Skylanders SWAP Force (Xbox 360) achievements

Skylanders SWAP Force (Xbox 360)

4.1 from 313 votes

There are a maximum of 39 Skylanders SWAP Force (Xbox 360) achievements worth 2,223 (1,000)

5,793 tracked gamers have this game, 309 have completed it (5.33%)

Achievement Details

Winning Streak in Skylanders SWAP Force (Xbox 360)

Winning Streak84 (20)

Earn a 3-star rating in 17 Score Mode levels

  • Unlocked by 325 tracked gamers (6% - TA Ratio = 4.21) 5,793  

Achievement Guide for Winning Streak

251,479 (158,339)
Achievement won on 20 Oct 13
TA Score for this game: 2,223
Posted on 19 October 13 at 05:29, Edited on 20 October 13 at 02:18
This solution has 4 positive votes and 0 negative votes. Please log in to vote.
To get this, you need to get 3 stars in score attack mode for all levels in the game.

To see what you need, press x on the level select screen. Also, when in the level, the goal for the next star level will be shown in the top left corner above your current score. It will show the two star goal first, but once past that, it will show the three star goal.

In this mode, you need to earn points to win the stars. Points are earned by defeating enemies, collecting gold, and completing some objectives. You can also get multipliers to your score which cap out at 30x. The multiplier meter is built by damaging enemies, destroying objects, and picking up certain powerups (detailed below). Your multiplier will decrease by 1 each time you are hit. If your skylander is defeated, your multiplier is reset to 1. Getting hit or losing in Swap Zone Challenges will not decrease your multiplier.

There are two unique powerups to this mode, the multiplier increase and the shield. The multiplier increase is a disc with a big "1X" on it. Each one will increase your multiplier by 1. In addition to being randomly found in crates and dropped by enemies, they also replace each soul gem, collectable item, story scroll, legendary treasure, hat, and non-giant/bolt chest in the level. If you already have a max multiplier, they are worth 10 points (woo...).
The other new powerup is the shield. This will give you a set of shields floating around you that will protect you for one hit. Needless to say, they are very useful. You can only have 1 set of shields at a time. Swapping skylanders will remove the shield effect; Falling in a pit will not. They are found through random chance.

Now, onto how to approach the challenges:

The most important thing here is that enemies are worth more points in higher difficulties. This is very important, especially on earlier levels, where there are few and/or weak enemies who won't net you a lot of points. For example, I played though chapter 1 (Target goal: 150,000) on normal and nightmare doing just about everything. Normal netted me 135,000 points, nightmare got me 290,000. So, you'll want to play on higher difficulties to try to get the goal earlier rather then hoping you'll have enough at the end.

After that, the next most important thing is to build your multiplier up as much as you can and keep it up. Get any multiplier powerups out there before fighting enemies as then those enemies will be that much more.

For how to play though the levels, I'd suggest playing through as much of the level as possible, looking for as many enemies to kill as you can. If you can do a swap zone challenge, they'll net you around 8,000 points on a full multiplier. Elemental gates can generally be ignored, but I'd say they're worth going through if enemies are on the other side. Once you hit the target goal though, just rush through the level as if you were playing time attack, ignoring all nonessential fights.

Other general tips:

1) Start with a weaker skylander. The reason here is because of how the multiplier meter increases. It goes up with each hit you do, so a skylander who takes more hits to kill an enemy will get a fuller combo meter. If you get to a full enough meter, use who you want.

2) Cause as much collateral damage as possible. Break all those jugs and crates. This is because not only do they contain gold for points, they also have a chance of dropping a powerup, and they also help build your multiplier as the game treats a hit on a crate the same as one on an enemy.

3) Abuse Life Spellpunks for fun and profit. Normally, you'd want to kill these guys first thing, but since they heal other enemies, you can then keep wailing on them to build your meter. The same can be done with undead spellpunks as well as their zombies respawn (and give decent points)

4) Difficulty can be adjusted mid level. If you get the goal halfway through the level, you can just drop the difficulty level down to easy and breeze through the rest of it.

5) Play as if each hit is your last. When you get up there in your multiplier meter, it takes a large amount of hits to level up, so getting hit even once can be very detrimental, especially if you take a hit that's part of a chain as you lose 1X for each hit you take.

6) Don't rely on the shield. Basically, you shouldn't be using the shield as a crutch and do something reckless, as it'll cost you multipliers. Not getting hit at all is the best defense.

7) Don't use offensive magic items. You don't want to be using things like the dragonfire cannon, anvil rain, or other such stuff. Why? Because if they kill an enemy, you don't get points for it! And that's quite bad when they kill an enemy that's worth over 20,000 points. The passive ones like the time turner can be used freely though (and I would recommend the hidden treasure ones, as treasure = points).

8) Use gold boost legendary treasures, They won't a lot of gold, but every little bit helps.

9) Watch your health. Swap out critically injured skylanders as having that 30x multiplier drop down to 1 can be devastating, possibly even forcing another run of the level.
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