Batman: Arkham Knight achievements

Batman: Arkham Knight

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There are a maximum of 113 Batman: Arkham Knight achievements (69 without DLC) worth 4,091 (2,000)

74,632 tracked gamers have this game, 2,253 have completed it (3.02%)

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15,438 tracked gamers have this dlc pack, 4,708 have completed it (30.50%)

There are a maximum of 8 achievements worth 274 (150)

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Achievement Details

Weird War Tales in Batman: Arkham Knight

Weird War Tales39 (15)

This is a rare achievementDefeat 15 enemies using any type of hacking.

  • Unlocked by 5,101 tracked gamers (33% - TA Ratio = 2.57) 15,438  

Achievement Guide for Weird War Tales

224,780 (131,615)
Achievement won on 15 Jul 15
TA Score for this game: 4,091
Posted on 15 July 15 at 15:10, Edited on 16 July 15 at 13:24
This solution has 62 positive votes and 2 negative votes. Please log in to vote.
There are many opportunities throughout this DLC to defeat 15 enemies using any type of hacking. It is possible to achieve this without a second playthrough.

1st location (On the gondolas)
While grappling to Seagate amusement park. You hack a gondola to electrocute a sniper henchman.

2nd location) The Ferris wheel.

Take out the snipers first with a silent takedown. I’d recommend using the fortune teller machine behind the Ferris wheel for a takedown first. Follow the henchmen on the right of the Ferris wheel, he’ll climb the ladder and head towards the back. When he is standing near the fortune teller machine, hack it once, and then hack it again when he’s inches away from it and he’ll freak out. If done correctly, you should get a prompt that says press cn_X for a takedown on a gargoyle.

Also, there are 3 electric floor panels in this area. After you pull the brake to slow down the Ferris Wheel, grapple up to the middle gargoyles in front of the ferris wheel. There will be 2 henchmen walking towards the middle electric floor panel. If timed correctly, you’ll pull off a nice double electric floor hack takedown. For the remaining henchmen, try to lure a henchman into an electric floor panel. Let him see you, chase you, and then activate it.

Total number in Ferris wheel area: 5 takedowns.

3rd Location) Ghost Ship
Make sure to perform a silent takedown on the sniper first. Then, grapple up to the mast of the ship and hack the fortune teller machine. Immediately drop down by pressing cn_B and perform a silent takedown on the guard near the merchant stand. Next, hack the fortune teller machine to scare the henchmen, and rush them to perform a double takedown. You might get a triple takedown if you’re lucky.

Total number in Ghost ship area: 2 or 3. (Three if you’re lucky)

4th location) Inside Ghost Ship (Huge predator room)

Again, perform a silent takedown on the sniper first.

There will be a glowing Kraken head and a glowing skull in this room. You can’t miss it. Hack the Kraken head, make sure you have at least 4 henchmen highlighted with the hacking tool before you do. Once they are all near the Kraken head, hack it again and a noxious gas will incapacitate them.

Now, for the glowing skull, you’ll have to reduce the henchmen down to 5. Once there is 5 remaining, hack the glowing skull to attract at least 4 of them near it. Make sure you’re at a vantage point near the skull. Hack the skull again and a smoke cloud will disorient them. If done correctly from a vantage point, you should get a prompt to press cn_X for a takedown. Keep pressing cn_X until all four are incapacitated.

Total number inside ghost ship: 8 takedowns

On a side note, you can actually disable the lights in this room by hacking the panel on the hanging lights below the ceiling.
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