Call of Duty: Black Ops II achievements

Call of Duty: Black Ops II

4.0 from 9447 votes

There are a maximum of 90 Call of Duty: Black Ops II achievements (50 without DLC) worth 4,529 (2,000)

182,502 tracked gamers have this game, 2,477 have completed it (1.36%)

4.3 from 40 votes

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45,498 tracked gamers have this dlc pack, 6,133 have completed it (13.48%)

There are a maximum of 10 achievements worth 618 (250)

There is 1 review | Estimated completion: 6-8 hours

Achievement Details

Mazed and Confused in Call of Duty: Black Ops II

Mazed and Confused82 (35)

In Buried, survive an entire round within the maze on round 20 or higher.

  • Unlocked by 16,542 tracked gamers (36% - TA Ratio = 2.34) 45,498  

Achievement Guide for Mazed and Confused

187,326 (91,080)
Achievement won on 06 Jul 13
TA Score for this game: 4,529
Posted on 08 July 13 at 00:42, Edited on 19 July 13 at 15:39
This solution has 20 positive votes and 2 negative votes. Please log in to vote.
The achievement is straight forward. Assuming you know the map and have a feel for it and know where stuff is, here is a simple strategy that worked for us when going for this achievement…

I advise 2 or 3 people. 4 seemed to be too much for this strategy due to the tight quarters. But this can also be done easily in solo.

Start a custom game on EASY

Play freestyle and do whatever you need to collect the following:

Speed Cola
Mule kick
… and three very decent weapons.

Once you have those, head to the pack-a-punch machine room (should be around round 10 or so), and…


You can play a good 10 rounds or so right in the room. One or 2 people shoots at the stairs the other guards the window. When the zombies drop down in front of you on the stairs, they actually start to walk up a step or two, then turn around. That helps take them out before they get to you.

You stay in this room because it is rather safe – only the window or the stairs are the way in and if you take turns, you will quickly earn the $5000 you need to pack a punch each weapon. Alternate turns, and after a few rounds, by round 17 or 18, you should each have 3 PaP’d guns and be in great shape.

It may be tight quarters, but with 3 good PaP’d guns and speed cola and jug, you will be fine.

After getting solid feedback below, it is worth noting that the duration you stay in the PaP room will vary. You can leave the PaP room at any time you feel ready. The point of staying there is 1) it is easy to defend and 2) you will be able to PaP your guns. Once that is done, you can head back to the maze. Some found it beter to leave around the round 17 or 18 mark... when you do leave, head to the fountain that is at the beginning and you will survive through wave 20 with no problem. Find a good corner to hole up in that has an easy exit if you get jammed.

It also helps to have monkeys…

Good luck!
(if you can contribute, please do. If you vote negative, let me know why. Again, this is a simple strategy for people that know the map and don’t need to be handheld, but rather just want an idea of how to get this easily…)
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