Battleborn achievements


3.9 from 303 votes

There are a maximum of 53 Battleborn achievements (50 without DLC) worth 4,017 (1,030)

11,257 tracked gamers have this game, 58 have completed it (0.52%)

Achievement Details

Anarchy Rules in Battleborn

Anarchy Rules77 (10)

This is a rare achievementComplete all Attikus lore challenges.

  • Unlocked by 192 tracked gamers (2% - TA Ratio = 7.66) 11,257  

Achievement Guide for Anarchy Rules

224,770 (132,155)
Achievement won on 30 May 16
TA Score for this game: 3,919
Posted on 07 June 16 at 01:26
This solution has 1 positive vote and 2 negative votes. Please log in to vote.
Unique Legendary: Hedronic Amplifier. +% Attack Damage, +% Skill Damage, Attacks charged by Hedronic Arc will slow on the first hit for each enemy.

Ascent from the Pits: Win a match on each Tempest map at least once (Echelon, “The Saboteur”, and “The Heliophage”). Self-explanatory. Maybe bring some friends to make sure the map you need gets voted (though obviously you can also do the two PvE missions solo).

Defender, You Have Become Defenseless: Deal 30,000 bonus damage to shields. Means damage to shields done by Hedronic Arc. A quick way is to use the Bulwark Minions during the early part of The Experiment (see above), just note that Hedronic Arc deals some damage over time, so try to leave it some 15% of its shields (just past the 'M' on the 'M2' in its name should be safe) or the DoT will bleed through onto its HP and may kill it early.

Leading the Charge: Activate skill with a fully-charged Hedronic Collector, 200 times. Easily enough done in normal play, just remember to use up the charges as you get them. You could also go to the farm spots on Algorithm or Void's Edge to easily get fodder to build up charges, but I doubt that is going to be significantly more efficient than just playing the game.

In His Face: Land 12 critical hits on Lothar Rendain with Charged Hook. Refers to the charged Secondary melee (the charge bar on the left, next to your HP), not Hedronic Charges, and the melee doesn't have to be charged all the way. Obviously shields don't take crits, so you this has to be done in the final phase of his fight. You're probably best off soloing the mission to reduce the health and amount of mobs significantly, then just take your time; with a PUG this is going to be relatively tough, so if you have to, bring your own team. Due to the way the hitboxes work, you want to aim a bit to the left of his face.

Rise of the Thrall: Knock up three enemies simultaneously, 25 times. You need to use a Fully Charged Hedronic Eruption for this, so it takes a little setup, but the AoE is large enough that it's not too bad. Just make sure the targets survive the initial impact, so this one may actually be slightly easier in a group. A good spot is The Renegade for groups of Thralls, and Void's Edge solo for endless Varelsi Skulks at the end.
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