Magic 2015 - Duels of the Planeswalkers (Xbox 360) achievements

Magic 2015 - Duels of the Planeswalkers (Xbox 360)

3.9 from 364 votes

There are a maximum of 35 Magic 2015 - Duels of the Planeswalkers (Xbox 360) achievements (30 without DLC) worth 860 (500)

4,783 tracked gamers have this game, 423 have completed it (8.84%)

Achievement Details

Battle Mastery in Magic 2015 - Duels of the Planeswalkers (Xbox 360)

Battle Mastery157 (50)

Win 100 Multiplayer Duels

  • Unlocked by 484 tracked gamers (10% - TA Ratio = 3.14) 4,783  

Achievement Guide for Battle Mastery

934,632 (549,416)
Achievement won on 18 Jul 14
TA Score for this game: 606
Posted on 17 July 14 at 11:59, Edited on 11 August 14 at 22:14
This solution has 22 positive votes and 3 negative votes. Please log in to vote.
EDIT: According to several players (including Brandon oh no and Tuscani Terror), this MUST be completed using player matches and not ranked matches. In addition, if your opponent quits, this apparently does not make a difference. I boosted all of my wins against an alt that did not quit, so I'm relying on their experience. Thanks!

In order to play multiplayer, you have to go through the tutorial "campaign" which consists of 5 parts and a final exam (a practice duel).

After you finish that, you must then play the four duels in Innistrad. Finally, you'll be able to play the multiplayer portion of the game.

There is no local play, so you'll have to find someone online. However, it is boostable.

The good parts:
1) It can be done in a player match, and you can invite your friend so you can boost. (Your friend therefore does not have to have finished the tutorial.)
2) When you finish a duel, you'll go right back to the lobby so you can re-up without having to find each other again.

The bad parts:
1) You CANNOT quit-to-win. If one person concedes, the AI takes over, and you MUST STILL WIN. Yep, you have to play these out.
2) Did I mention you had to play the games?

The most efficient way to do this would be to build direct damage decks. Red/green is probably the best option, but your mileage may vary. I threw every direct spell I could find in, plus some creatures with haste and ones that would pump up others just by being there (like haste and +1/+0 if another red creature is cast, etc.).

I timed my games at around 4 minutes start-to-start. Boosting 100 wins/person would then be roughly 14 hours for both players (with some time built in).

Have fun!

Edit: If your boosting partner has direct damage spells as well, they can hurt themselves as well, speeding this up. Obviously this goes both ways. wink
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