Young Justice: Legacy achievements

Young Justice: Legacy

2.2 from 181 votes

There are a maximum of 48 Young Justice: Legacy achievements worth 2,269 (1,000)

2,143 tracked gamers have this game, 208 have completed it (9.71%)

Achievement Details

Apple of Black Canary's eye in Young Justice: Legacy

Apple of Black Canary's eye90 (30)

Get all A Grades in YJ Challenges

  • Unlocked by 239 tracked gamers (11% - TA Ratio = 2.98) 2,143  

Achievement Guide for Apple of Black Canary's eye

761,526 (411,931)
Achievement won on 04 Sep 14
TA Score for this game: 2,269
Posted on 05 September 14 at 04:43, Edited on 08 September 14 at 04:59
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
The score for challenges includes bonuses for enemies defeated and combo, but only your highest combo is counted. You'll receive 100 points for each enemy you personally defeat and 200 points for each hit in your highest combo string, so for A ranks, you should try for a combo of 80+ in order to make things easier.

The first time I completed the Countdown challenge, I did so with over 90 seconds left on the clock and received a B rank, so it's not about time.

The team I recommend is Kid Flash, Robin, and Zatanna (unless you've completed the game on hard and unlocked Rocket, then use her to replace Robin). Playing as Kid Flash is ideal because of his speed; it's easier to build combos, it's easy to close the distance to enemies and it's easier to get out of a bad situation if you need to. Attempting this is also going to be easier at higher levels because many abilities include an AoE component when fully leveled up.

Every challenge will have a wave early on that's good for building your combo. Once you've managed a combo over 80, don't even bother trying to keep another one going because it won't count (unless you exceed the original high), instead focus on personally defeating as many enemies as possible and keeping your allies alive. They may steal a few kills, but they'll also draw the fire of the majority of the enemies and they do a VERY good job of getting enemies to clump together. Once enemies are grouped, use Kid Flash's ability that dashes in a line; it'll do damage to everyone in his path and knock down most enemies. At the beginning of waves, the two AI characters have a tendency to stand in the center and get completely surrounded by enemies. It's VERY beneficial to switch to Zatanna early on and move her out of there so that she's alive when you need to heal.
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