Rise of the Tomb Raider achievements

Rise of the Tomb Raider

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There are a maximum of 143 Rise of the Tomb Raider achievements (66 without DLC) worth 7,375 (2,250)

66,843 tracked gamers have this game, 716 have completed it (1.07%)

3.8 from 48 votes

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10,147 tracked gamers have this dlc pack, 1,236 have completed it (12.18%)

There are a maximum of 22 achievements worth 584 (250)

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Achievement Details

Witch Trials in Rise of the Tomb Raider

Witch Trials92 (20)

This is a rare achievementBaba Yaga: Complete every Wicked Vale Score Attack with a gold score

  • Unlocked by 1,234 tracked gamers (12% - TA Ratio = 4.59) 10,147  

Achievement Guide for Witch Trials

amenazamenor JF
622,975 (396,494)
amenazamenor JF
Achievement won on 04 Feb 16
TA Score for this game: 4,197
Posted on 05 February 16 at 00:06, Edited on 05 February 16 at 00:10
This solution has 21 positive votes and 0 negative votes. Please log in to vote.
There are only two Score Attacks added with this DLC. Both instances require a score of 32000 for the gold medal, and both are extremely easy. If you just want the achievement and not a huge leaderboard score, follow these tips and you'll get it first try.

By gold-starring one of the challenges, you'll unlock
Rise of the Tomb RaiderWitch-HuntThe Witch-Hunt achievement in Rise of the Tomb Raider worth 42 pointsBaba Yaga: Complete a Wicked Vale Score Attack with a gold score

Score attack 1: Return To Wicked Vale

This score attack consists in just a puzzle, as the base game Tomb-based score attacks were. So, as it happened in the base game, you can get a huge score boost without negative effects, as there are no enemies or traps. An optimal setup is the following one:

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· First Aid
· Frailty
· Holstered
· One Life To Live
· Struggle

Go to leaderboards, then use cn_LB or cn_RB to find the corresponding one for this score challenge. Some of the top spots use this card set, and you can play it spending 2000 credits only.

As soon as the game starts, pick as many orbs as you can while mantaining a combo, and after that, shoot as many lanterns as possible. After doing that, you'll have more than enough points, so take all the time you need to solve the puzzle.

Score attack 2: Witch Cave

For this one, you don't need to use a lot of difficult cards for a huge bonus. You can play as easy as possible and still get a gold medal. This is the setup I used, playing in the easiest difficulty.

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· Pioneer Outfit: Master
· Gambler
· Unlucky
· Evasive maneuvers
· Boomtown

You can change Boomtown for Toxicity for the same result, the Pioneer Outfit Card for another Master Outfit card, or even change Gambled for Armor-Plated for an extra 50% bonus.

Anyways, try to rack a few combos after each time you burn the witch, and you'll get this easily. For example, as soon as the fight starts, kill all minor enemies, run around picking a few orbs, and then shoot as many lanters as possible before you lose your combo. After burning the witch for the second time, swim to the platform, pick a few orbs and then shoot some lanterns. Do this when you see an opportunity, and the gold medal will come easily.
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