Magic 2015 - Duels of the Planeswalkers achievements

Magic 2015 - Duels of the Planeswalkers

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There are a maximum of 35 Magic 2015 - Duels of the Planeswalkers achievements (30 without DLC) worth 2,349 (1,100), and 27 challenges

9,121 tracked gamers have this game, 462 have completed it (5.07%)

Achievement Details

Inherit The Earth in Magic 2015 - Duels of the Planeswalkers

Inherit The Earth58 (30)

Draw three cards with Mentor of the Meek in a single turn

  • Unlocked by 2,437 tracked gamers (27% - TA Ratio = 1.93) 9,121  

Achievement Guide for Inherit The Earth

311,849 (154,310)
Achievement won on 06 Nov 14
TA Score for this game: 2,348
Posted on 06 November 14 at 15:57, Edited on 17 November 15 at 16:04
This solution has 20 positive votes and 3 negative votes. Please log in to vote.
The easiest way to get these situational achievements is to create a deck with spells of one color and lands of another color to play against. This deck will simply play land and nothing else as it won't be able to play any spells. Note that 60 card decks can have no more than 30 lands (no fewer than 30 non-lands) otherwise they cannot be used.

Mentor of the Meek is a white uncommon creature from Innistrad:

External image

If you don't have it in your collection, then you'll need to play Explore Nodes (random battles) on Innistrad to win booster packs which may contain it.

Single Player --> Campaign --> Innistrad --> Explore Innistrad

Once you have at least one Mentor of the Meek, you can easily get this achievement. You want to build a custom deck with Mentor of the Meek and as many one casting cost creatures as you have (multiple colors can be used, just be sure to adjust your lands accordingly).

In the main menu, go to Single Player, choose Practice Duel, then Two Player. Change your opponents deck to the one you already created with the wrong lands so they cannot cast anything.

You may have to restart a few times until you have Mentor of the Meek in your opening hand (you can mulligan once or twice before restarting), but you want to do this so you don't have to draw through your whole deck to find it. Play lands and nothing else until you have Mentor of the Meek in play, six lands in play, and three one casting cost creatures. You can then play each creature and activate Mentor of the Meek's ability three times (requiring a total of six mana), earning this achievement.

I ended up building a white and blue deck with one Mentor of the Meek, a few Raise the Alarm (1W sorcery that creates two 1/1 white soldier tokens), and enough one casting cost creatures to have 30 non-land cards.
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