Destiny achievements


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There are a maximum of 60 Destiny achievements (41 without DLC) worth 2,612 (1,500)

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There are a maximum of 10 achievements worth 426 (250)

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Achievement Details

Long Live the King in Destiny

Long Live the King114 (50)

This is a rare achievementComplete the King's Fall Raid (Heroic).

  • Unlocked by 20,039 tracked gamers (28% - TA Ratio = 2.28) 72,007  

Achievement Guide for Long Live the King

198,835 (131,415)
Achievement won on 24 Oct 15
TA Score for this game: 2,612
Posted on 24 October 15 at 02:14, Edited on 25 October 15 at 07:08
This solution has 37 positive votes and 9 negative votes. Please log in to vote.
This solution is simply to inform of the differences between Normal and Heroic so i am assuming you know the basic mechanics of all the encounters.

Recommended Light 305, 310 by Oryx

- All lvl 42 enemies

- No revives other than Sunsinger self revive

Jump Puzzle
- No ledge checkpoint on the Tomb Ship jump puzzle

- Half way through the Totem encounter, Knights on the center plate will spawn as Majors

- Warpriest gets added abilities for each obelisk he destroys. The center one grants him the Taken Hobgoblin ability, right one Taken Captain, and left one Taken Centurion.

- Damage pools dissipate quicker

- A de buff called Unstable Light is randomly added to those that have been in the damage pools. The de buff will make your screen glow green, and give you a counter at the bottom. When the counter expires you will explode like a thrall. The explosion doesnt hurt the person with the de buff, or enemies. It only hurts teammates.

- Daughters will begin their song immediately after a damage sequence. No recovery time

- Immediately after killing the Ogres, a Knight will spawn. This Knight will devour bombs on the field if you do not kill them. Looking at the Ogre, the knight will spawn directly behind you, and also across from you.

So if you think of the ogres/plates as being Spawn Left = 1, Spawn Right = 2, Oryx Right = 3, and Oryx Left = 4 the Knight placement will be like this.

Knight 1 spawns behind Plate 2
Knight 2 behind Plate 1
Knight 3 behind Plate 4
Knight 4 behind Plate 3
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