Diablo III
1,621
(1,000)

Diablo III

4.4 from 2981 votes
 

There are a maximum of 45 Diablo III achievements worth 1,621 (1,000)

40,956 tracked gamers have this game, 3,280 have completed it (8.01%) | 91 want to boost

Achievement Details

All That Glitters in Diablo III

All That Glitters78 (25)

Online/Offline - These achievements can be obtained in either an online or offline mode.Single Player - These achievements can be obtained by a single player.Cooperative + - These achievements can be obtained by two or more players and everyone who has met the requirements will earn the achievement.Cumulative - These achievements are obtained by repeatedly performing the same action or set of actions over time.Time Consuming - These achievements require at least 20 hours of play time to obtain. Pick up 5,000,000 gold.

Achievement Guide for All That Glitters

AuthorSolution
vSully
264,135 (135,985)
vSully
Achievement won on 09 Sep 13
TA Score for this game: 1,621
Posted on 09 September 13 at 14:42, Edited on 01 September 14 at 00:08
This solution has 112 positive votes and 20 negative votes. Please log in to vote.
Edit: I made a video showing my gear, skills, and a single 15ish minute run that yielded about 88k gold (that's ~350k per hour). It's at the bottom of the solution.

This achievement is completely cumulative over every character you play, be it in standard or Hardcore mode. You can check your progress from the pause menu by choosing "Challenges," then "General," then scrolling down to the "All that Glitters" challenge.

This achievement will obviously come over time (a very long time, I might add) without going out of your way, but since you're reading this solution, I assume that, like me, you can't have a single achievement hanging over your head without working on it in the most efficient way possible.

When I had completed every other achievement, I had logged around 25 hours and was at ~850k gold. So I needed to grind just over 4 mil gold, which ended up taking me about 25-30 more hours. I play a Barbarian, btw.

I started by grinding in Inferno difficulty on Easy. My setup was Frenzy (Maniac), Rend (Lacerate), Revenge (Provocation), Battle Rage (Marauder's Rage), War Cry (Charge), and Sprint (Marathon). Sprint was crucial so I could run through areas quickly. I immediately started working on adjusting my gear to focus on +gold from monsters and ended up maxing this stat out at 300%. Remember that a fraction of +gold from monsters on your follower counts, too.

I'd set the quest to Heart of Sin, then start at the Arreat Crater level 1 and work my way through the Arreat Core. I didn't explore at all, instead just making a beeline for the next area. Even as I "downgraded" my gear to include the + gold from monsters stat, I could still absolutely breeze through everything. With this method, I was able to "pick up" about 150k gold per hour. I spent a while farming gold like this and improving my gear along the way. Lots of legendaries drop, even on Easy.

I was discouraged at the prospect of having to grind for so long, so I did some experimenting to try to maximize on gold. I tried a Whirlwind build but found that there simply are not enough enemies to keep Wrath of the Berserker active, so I went back to the previous setup.

I tried playing Inferno on Master I but I was killing so much more slowly than on Easy that it wasn't worth it. I continued playing on Easy until I was about 3.5 mil gold. Gear upgrades had pretty much stopped at this point and I wasn't even picking up any rare items any more.

I tried playing through the same section in Hell difficulty on Master 1. Killing speed was slightly slower than Inferno/Easy, but I found that I was getting much more gold- 300k+ per hour. The only downside was that legendary items were only level 56, but my focus was on this achievement, so I didn't care. Another nice bonus was that I was getting lots of Tomes of Jewelcrafting, which don't drop in Inferno and are needed too upgrade Square gems (which do drop in Inferno).

EDIT: apparently a patch has made it so square gems no longer drop in Inferno.

As far as enemies go, champs/uniques and treasure goblins are the primary objective. They almost always drop a bunch of gold. Normal enemies seem to have somewhat of a tiering system regarding their drops, and this is what I found in all the hours I spent grinding this achievement:

"Small" enemies (I use these descriptive terms loosely) rarely drop anything, including gold. I'd kill a dozen Stygian Crawlers, for example, and nothing would drop. All the damn time. I'd rarely focus on these guys, instead just making them collateral damage when killing enemies worth my time.

"Medium" enemies seemed to drop slightly better than the small ones. I'd usually engage them if there were a bunch, but run past one or two. Stuff like succubi, blood clan guys, hellhounds, and fallen shamen.

"Large" enemies almost always drop something, usually gold (sometimes multiple piles) and/or a gem, a tome (of secrets/jewelcrafting/blacksmithing), or a random item. These guys are always worth killing- Phasebeasts, Golgors/Malachors, Demonic Tremors, and Herald of Pestilence.

Also, chests (including demonic vessels) always seemed to produce piles of gold, so I would open any that weren't out of the way,

So I'd just sprint through the areas (literally- using sprint whenever I was moving), killing the worthwhile enemies, opening chests, and ignoring most of the trash enemies. I only picked up legendary items, gems, and tomes, and didn't mess around in my inventory during runs as to not waste time. Your mileage may vary depending on your gear (and character).

By the way- I never tried loading up on uber gear and grinding Inferno on Master difficulties, so I don't know if you can get more gold per time that way.
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PhonySpoon
560,678 (357,510)
PhonySpoon
Achievement won on 18 May 15
TA Score for this game: 1,621
Posted on 16 May 15 at 17:56, Edited on 16 May 15 at 18:00
NewThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
EDIT: Ok, it turns out I didnt read the solution below me first. Mine is quite similar, But I feel like I went into a lot better detail and hand holding to guide you through it smile

I will preface this solution by first saying that I scoured all over the internet and could not find anybody EVER suggesting to do this actually very clever method. I will also say that I have not tested other classes as I only have a Witch Doctor and it may work for other classes.

Requirements:

1. Witch doctor with the passive skill for 3 Dogs and also the Gargantuan and a follower for a total of 5 "followers".
2. The Puzzle Ring
3. A wired controller or some way of keeping a wireless controller going for long periods of time.
4. As much gold find % as you can possibly have (maxes out at 375% just fyi)

Ok, ready for the magic? Here goes. Assuming you have followed my requirements up until this point...load up the start of the last quest in Act 3-Inferno-Easy difficulty. I'm sure that this will work on other difficulties but doing it on Inferno EASY will make sure that A) You don't die, because its easy and B) BECAUSE its on Inferno...you will be getting lvl 60 loot as well. Anyways, when you spawn in town, first go to the blacksmith and repair everything. Then go to the waypoint and go to Arreat crater level 1 and keep moving through the level until you find one of these steel dragon head fire breathing "traps" that do damage to you, Clear out all the enemies around it so that nobody bothers you. Stand yourself so that you are getting hit 5-6 times by the fire breathing steel dragon head. Voila!

Now...you may be wondering to yourself, "uhhh....Phonyspoon...what am I accomplishing? Well, young Padawan, by getting hit by the Steel Flamey Dragon Head thingamabob, everytime it hits you is a chance that it will spawn one of those weasily little Treasure Goblin/Pygmy/Whatever nincompoops. You, being a Witch Doctor with the requirements I set up for you (or being another class and figuring out ways of your own), will just sit there while your minions kill them before they can scamper off into that horrid portal.

Now that everything is set for lots of idling time, I will tell you how I test this. I set it up at about 5am right before I went to bed one night. I woke up at 1130am to a GLORIOUS GOLDEN BED of, well...gold all around me that ended up totaling about 64k. Interestingly enough he only dropped one legendary.

Herein lies the problem and the no so minor oversight by yours truly: Durability.

At some point in the night my puzzle ring and its feeble 28 durability (along with every single other piece of equipment i had on my shriveled little body), broke. Which means, you guessed it, it stopped serving its purpose of spawning those little worms.

So, here's a modification to this process: Do everything I just told you...but check up on it every once in a while. Maybe every hour or so go to your inventory and see what the durability of your puzzle ring is. If its not up to par, fast travel back to town and repair, then go back. If you are like me, try not to move at all when you are within the depths so you can pick up all that glorious loot in one fell swoop. Thanks for reading people and feel free to leave a comment and an up vote if it helped you....or at least leave a comment if you down vote please!

P.S. If you are going to leave it on for extended period of time, PLEASE for the love of god install the game to your Hard drive. Think about the poor Xboxs kids. The Xboxs.....
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