South Gatehouse
Basic Enemies: Bats, Witch Doctors, Broodlings
Advanced Enemies: 1 Ogre
Chests: 10 (4 Blue*, 2 Gold$)

3. The Battlements - North Gatehouse
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre
Chest Count: 9 (3 Blue*, 1 Gold$)

4. The Battlements - Whiterock Chamber ~~Light+
Basic Enemies: Light Broodlings, Light Shielded Trolls, Light Wolves
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 15 (3 Blue*, 5 Gold$, 1 Black#)

5. The Battlements - Darkstone Mausoleum ~~Dark+
Basic Enemies: Dark Broodlings, Dark Shielded Trolls, Dark Wolves
Real Enemies: 2 Ogres, 1 Ascended Champion
Chest Count: 21 (4 Blue*, 5 Gold$, 1 Black#)

6. The Gray Fane - The Gray Tomb
~Level 1~
Basic Enemies: Broodlings, Shielded Trolls, Witch Doctors
Chest Count: 5 (3 Blue*, 2 Gold$)

~Level 2~
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre Brute
Chest Count: 14 (3 Blue*, 4 Gold$, 1 Black#)

7. Fortress Ur - Fortress Gatehouse
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre Brute
Chest Count: 8 (3 Blue*, 1 Gold$)

8. Fortress Ur - The Pit Of Heresy
~Level 1~
Basic Enemies: Broodlings, Shielded Trolls, Witch Doctors
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 10 (2 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 9 (6 Blue*, 1 Gold$)

9. Kung Gol - Cave Of Eyes
~Level 1~
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Chest Count: 2 (1 Gold$)

~Level 2~
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre Brute
Chest Count: 9 (2 Blue*, 1 Gold$)

10. Ring Of Bones - Tomb Of Dakrum
~Level 1~
Basic Enemies: Broodlings, Troll Warriors, Shielded Trolls
Chest Count: 9 (1 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Broodlings, Troll Warriors, Shielded Trolls
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 9 (2 Blue*)



Zone: Ghostfang Widlands
1. Sullan Hollow - The Underguerns
~Level 1~
Basic Enemies: Broodlings, Wolves, Witch Doctors
Real Enemies: 1 Ogre
Chest Count: 7 (1 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Bats, Troll Berserkers, Shielded Trolls, Broodlings, Witch Doctors
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 10 (2 Blue*, 2 Gold$)

~Level 3~
Basic Enemies: Broodlings, Troll Berserkers, Wolves, Shielded Trolls, Bats
Real Enemies: Vine Bear
Chest Count: 7 (1 Blue*, 3 Gold$, 1 Black#)

2. Shadow Glen - The Overgrown Depths
~Level 1~
Basic Enemies: Bats, Wolves, Witch Doctors
Real Enemies: 1 Ogre
Chest Count: 10 (1 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Broodlings, Troll Berserkers, Shielded Trolls
Real Enemies: 1 Ogre, 1 Ascended Champion, 1 Ogre Brute
Chest Count: 6 (3 Blue*, 1 Gold$)

~Level 3~
Basic Enemies: Wolves, Broodlings, Bats
Real Enemies: Vine Bear
Chest Count: 8 (1 Blue*, 1 Gold$)

3. Shadow Glen - Time's Doom ~~Void+
~Level 1~
Basic Enemies: Void Broodlings, Void Witch Doctors, Void Shielded Trolls, Void Troll Berserkers
Real Enemies: 2 Ogre, 1 Ogre Brute
Chest Count: 10 (2 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Void Broodlings, Void Shielded Trolls, Void Witch Doctors, Void Shamans
Real Enemies: 1 Ascended Champion
Chest Count: 12 (4 Gold$, 1 Black#)

4. Wisp Grove - Whitestone Gardens ~~Light+
~Level 1~
Basic Enemies: Light Broodlings, Light Shielded Trolls, Lights Troll Berserkers, Light Witch Doctors
Real Enemies: 1 Ogre Brute
Chest Count: 6 (3 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Light Broodlings, Light Witch Doctors, Light Shielded Trolls, Light Troll Berserkers
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 8 (1 Blue*, 5 Gold$, 1 Black#)

5. Heart Of Kul - Well Of Cinders ~~Dark+
~Level 1 ~
Basic Enemies: Dark Broodlings, Dark Shaman
Real Enemies: 1 Ogre Brute
Chest Count: 5 (3 Blue*)

~Level 2~
Basic Enemies: Dark Broodlings, Dark Troll Warriors, Dark Shielded Trolls
Real Enemies: 1 Ascended Champion
Chest Count: 6 (1 Blue*, 3 Gold$, 1 Black#)

6. Heart Of Kul - Roots Of The Primordial
~Level 1~
Basic enemies: Bats, Wolves
Real Enemies: Snow Wolves
Chest Count: 5 (1 Blue*, 2 Gold$)

~Level 2~
Basic Enemies: Broodlings, Shielded Trolls, Wolves
Real Enemies: 1 Spear Brute
Chest Count: 11 (6 Blue*, 1 Gold$)

~Level 3~
Basic Enemies: Broodlings, Wolves
Real Enemies: Snow Wolf(s), 1 Ascended Champion
Chest Count: 4 (2 Gold$)

~Level 4~
Basic Enemies: Broodlings, Witch Doctors, Troll Berserkers
Real Enemies: Vine Bear, 1 Spear Brute
Chest Count: 10 (3 Blue*, 4 Gold$, 1 Black#)

7. Glade Of The Stalker - Tomb Of Kaiden
~Level 1~
Basic Enemies: Broodlings, Troll Berserkers, Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre, Vine Bear, Snow Wolf(s)
Chest Count: 19 (3 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Broodlings, Witch Doctors, Shielded Trolls, Wolves
Real Enemies: Snow Wolf(s), Spear Brute
Chest Count: 11 (4 Blue*)



Zone: Arkan Moors
1. Well Of Gloom - Tomb Of Orveus
~Level 1~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Shamans, Shielded Trolls
Chest Count: 15 (8 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Shamans, Shielded Trolls
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 8 (3 Blue*, 1 Gold$)

2. Well Of Gloom - Ruined Barrow
~Level 1~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Real Enemies: 2 Ogres, 1 Ogre Brute
Chest Count: 8 (3 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers, Poison Shamans
Real Enemies: 1 Ogre, 1 Spear Brute
Chest Count: 8 (3 Blue*, 1 Gold$)

3. Well Of Gloom - Cave Of Betrayal ~~Void+
~Level 1~
Basic Enemies: Void Broodlings, Void Shamans, Void Witch Doctors, Void Troll Berserkers
Real Enemies: 1 Ogre Brute
Chest Count: 7 (4 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Void Broodlings, Void Shielded Trolls, Void Witch Doctors, Void Shamans, Void Troll Berserkers
Real Enemies: 1 Ascended Champion
Chest Count: 14 (4 Gold$, 1 Black#)

4. Tower Of Broken Souls - Tower Chambers
~Level 1~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Real Enemies: 1 Ogre Brute
Chest Count: 7 (4 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Shamans
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 11 (2 Blue*, 3 Gold$, 1 Black#)

5. Gor Loch - Shadowrock Tomb ~~Dark+
~Level 1~
Basic Enemies: Dark Broodlings, Dark Troll Warriors, Dark Troll Berserkers
Real Enemies: 1 Ogre Brute
Chest Count: 5 (1 Blue*)

~Level 2~
Basic Enemies: Dark Broodlings, Dark Shamans
Real Enemies: 1 Ascended Champion
Chest Count: 6 (2 Blue*, 3 Gold$, 1 Black#)

6. Gor Loch - Storerooms
~Level 1~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 7 (2 Blue*, 3 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Shamans
Real Enemies: Ascended Champion
Chest Count: 6 (3 Blue*, 1 Gold$)

~Level 3~
Basic Enemies: Broodlings, Witch Doctors
Chest Count: 5 (3 Gold$, 1 Black#)

7. Gor Loch - Lost Chasm
~Level 1~
Basic Enemies: Poison Broodlings, Poison Troll Berserkers, Wolves
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 13 (4 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Shamans
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 9 (2 Blue*, 2 Gold$)

8. Fangs Of Rei - The Ancient Overlook
~Level 1~
Basic Enemies: Poison Broodlings, Poison Troll Berserkers
Real Enemies: 1 Ogre, 1 Ascended Champion
Chest Count: 7 (2 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Shielded Trolls
Real Enemies: 1 Ogre Brute
Chest Count: 8 (5 Blue*, 1 Gold$)

~Level 3~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Chest Count: 4 (1 Gold$)

9. Lost Marsh - Illuminated Path ~~Light+
~Level 1~
Basic Enemies: Light Broodlings, Light Troll Berserkers
Real Enemies: 1 Ogre, 1 Ogre Brute
Chest Count: 5 (1 Blue*, 2 Gold$)

~Level 2~
Basic Enemies: Light Broodlings, Light Troll Berserkers, Light Shielded Trolls
Real Enemies: 1 Ascended Champion
Chest Count: 9 (2 Blue*, 4 Gold$, 1 Black#)

10. Lost Marsh - Shadow Of Rel
~Level 1~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Real Enemies: 1 Ogre Brute
Chest Count: 8 (5 Blue*, 1 Gold$)

~Level 2~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Real Enemies: 1 Ascended Champion
Chest Count: 6 (3 Blue*, 1 Gold$)

~Level 3~
Basic Enemies: Poison Broodlings, Poison Witch Doctors, Poison Troll Berserkers
Chest Count: 6 (3 Gold$, 1 Black#)



~~~~~~~~~~~~~~~~~~~~Other Information~~~~~~~~~~~~~~~~~~~~

~ To 'ascend' to the top of the throne-based leaderboard, you need to have the highest staged gear and most expensive, fully upgraded spells. This entails ascending with spells that cost 40,000 souls and up with all upgrades, having your armor and weapon at stage V, etc. This is only current information though, it is possible that it could change.
This was told to us by xShadowStormx himself.

- When you ascend, all chest reset except for the chests in the area you are in!

~ If you ascend with broken armor, the armor shows as equipped and the stats are still added to the character. I tried to transcend naked, but the armor shows up with their full stats.
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