The Evil Within achievements

The Evil Within

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There are a maximum of 71 The Evil Within achievements (41 without DLC) worth 4,518 (1,735), and 3 challenges

26,685 tracked gamers have this game, 644 have completed it (2.41%)

Achievement Details

Master of Unlocking in The Evil Within

Master of Unlocking50 (15)

This is a rare achievementOpen up all the lockers in the save room.

  • Unlocked by 2,439 tracked gamers (9% - TA Ratio = 3.30) 26,685  

Achievement Guide for Master of Unlocking

Deadpool 1194
60,902 (35,665)
Deadpool 1194
Achievement won on 21 Oct 14
TA Score for this game: 2,021
Posted on 15 October 14 at 15:14, Edited on 21 October 14 at 18:36
This solution has 103 positive votes and 4 negative votes. Please log in to vote.
The guide is finally finished. Huge thanks to slushiaddict, funkym0nkey77, Urban Legxnd, L0cke89, CyberneticHFX, CRO5573Y, Priit3 and Astaroth1337 for their help in the comments!. toast

Throughout the game you will periodically find rooms which contain mirrors that allow you to transport to the game's safe zone. These rooms are easy to find, they are usually directly in your path and you can hear the song Clair De Lune playing from within them (it gets louder the closer you are). On one of your first visits to the safe area the nurse will lead you to a back room, with 2 walls covered in lockers. These lockers contain random items that will help you; health syringes, more ammo, 5000 upgrade gel etc. To open them you have to find keys within the game, which are hidden inside small breakable statues or (annoyingly) inside the lockers. The following is a list of the keys I have currently found:

If you die and return to checkpoint, any keys (or collectibles) you gathered WILL NOT BE SAVED. Make sure you get them again!

Chapter 1:

- As far as I am aware there are no keys in this chapter.

Chapter 2:

- While following Leslie he will run away into the dark, shortly after this you will come to a gate with a fire nearby. The statue is on a wall to the left of this gate.
-Towards the end of the level there is a house on the right pathway. There is a room blocked by three boards, shotgun these away and burn the enemy on the floor. The key is in a box on the table.

Chapter 3:

- There is a watchtower in the village with flash bolts and EXP at the top. The statue is halfway up the tower. Shoot it and the key will drop to the bottom of the ladder.
- In the barn with the boss, climb the ladders up to the very top floor. This leads to a small room with EXP and a key statue.
- There is a statue on top of a wall to the left of where the sniper enemy spawns. You need to shoot it to drop the key.
- Go stand where the sniper enemy spawned, then look to your left. There is a statue hanging in some cables stretched between the buildings you need to shoot down.

Chapter 4:

- In the building where you get the "Home is where the hospice is" achievement, the key is inside the dead body. You have to interact with the body and cut it open to claim the key.
- Once you drop into the pool of blood you will see a lever to your left. Pull it once and a corpse will fall down the chute, pull it again to drop a statue.

Chapter 5:

- After you drop down to the lower floor of the asylum you will see a rat with a statue on its back. Shoot the statue to get the key.
- After finding Kidman in the water tank you will have to leave Joseph while you go to find the release mechanism. You will pass cells full of enemies on your way there. The statue is in the third cell on your right. shoot the lock to get in.
- After the encounter with Laura where you discover she hates fire, go back into the room where she spawned and open the cabinet in the back right. A crow will fly out with the statue on its back. You can melee as the door opens if you're quick, failing that you can shoot it as the crow flies around the room.

Chapter 6:

- Towards the start of this chapter you will be running down a hill, on your left is a half demolished house with a corpse hanging in a window. Either burn the body or push it aside to reveal the statue behind it.
- In the area you are being shot at by harpoon Gatling guns, there is a statue on the top of the building the gun nests are hanging from. Shoot the statue with your sniper and the key will drop to the ground in front of the door the sadist comes through.
- Once you reach the market area, stick to the right hand side and keep going until you spot a hole in the wall you can crouch through (it should be near the stall covered in meat) then turn left to find the statue at the end. The hole in the wall is covered by boxes you can break, making it somewhat hard to see.
- In the room where you have to lay sacrifices on the altars, there are hanging bodies on chains to the left. After a while they will move, and one of them has a statue on it. Melee when it comes into view.

Chapter 7:

- The first key is right in your path. After you remove a piece from a picture on the wall, a doorway will open. The key is in a safe on the table in this room.

*Once you reach the area where you place the stone into the carving, two doors will open. Go LEFT first. This allows you to turn off the toxic gas that would otherwise be blocking a key in the right hand area.*

- After turning off the gas, head right. In the corner of the first room there is a lever, pulling it will drop a spike trap. Ride it back up to find the statue on a pillar in the corner.
- After this room you will enter a room that has a spike trap in the centre, and a door that must be opened by a wheel. When you interact from the wheel a group of enemies will emerge from a previously locked door. After killing them head into the room they spawned from and (assuming you turned off the gas) go down the stairs to find the statue you probably saw through the railings when you went left.
- Back in the room where you were ambushed while on the wheel, immediately after you open the gate head into the room and go right to find another lever activating a spike trap you must ride up. There is a small room on the way up which contains the key. Be careful with this one as there are more spikes on the roof that will kill you if you aren't fast enough.

Chapter 8:

- The first statue is halfway up the chain of the first gate you need to open, you have to shoot it down, however this will negate the mission specific achievement of this chapter. Sorry. roll
- Once you drop into the water, stick to the right hand side, the statue is in an indent in the wall.
- Upon meeting the doctor in a large circular room, there will be a doorway blocked by debris. You can just see a statue sticking out of the top of a pipe. Shoot it and the key will slide to the bottom where it can be picked up.

Chapter 9:

- In the branches of a tree to the right of the entrance to the mansion.
- On the top of the first set of shelves to your left after entering the brain surgery room accessed through the dining room.
- In the room you were headed towards when the grinder trap activated in the mansion, on a desk directly to your left as you enter.
- In the room where the lower dial is obtained, go into the middle of the room and look up above the doorway. The statue is above you propped on the roof.
- As you are escaping the barn, burn the haystack to the right of the window to reveal the statue.

Chapter 10:

- Once you return to the room you started in after activating the power the statue is visible in a small room. Shoot the statue before going in and don't bother trying to get the exp. There is a timed spike trap in this room and you don't have long.
- After going down the ladder and disabling the trap, there is a door immediately to your left, the statue is behind some breakable boxes.
- After killing the large monster (I don't know its official name but believe me you'll know it when you see it) in the room with the spinning blades, there will be a heated plate repeatedly slamming into the wall next to the exit. Crouch under it while it is extended to find a statue.
- After (finally) killing Laura, head right before getting into the lift. (Elevator if you're american I suppose) to find the statue.

Chapter 11:

- On one of the horses on a carousel at the beginning of the level. Shoot it down and stand at the edge to pick it up as it passes.
- After you fall into the water you will see the statue floating, push it towards the nearby car so you can pick it up.
- After the trolley ride you enter a broken building and then cross over into another. In this building there is a vending machine, keep activating it until the statue drops.
- Fight off the ambush after saving Kidman, then open the lift (again, elevator if you're american. Wouldn't want to be biased) to the left of the staircase to find the statue.
- After escaping the gas filled mannequin factory, your camera will zoom in on joseph. Above and slightly left of there is a crane with the final statue of this chapter hanging from it. Shoot it down from here and then pick it up just after crossing over the large gap.

Chapter 12:

There are no keys in this chapter.

Chapter 13:

- After the keeper appears again downstairs in the apartment, look up from where he spawned to a hole in the ceiling where the statue is located. (If you missed the keeper spawn, it's left then right then left again from the bottom of the staircase.
- After you get dragged into the save room, exit and continue with the level. you should turn into a room on your right and drop through a hole. Turn tight again to find a statue on top of a large crate.
- After finding Joseph and dealing with Ruvik's shit in the kitchen, look to your left to find the statue on a table.
- Once you've dealt with the keeper you will escape down a dumb waiter. There is another one next to you after you exit, which has a statue inside it.

Chapter 14:

- Right at the start after going down some stairs, look out for a hanging sign for the toilets. Look up and to the left from this sign to see the statue in a hole in the ceiling.
- You will enter a train with the end ripped off. Seb will look into the distance and say something like "there must be a way to get over there" immediately after this you will be attacked by an enemy and enter another train. Turn right to find the statue in the end of this train in the window.
- In the sewer, after a creepy tentacle snatches an enemy away a la dead space, continue until you reach a tunnel with a read light at the far end. On the right of this tunnel is a path blocked by infected tissue you must burn to reach a statue.
- Assuming you fully connected the electrics, when you turn the generator on after killing the boss, an infected wall will be removed revealing a space to the right containing a statue.
- Before climbing onto the crashed train, on top of a pile of rubble next to it.

Chapter 15:

Once again, no keys!

This should be all of them! Let me know if you collect these and still aren't finished!
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