Strike Suit Zero: Director's Cut achievements

Strike Suit Zero: Director's Cut

2.6 from 1697 votes

There are a maximum of 13 Strike Suit Zero: Director's Cut achievements worth 2,714 (1,000), and 2 challenges

24,635 tracked gamers have this game, 1,966 have completed it (7.98%)

Achievement Details

COMPLETIST in Strike Suit Zero: Director's Cut


This is a rare achievementUNLOCK EVERYTHING.

  • Unlocked by 2,180 tracked gamers (9% - TA Ratio = 3.35) 24,635  

Achievement Guide for COMPLETIST

302,570 302,570 GamerScore
Achievement won on 09 Apr 14
TA Score for this game: 2,714
Posted on 10 April 14 at 03:59, Edited on 01 May 14 at 12:26
This solution has 60 positive votes and 3 negative votes. Please log in to vote.
There are 13 challenges to complete, one for each level that will unlock a total of 15 upgrades for your vehicles.

Mission 1 - Before The Storm
Destroy all wreckage in the weapons range.
Unlocks Performance Upgrade

Once you have your main weapons unlocked you will under go a tutorial where you will shoot wreckage. make sure you destroy every peice for a total of 36. Press and hold and tap until you have wreckage selected. After that hit each time you destroy a piece of wreckage, when no more gets selected you can proceed with the level.

Mission 2 - Outpost
Destroy 2 or more Corvettes.
Unlocks Armor Upgrade

Corvettes are small ships that are relatively easy to kill but can be difficult to find since they are smaller than most of ships in the game and can get lost in the mess of Fighters and Interceptors flying around. Follow the method above to find them and make sure you destroy at least two.

*Note - I will be referring for any vehicle larger than the Fighters and Interceptors as ships throughout the duration of the guide. If you should be looking for a specific ship, I will call it by it's name.

Mission 3 - Aftermath
Take down all the torpedoes fired at the Carrier.
Unlocks Shield Upgrade

It is best to go for this challenge when you have some upgrades and more powerful weapons. The Marauder is the best Strike Suit for this level with Swarm Missile / S2SSCM Swarm. Its Strike Mode has missiles that will take down the large ships quickly and the cannon can take out torpedoes from any distance in an instant. Use the Swarm missiles to kill the Fighters and Interceptors to build Flux quickly so you can get back into Strike Mode. The Carrier will constantly be barraged with missiles almost the entire level. You will want to complete the objectives as fast as you can while checking frequently for missiles being launched. Also make sure you never stray to far from the Carrier. When attacking the enemy try to do so with your back to your carrier so you know where it is at all times. Another tip is to never go beyond the ships you are attacking and periodically do a U-turn and head back towards your carrier and go for another run back to the ships, this way you can always attack the Torpedoes on time. You can use the method mentioned in the first mission as well as listen to Control, she will tell you when missiles are launched.

Mission 4 - Bait
Save all the Allied Freighters.
Unlocks Energy Upgrade

You will have to protect 4 Freighters throughout the majority of the mission. This is one of the easier challenges. Make sure you are destroying any enemies directly attacking the Freighters and if one dies restart the checkpoint and do that section again. Restarting will also give the Freighters full health even if they didn't have that much health going into the checkpoint.

Mission 5 - Hit And Run
Save the Auster.
Unlocks Strike Mode Upgrade

This shouldn't be too hard if you play this mission on easy but can be quite a challenge if you try this on a harder difficulty. You can either destroy the turrets on the Cruiser so the Bombers can damage it or depending on how strong your Strike Suit is you can just destroy everything yourself before any real damage comes to the Auster.

Mission 6 - Minefield
Take down 18 of the mines.
Unlocks Performance Upgrade

The mines actually act like missiles and will launch towards the Arcadia. You will be handicapped and won't be able to use any weapons that lock on to targets. This shouldn't be too much of an issue as you will be using an Interceptor and can fly quickly from missile to missile. Make sure once you destroy a missile you hit right away and are moving to the next one.

Mission 7 - Taranto
Kill 10 Fighters with the bomber.
Unlocks Shield Upgrade

You will be given a Bomber for this mission. Load up the four missile slots with anything that has lock on capabilities preferably the Swarm Missile / S2SSCM Swarm. There are two points in the mission where you will see Fighters and Interceptors dog fighting each other. Simply fly over to them and target them one by one killing at least 10 in the process.

Mission 8 - Distress Call
Destroy the enemy Cruiser.
Unlocks Armor Upgrade

You can destroy the Cruiser two ways before time runs out. You can either use the Strike Suit and focus on the weak spots to get the health down or the bomber a spam torpedoes at it until it is destroyed. Whichever you choose replaying with upgrades are ideal as is playing on easy difficulty.

Mission 9 - Break In
Complete this mission with the Interceptor.
Unlocks Energy And Strike Mode Upgrades

You have to play this a second time to unlock the Interceptor. It is best to wait until you have completed the campaign and unlocked all of the weapons and ideally some armor and shield upgrades to help you survive. Play this on easy difficulty and stick to the mission and try to complete every objective as fast as you can. Dying is ok as you will restart at th checkpoint with full health.

Mission 10 - Black Fleet
Ensure the Arcadia takes less than 70% damage.
Unlocks Performance Upgrade

This is a really easy challenge simply play through each checkpoint trying to protect the Arcadia. If it takes too much damage restart the checkpoint and you get it's health replenished to higher than it was going into the check point.

Mission 11 - Raid
Complete the mission in 15 minutes.
Unlocks Shield Upgrade

Here is the hardest challenge in the game. This is best to complete once you have completed all of the other challenges and make sure to play on easy. Through each checkpoint ignore the little Fighters you are told to kill always target the big ships. Killing them will trigger the cutscene and progress you through the level. There will be a time consuming part at the end where there won't be any ship and will be force to kill the Fighters. You will want to use The bomber loaded with Swarm Missile / S2SSCM Swarm or the Marauder Strike Suit with the same missiles. Both vehicles deal solid damage to the larger ships and when equipped with the Swarm missiles they can destroy the fighters with ease.

Mission 12 - Gauntlet
Save the Titan.
Unlocks Armor Upgrade

There are other ships on this mission to protect but you do not have to worry about them at all just the Titan. The strategy is along the lines of the last one where you want to primarily focus on killing the larger ships and trying to rush through the level. Restarting checkpoints once again will replenish the Titans health.

Mission 13 - Relic
Destroy the Limiters.
Unlocks Energy And Strike Mode Upgrades

Once you get to the objective you can go to the right into another cavern. Make sure you fly through it as quickly as you can and take down the three limiters. You will need to have enough time to get back to the main room and damage the main objective.
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