Plague Inc: Evolved achievements

Plague Inc: Evolved

4.1 from 502 votes

There are a maximum of 127 Plague Inc: Evolved achievements (100 without DLC) worth 5,228 (1,250)

8,448 tracked gamers have this game, 39 have completed it (0.46%)

Achievement Details

Complete Xenophobia in Plague Inc: Evolved

Complete Xenophobia45 (10)

This is a rare achievementScore 3 biohazards with Xenophobia scenario

  • Unlocked by 420 tracked gamers (5% - TA Ratio = 4.48) 8,448  

Achievement Guide for Complete Xenophobia

538,024 (317,599)
Achievement won on 23 Sep 15
TA Score for this game: 4,069
Posted on 23 September 15 at 15:35
This solution has 23 positive votes and 0 negative votes. Please log in to vote.
"Anger over immigration, globalisation and exploitations trigger a rapid increase in hostility towards foreigners worldwide. Countries heavily fortify their borders - significantly reducing the amount of cross border traffic worldwide. On a positive note, border guards get to shout 'You Shall Not Pass'..."

Use the Neurax Worm virus.
You can get this achievement playing on casual difficulty.

Gene Setup:

Metabolic Jump (feel free to use Metabolic Hijack if playing on casual)
Genetic Mimic
Native Biome

1. Start in India

2. Evolve ALL the transmissions, but evolve these five Transmissions and this Ability first:

Genetic Swap
Corpse Feeder 1 and 2
Mutative Regeneration 1 and 2
Trojan Planes 1

3. From here on out, send the planes to any island (you'll see an orange plane icon pop up from Trojan Planes, click it then select the country to infect) if they haven't been infected yet. Start in Greenland, then Iceland, then Caribbean. You choose the islands after that. Just hit Y for the world screen and see which countries aren't infected. If all the islands are infected, then go after healthy countries next. If every country is infected, go after the biggest research contributor.

4. Evolve Heat Resistance 1 & 2, Cold Resistance 1 & 2, then Drug Resistance 1 & 2

5. Evolve these Symptoms if they haven't mutated yet (the first two are basically always mutated by this time):
Neural Breach
Cerebral Tendrils
Frontal Mesh

6. Rest of the DNA can go to whatever you choose. I prefer going after the evolutions that increase infectivity, though. If for some reason your cure % is getting high, you can use Genetic ReShuffle 1 & 2 if necessary.

NOTE: There is a luck factor in this game. If this doesn't work for you, try again or change some slight details to fit your preference. This method worked for me 1st try. The key to getting 3 stars is days for the win and lowest possible research %.

Credit: Unknown author, from
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