Just Cause 3 achievements

Just Cause 3

4.0 from 1266 votes

There are a maximum of 66 Just Cause 3 achievements (47 without DLC) worth 3,970 (1,605)

36,460 tracked gamers have this game, 929 have completed it (2.55%)

Achievement Details

MOD Tinkerer in Just Cause 3

MOD Tinkerer160 (35)

This is a rare achievementHave every GEAR MOD active for at least 1 minute each.

  • Unlocked by 1,736 tracked gamers (5% - TA Ratio = 4.58) 36,460  

Achievement Guide for MOD Tinkerer

901,927 (503,200)
Achievement won on 19 Jan 16
TA Score for this game: 3,970
Posted on 19 January 16 at 08:06
This solution has 6 positive votes and 2 negative votes. Please log in to vote.
Simply you have to get enough Gears to unlock all the Gear Mods. Use each for one minute then turn them off as you get them. I personally don't like the rocket C4 so I had that off but when I unlocked the last mod and put that on, the achievement unlocked with booster 1 and 2 off. So it's 1 min per item and then you can deactivate and never think of that mod again.
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409,681 (226,135)
Achievement won on 02 Jun 16
TA Score for this game: 2,506
Posted on 02 June 16 at 13:12
This solution has 4 positive votes and 0 negative votes. Please log in to vote.
This requires earning enough gears to unlock all of the mods. You earn gears by completing challenges, but you do not need to get 5 gears in every challenge to earn enough to unlock all mods.

Below is a list of the number of gears required to unlock all mods in each category:

Destruction: 100 (25 challenges available, maximum gears = 125)
Explosives: 45 (12 challenges available, maximum gears = 60)
Weapon: 20 (5 challenges available, maximum gears = 25)
Tether: 15 (4 challenges available, maximum gears = 20)
Traversal: 105 (27 challenges available, maximum gears = 135)
Land Vehicle: 70 (18 challenges available, maximum gears = 90)
Air Vehicle: 40 (12 challenges available, maximum gears = 60)
Sea Vehicle: 35 (9 challenges available, maximum gears = 45)

When you have all mods unlocked, each one needs to have been activated for at least a minute. They don't all have to be active at the same time, so I suggest activating them as you unlock them and then deactivating them after a couple of minutes if you don't want to keep them active.
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