Diablo III
1,606
(1,000)

Diablo III

4.5 from 2540 votes
 

There are a maximum of 45 Diablo III achievements worth 1,606 (1,000)

33,547 tracked gamers have this game, 2,793 have completed it (8.33%) | 86 want to boost

Achievement Details

All That Glitters in Diablo III

All That Glitters77 (25)

Online/Offline - These achievements can be obtained in either an online or offline mode.Single Player - These achievements can be obtained by a single player.Cooperative + - These achievements can be obtained by two or more players and everyone who has met the requirements will earn the achievement.Cumulative - These achievements are obtained by repeatedly performing the same, single action over time.Time Consuming - These achievements require at least 20 hours of play time to obtain. Pick up 5,000,000 gold.

Achievement Guide for All That Glitters

AuthorSolution
vSully
250,461 (132,875)
vSully
Achievement won on 09 Sep 13
TA Score for this game: 1,606
Posted on 09 September 13 at 14:42, Edited on 01 September 14 at 00:08
This solution has 103 positive votes and 20 negative votes. Please log in to vote.
Edit: I made a video showing my gear, skills, and a single 15ish minute run that yielded about 88k gold (that's ~350k per hour). It's at the bottom of the solution.

This achievement is completely cumulative over every character you play, be it in standard or Hardcore mode. You can check your progress from the pause menu by choosing "Challenges," then "General," then scrolling down to the "All that Glitters" challenge.

This achievement will obviously come over time (a very long time, I might add) without going out of your way, but since you're reading this solution, I assume that, like me, you can't have a single achievement hanging over your head without working on it in the most efficient way possible.

When I had completed every other achievement, I had logged around 25 hours and was at ~850k gold. So I needed to grind just over 4 mil gold, which ended up taking me about 25-30 more hours. I play a Barbarian, btw.

I started by grinding in Inferno difficulty on Easy. My setup was Frenzy (Maniac), Rend (Lacerate), Revenge (Provocation), Battle Rage (Marauder's Rage), War Cry (Charge), and Sprint (Marathon). Sprint was crucial so I could run through areas quickly. I immediately started working on adjusting my gear to focus on +gold from monsters and ended up maxing this stat out at 300%. Remember that a fraction of +gold from monsters on your follower counts, too.

I'd set the quest to Heart of Sin, then start at the Arreat Crater level 1 and work my way through the Arreat Core. I didn't explore at all, instead just making a beeline for the next area. Even as I "downgraded" my gear to include the + gold from monsters stat, I could still absolutely breeze through everything. With this method, I was able to "pick up" about 150k gold per hour. I spent a while farming gold like this and improving my gear along the way. Lots of legendaries drop, even on Easy.

I was discouraged at the prospect of having to grind for so long, so I did some experimenting to try to maximize on gold. I tried a Whirlwind build but found that there simply are not enough enemies to keep Wrath of the Berserker active, so I went back to the previous setup.

I tried playing Inferno on Master I but I was killing so much more slowly than on Easy that it wasn't worth it. I continued playing on Easy until I was about 3.5 mil gold. Gear upgrades had pretty much stopped at this point and I wasn't even picking up any rare items any more.

I tried playing through the same section in Hell difficulty on Master 1. Killing speed was slightly slower than Inferno/Easy, but I found that I was getting much more gold- 300k+ per hour. The only downside was that legendary items were only level 56, but my focus was on this achievement, so I didn't care. Another nice bonus was that I was getting lots of Tomes of Jewelcrafting, which don't drop in Inferno and are needed too upgrade Square gems (which do drop in Inferno).

EDIT: apparently a patch has made it so square gems no longer drop in Inferno.

As far as enemies go, champs/uniques and treasure goblins are the primary objective. They almost always drop a bunch of gold. Normal enemies seem to have somewhat of a tiering system regarding their drops, and this is what I found in all the hours I spent grinding this achievement:

"Small" enemies (I use these descriptive terms loosely) rarely drop anything, including gold. I'd kill a dozen Stygian Crawlers, for example, and nothing would drop. All the damn time. I'd rarely focus on these guys, instead just making them collateral damage when killing enemies worth my time.

"Medium" enemies seemed to drop slightly better than the small ones. I'd usually engage them if there were a bunch, but run past one or two. Stuff like succubi, blood clan guys, hellhounds, and fallen shamen.

"Large" enemies almost always drop something, usually gold (sometimes multiple piles) and/or a gem, a tome (of secrets/jewelcrafting/blacksmithing), or a random item. These guys are always worth killing- Phasebeasts, Golgors/Malachors, Demonic Tremors, and Herald of Pestilence.

Also, chests (including demonic vessels) always seemed to produce piles of gold, so I would open any that weren't out of the way,

So I'd just sprint through the areas (literally- using sprint whenever I was moving), killing the worthwhile enemies, opening chests, and ignoring most of the trash enemies. I only picked up legendary items, gems, and tomes, and didn't mess around in my inventory during runs as to not waste time. Your mileage may vary depending on your gear (and character).

By the way- I never tried loading up on uber gear and grinding Inferno on Master difficulties, so I don't know if you can get more gold per time that way.
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