Metro 2033 Redux achievements

Metro 2033 Redux

4.3 from 1089 votes

There are a maximum of 49 Metro 2033 Redux achievements worth 1,784 (1,000)

14,345 tracked gamers have this game, 1,770 have completed it (12.34%)

Achievement Details

Enlightened in Metro 2033 Redux

Enlightened117 (50)

This is a rare achievementFind the truth.

  • Unlocked by 2,610 tracked gamers (18% - TA Ratio = 2.34) 14,345  

Achievement Guide for Enlightened

142,417 (63,790)
Achievement won on 26 Aug 14
TA Score for this game: 1,784
Posted on 26 August 14 at 21:59, Edited on 28 August 14 at 05:42
This solution has 52 positive votes and 8 negative votes. Please log in to vote.
*** Spoiler - click to reveal ***
If the mission is not listed then just complete it as normal.

Exhibition (Infirmary)
+Talk to the guy seated on the box at the top of the stairs just before the entrance to the hospital.
+ Talk to the soldier standing in the line.
+ Talk to the guard inside the hospital.
+ Walk up to the cot with the wounded soldier in the middle of the room on the right.
+ Take the postcard from Hunter.

(Didn't take the gun from the supply locker during the attack)

+ Play the guitar in your quarters.
+ Play the guitar next to the child drawing on the floor.
+ Give a bullet to the man in the Market who asks for a bullet for his sick child.
+ Talk to your step father until the screen flashes.

(You will see two flashes with your step father, one for walking in the room. Then another for continuing the conversation to the end).

+ Give a bullet to the beggar sitting by the stair's in front of your father's office
+ Turn left and give a bullet to the man in the hallway in front of the tracks.
+ Turn the corner by the tracks, and give a bullet to the beggar
+ Give a bullet to the child who will guide you to Bourbon.
+ When heading down the alley toward's the Toilet's on your left give to the beggar. 
+ Right before Bourban, on the second bridge pay all 3 beggar's
+ Do not accept Bourban's payment of bullet's for accompanying him. 

Market Station
+ Give a bullet to the begger talking to the young child.

Dead City 1
+ Find and view the dead rangers, several will trigger a flash sequence. Use a guide to find all the rangers.
+ Play the audio tape in the ranger stash in the building towards the end.

+ You will see several flashes while making your way through this level, just make sure you explore every area you can.
+ As you leave the lines to enter a room, straight ahead in the corner you will find a body.

+ When you exit the level, in the room with the memorial / shrine, there are several bullets within the candles where Khan opens the grate. Collect them as you pass through to Armory. Khan mentions that this area is a shrine to hope, confirming the hope theory. 

+ Turn around and collect the night vision goggles from the storage box at the beginning of the tunnel. 
+ Eavesdrop on the group of men sitting on the trolley you arrived on. (Beware though some eavesdropping constitutes as a bad thing.)
+ Find the body lodged in the pipes downstairs from the two injured fascist soldiers.
+ Save the Red Soldiers from the Fascists.

+ Killed the soldier to stop him from alerting the station.

+ Take the tape from the commander and broadcast his message to the other stations in "Outpost"
+ Walked through first train car inside the station.
+ Wander upstairs to the sleeping quarters to trigger a memory flash.
+ Find the armory, memory flash will trigger once you enter. (Located up stairs in the gas mask section)
+ Find the body with the cassette player, playing music.

Child in Defense Mission
+ Refuse the ammo from the child's mother when you return him safely.

Black Station
+ Eavesdrop on the two guards at the beginning of the level.
+ Eavesdrop on the two guards standing in the hallway.
+ Complete the level without killing any soldiers.
+ Vision, walk towards the Dark One.

Driving to Sparta
+ Talk to Khan until he says you have to go, a golden flash will end the conversation.

Dark Star
+ Vision, walk towards the Dark One.

+ Did not take ammo or weapon from the fallen comrade.

Looting and collecting ammunition, weapons from here on out will not affect any of the final outcomes of the game.

Guide was not created by me myself. Is from
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