Neverwinter achievements


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There are a maximum of 96 Neverwinter achievements (48 without DLC) worth 12,402 (2,050)

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Achievement Details

Master of Demogorgon in Neverwinter

Master of Demogorgon605 (75)

This is a rare achievementEarn Gold victory in Epic Demogorgon

  • Unlocked by 1,124 tracked gamers (54% - TA Ratio = 8.07) 2,076  

Achievement Guide for Master of Demogorgon

The Nerevarine
299,472 (159,000)
The Nerevarine
Achievement won on 19 Feb 16
TA Score for this game: 12,402
Posted on 17 February 16 at 05:09, Edited on 17 March 16 at 15:16
This solution has 13 positive votes and 2 negative votes. Please log in to vote.
Unlocking Epic Demogorgon

Using the Campaigns menu, you can "Process Faerzress" once every 18 hours using the currency of the same name that you earn from completing skirmishes, raids, and encounters in the new Underdark content. Running the task ten times will enable access to the "Unlock Epic Demorgorgon" task. You can queue for Epic Demogorgon once the task is unlocked from anywhere at any time, however you'll need a 2,500 item level.

Important: Wait on the starting platform (the circle that starts the raid) before fighting the boss in Phase 2 or the boss will glitch and not spawn. A simple way to avoid this problem and potential trolls is to watch the cutscene every time, as this will disallow anyone from entering the room until the boss spawns.

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Gearing Up: 2,500 Item Level Requirement

I've been asked this a lot, and there's a lot of misinformation out there, so here's some tips to getting your character's item level up. Please note that "Artifact" and "artifact weapon" (or belt, neck, off-hand) are two entirely different things despite the confusing names. It is important to not confuse the two.

Earning Diamonds
You'll need Astral Diamonds. Lots. The main go-to is doing your weekly quests and salvaging dungeon gear rewards. Many players will save their salvage for 2x AD events and salvage across all their characters to maximize profits and reduce refining time. You can also earn AD by playing the auction house, generating items from professions, and selling lucky item drops to the less lucky. However you earn your AD, you should be able get to 2,500 item level from 2,000 item level in the current economy with thrifty spending and around 500k AD.

Choosing Artifacts
Pick your Artifacts wisely, you'll need four. You'll want an Artifact with a good power (notably: Wheel of Elements, Sigil of the Devoted, Lantern of Revelation, Oghma's Token, Eye of Lathander) as your main Artifact, and three support Artifacts with good stat distribution for your class. If you are going for an Artifact set bonus, you will be required to own and use a particular Artifact that belongs to that set (i.e. the Lostmauth Horn of Blasting is required for the Lostmauth Set, more info under "Artifact Belt & Neck" below).

You can buy the best Artifacts from the Auction House, or acquire very decent Artifacts from leveling alternate characters and completing the Vault of the Nine, or a few poor Artifacts for free like the one from the Underdark campaign. Some Artifacts, like Sigils, "may not be used to refine other items", while most others are able to be refined should you ever want to replace an artifact, so Inspect the Artifacts available to you to get the information you need to make the right decisions for your character.

Refining Artifacts
Epic is really the lowest you'll want to go for all four Artifacts. This can seem daunting at first, but it's really not that bad once you understand the Artifact feeder system. During a 2x RP event, refining one Artifact into another similar type (Power, Stability or Union) Artifact will result in essentially 10x the amount of RP it's worth. You can open the refinement window and place different things into it to see the effect it would have without actually pressing cn_X to refine anything.

For a simple explanation, if you have a Lantern of Revelation (Artifact of Power) you want to get to Epic, you could spend 24,000 glory (the PVP currency) to buy a Blood Crystal Raven Skull (Artifact of Power) from the Trade of Blades to use as a feeder Artifact. You could then put enchantments and refining stones worth ~300k RP into the Raven Skull until it was rank 59. Referencing the chart on Gamepedia, a rank 59 Artifact gives 123,920 RP x 5 (because it's a like-Artifact) x 2 (during 2x RP) for a total RP value of 1,239,200 - which will bring your Lantern to rank 81 (Epic). For the purposes of this guide, this is good enough, and will also put you in a decent position to go to Mythic later if you are ever inclined.

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If you want to make the trip to Legendary or Mythic, the best practice using current market values of Artifacts and Greater Marks is to continue refining the artifact feeder into a new feeder, as illustrated above using five (labeled A-E) Lanterns. Keep in mind that when you do a refinement it has a chance to critically refine, giving you massive amount of extra RP, and that this diagram assumes you will critically refine somewhere along the way. If for some unlucky reason you do not, you can use an extra Artifact or more refinement to finish the process.

There is an alternative method where you build two Rank 99 feeder Artifacts using 2-3 feeders each (for a total of 6+ artifacts), but this is an outdated method that is only really only useful when the price of Greater Marks of Potency is over 10k AD or the price of artifacts is very low (50-70k). It's possible that in the future it may be cheaper to just put RP into the main Artifact the way PC players currently do (when [1 million RP] < [300k RP] + [1 artifact]).

The method will always be changing, but the math won't - always do a few simple calculations using the info in this guide and the Gamepedia article to find the least expensive route. If artifacts cost you 50k and GMoPotency costs you 25k then this method is more expensive than other approaches.

Armor & Weapon Enchantments
Cryptic Studios has made some questionable decisions with the Xbox release of Mod 8 that have sent the cost of these items into the prohibitively expensive bracket. For the sake of item level and cost, you may consider buying the absolute cheapest Rank 8 (the prefix-less version) enchantments for these slots. In Mod 7 Plague Fire and a Lesser Soulforged are great long-term considerations.

Weapon & Off-hand
Mulhorand Ensorcelled weapons are a great option and really cheap on the Auction House. This is the best bet, especially if you need to spend AD in other areas and you don't already have a blue Artifact Weapon & Off-Hand combo.

Artifact Belt & Neck
These items give you high item level, good stats, and you'll want to get started on refining them as soon as possible so strongly consider buying them. In Mod 7 (Underdark) there's very few worthwhile choices. DPS classes will want Lostmauth Set (Lostmauth Horn of Blasting, Golden Belt of Puissance, Lostmauth's Hoard Necklace), Guardian Fighters usually use a Greater Lathander's Cloak/Greater Constitution Belt (or Seldarine Set), Paladins will want the Greater Black Ice Set, and DCs can choose between Tiamat Set or a Greater Lathander's Cloak/Greater Wisdom Belt. You can always try other combinations, but these are the ones you won't regret investing in any time soon.

Non-Artifact Gear
Gem slots in gear allows you to slot more gems for more item level. Rings from non-Epic Demogorgon and the skirmishes have a really high item level, and the +4 rings have a very helpful second gem slot. Gemmed shirt and pants will not only have a high item level, but allow you to equip more gems. Alliance Gear earned from the non-Epic dungeons is good enough item level, and any purple will get you a little closer.

Last (and most certainly not least), Enchantments
Enchantments go a long way. Slot one in every available slot, and do your best to make them Rank 8 (though a Rank 7 here and there probably won't hold you back too much). You'll want to make sure you're buying the right enchantments, but if you are in a hurry or just need some starter-enchantments, Draconic are always the cheapest and versatile enough for DPS classes to slot in both offense and defense slots. Buying enchantments at Rank 7 is the absolute most economical way, do not bother upgrading lower-level enchantments unless you want specialty enchantments like Cruels or Brutals.

Companions will not raise your item level.

Defeating Demogorgon
NeverwinterTamer of DemogorgonThe Tamer of Demogorgon achievement in Neverwinter worth 512 pointsEarn Gold victory in Demogorgon
I have compiled a guide for the normal version of Demogorgon here on TA, it's largely the same with a few exceptions:

- Goristro can glitch and spawn in if people enter the room before he spawns. To avoid this, watch the cutscene all the way through at the beginning of the 2nd phase.

- You will get one-shot-killed a lot more, so you may want to bring some Demon wards, Dusk Armor, and other defensive measures to improve your success rate.

- The number of sanity wells in the first encounter is reduced to the one near the door.

- Goristro takes a little more damage, and sending him into one or two yellow runes (when safe) will be a more viable option since you'll be queueing with higher level players who will handle the transitions better, however some portals now start black so it is more imperative to bring a good team composition and run the strategy from the solution.

- Goristro will have the support of adds and he will drop stalactites from the ceiling similar to Lostmauth.

- Enemies are level 72 (like in Dread Ring), and there is an interesting new enemy, "Paranoid Delusion", which will basically be the 'Shadow Link' doppelganger of someone in your instance.
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