Batman: Arkham Origins
3,663
(1,300)

Batman: Arkham Origins

4.0 from 1902 votes
 

There are a maximum of 62 Batman: Arkham Origins achievements (50 without DLC) worth 3,663 (1,300)

29,119 tracked gamers have this game, 650 have completed it (2.23%) | 162 want to boost

Achievement Details

Gotham Protector in Batman: Arkham Origins

Gotham Protector40 (15)

Offline Game Mode - These achievements require play in game modes that do not require a connection to any live services, such as Xbox Live.Single Player - These achievements can be obtained by a single player. Master the Gotham Protector Dark Knight track

Achievement Guide for Gotham Protector

AuthorSolution
ThePaleHorseman
455,014 (248,886)
ThePaleHorseman
Achievement won on 29 Oct 13
TA Score for this game: 3,663
Posted on 31 October 13 at 16:17, Edited on 01 November 13 at 22:36
This solution has 32 positive votes and 0 negative votes. Please log in to vote.
This isn't necessarily a solution for the achievement as a whole, but a fix for those of you who were having the problem I was with not being able to get a crime in progress to spawn on the bridge for the last challenge in this category. (Stop a C.I.P. in each district.)

As long as you can get a c.i.p. to spawn in Sheldon park you are fine. It's the smallest district and always seems to have the same crime. A large group in front of wonder tower. Once you get this to show up, take out all the enemies EXCEPT the armored one. Now get him to follow you along the railing on the waters edge. It will turn to the right and end facing the bridge itself.

There is a spot on the wall to the left, if you are facing south, where there are some pipes coming out. There's a little nook between the railing and the pipes. When u are in this area you will notice it tells you that you're in the pioneer bridge district. This is where you want the armored guy you left alive from the crime to follow you. Once you get to where you want to be, the enemy will start to run away, back to Sheldon park. Just use your quick fire grappel and keep pulling him towards you. Once he is in the bridge district with you (I put him in that nook I mentioned) do a stun beat down on him. This will complete the c.i.p. and the game will register as you doing it in the bridge district, giving you credit for that area. If this is the last you need, as it was for me, it will complete the challenge for you. Achievement unlocked, and progress towards the "legend of the dark knight" achievement.

Edit: deexor informed me that the c.i.p. he got in the area involved ninjas. I haven't encountered that one, but for those of you who do, the ninja will dodge the grappling hook so the method deexor used was to jump behind her and use cape stun to push her into position before taking her down.
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