2,595
(1,000)

Blazing Angels 2: Secret Missions of WW2

2.9 from 629 votes
 

6,259 tracked gamers have this game, 184 have completed it (2.94%) | 37 want to boost

There are a maximum of 50 Blazing Angels 2: Secret Missions of WW2 achievements worth 2,595 (1,000)

Achievement Details

Superb Team Play Achievement in Blazing Angels 2: Secret Missions of WW2

Superb Team Play238 (50)

Online/Offline - This achievement can be obtained in either an online or offline modeVersus - This achievement can be obtained in modes based on competition against other playersCumulative - This achievement is obtained by gradually increasing one’s total number of experience points, kills, hours, or similar measures, over time to meet certain goals
Be part of the winning team in 50 squad matches.

Achievement Guide for Superb Team Play

AuthorSolution
Flapjack waldi
424,324
Flapjack waldi
Achievement won on 06 Oct 09
TA Score for this game: 2,595
Posted on 06 October 09 at 06:48
This solution has 10 positive votes and 0 negative votes. Please log in to vote.
I try this yesterday with a friend and it can be boosted very quickly. Start squad/dogfight game and kill your friend once. After respawn your friend leaves the match and ... match ends right away with your win. Repeat this to 50 wins, than change sides and do the same for player2. It worked for us only in ranked matches and not on every maps so try differet settings to find right ones. I think in this way 100 matches can be done in less than 3 hours. Note that you can check your wins progress in bonus menu, achievements section.
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Shadow 00 Fox
141,977
Shadow 00 Fox
Achievement not yet won
TA Score for this game: 2,155
Posted on 07 June 13 at 08:37, Edited on 07 June 13 at 09:23
NewThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
New faster method, requires only two players, and minimum of time:
1. Person going first hosts Player Match
2. Match settings: Squad Dogfight, Rome(you can try other settings, this is what worked for us)
3. Gotha for host(just my choice, take your pick)
4. Start game, and loser can IMMEDIATELY quit. No need to shoot them down! Squad match wins still count up even if it says "Tie"!
5. We ended up, counting all loadings times, getting a cycle of about 85 seconds(1:25) per match. Loading times take up practically all of that.

Repeat for each person 50 times, and you're done! :-)

REMINDER: If your matches are not counting, play a match to it's full length choosing who wins, and make sure it counts, then begin your quick quit-out games. You can custom setup this game in player match to max of 25 kills and 10 minutes, I'd recommend Rome or Cairo with the Gotha, and loser takes the J7W to get shot down fast... or you could just wait the 10 minutes after getting a kill. :-)
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